Difference between revisions of "ECS Vectors"
Line 15: | Line 15: | ||
* [[ECSWoodVector|Wood vector]] |
* [[ECSWoodVector|Wood vector]] |
||
* [[ECSAgriculturalVector|Agricultural vector]] |
* [[ECSAgriculturalVector|Agricultural vector]] |
||
+ | |||
+ | Special houses are represented in additional GRF |
||
+ | * [[ECSHouses|ECS Houses]] |
||
Outdated vectors |
Outdated vectors |
Revision as of 21:20, 7 January 2011
ECS Vectors. Description
ECS vectors by George
ECS Vectors define 31 cargoes and 36 industries. Running all of them in one game makes the game rather complicated. To give the player control over the number of cargoes and industries, cargoes and industries are grouped into 6 blocks (Vectors).
One of them is the base one, that defines the minimal amount of cargo and industries, and has two additional functions (adding variable snow lines and removing default industries), which are optional.
5 of them are additional ones. They can be used in any combination, with the ECS Town vector or independently. Every vector disables the default industries, which are similar to the industries, represented in the vector.
Special houses are represented in additional GRF
Outdated vectors
- Basic vector for Tropic
- Basic vector for Arctic
- Machinery vector for Tropic
- Construction vector, Construction vector by Pikkabird
- Basic vector I
- Chemical vector I
The cargo movement between vectors is represented on the schema:
Big schema is located [1]