Difference between revisions of "ECS Town Vector. Tourists centre. Goodrich Castle"
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Small fixes by George |
Small fixes by George |
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+ | </center> |
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==General data== |
==General data== |
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Usage|66% |
Usage|66% |
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− | Growth Factor|80%|| |
+ | Growth Factor|80%||Supports snow, different trees for different landscapes, company colours. |
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− | Supports snow, different trees for different landscapes, company colours. |
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When built by the player during a game, Goodrich Castle will be the CC version. When generated by the game or built while in the scenario editor, the Grey and Brown version will appear. |
When built by the player during a game, Goodrich Castle will be the CC version. When generated by the game or built while in the scenario editor, the Grey and Brown version will appear. |
Revision as of 11:25, 28 October 2007
Goodrich Castle
Goodrich Castle
Drawn by OZ
Small fixes by George
General data
||Tiles|25
Usage|66%
Growth Factor|80%||Supports snow, different trees for different landscapes, company colours.
When built by the player during a game, Goodrich Castle will be the CC version. When generated by the game or built while in the scenario editor, the Grey and Brown version will appear.
Stockpile size
||Level|Tourists
4|541
8|676
16|845
32|1056
64|1320
128|1650||
Location/Positioning Conditions
step|Condition
|Build > FF FF FF FFh tiles from a specific industry (specified ID) with the same layout (N=FF FF FF FFh forces only one industry of that type on the map)
|Build > 31 tiles from same industry (same ID)
|disallow in townzones 1-4
|Build > 2 tiles from water
|Build > 3 tiles from desert tile
|Build on terraformed land (certain tiles must be sloped) see image||