Difference between revisions of "ECS Vectors"

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=ECS vectors by [[George]]=
 
=ECS vectors by [[George]]=
   
The full ECS Specifications defines 32 cargoes and the corresponding industry schema uses 37 industries. Running all of them in one game makes the game rather complicated. To give the player control over the number of cargoes and industries, cargoes and industries are grouped into 7 blocks, called ''Vectors''.
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The full ECS Vectors defines 31 cargoes and the corresponding industry schema uses 36 industries. Running all of them in one game makes the game rather complicated. To give the player control over the number of cargoes and industries, cargoes and industries are grouped into 6 blocks, called ''Vectors''.
   
 
One of them is the base one, that defines the minimal amount of cargo and industries, and has two additional functions (adding variable snow lines and removing default industries), which are optional.
 
One of them is the base one, that defines the minimal amount of cargo and industries, and has two additional functions (adding variable snow lines and removing default industries), which are optional.
 
* [[ECSTownVector|Town vector]]
 
* [[ECSTownVector|Town vector]]
   
6 of them are additional ones. They can be used in any combination, with the base vector or independently. In case of running independently, every vector disables the default industries and cargoes, that are similar to the ones, represented in the vector.
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5 of them are additional ones. They can be used in any combination, with the base vector or independently. In case of running independently, every vector disables the default industries and cargoes, that are similar to the ones, represented in the vector.
* [[ECSBasicVector|Basic vector]]
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* [[ECSBasicVector|Basic vector II]]
 
* [[ECSChemicalVector|Chemical vector II]]
 
* [[ECSChemicalVector|Chemical vector II]]
 
* [[ECSMachineryVector|Machinery vector]]
 
* [[ECSMachineryVector|Machinery vector]]
 
* [[ECSWoodVector|Wood vector]]
 
* [[ECSWoodVector|Wood vector]]
* [[ECSConstructionVector|Construction vector]], [[ECSConstructionVectorByPikkabird|Construction vector by Pikkabird]]
 
 
* [[ECSAgriculturalVector|Agricultural vector]]
 
* [[ECSAgriculturalVector|Agricultural vector]]
   
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* [[ECSBasicVectorArctic|Basic vector for Arctic]]
 
* [[ECSBasicVectorArctic|Basic vector for Arctic]]
 
* [[ECSMachineryVectorTropic|Machinery vector for Tropic]]
 
* [[ECSMachineryVectorTropic|Machinery vector for Tropic]]
 
* [[ECSConstructionVector|Construction vector]], [[ECSConstructionVectorByPikkabird|Construction vector by Pikkabird]]
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* Basic vector I
 
* Chemical vector I
 
* Chemical vector I
   
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The cargo movement between vectors is represented on the schema:
 
The cargo movement between vectors is represented on the schema:
   
Big schema is located [http://www.george.zernebok.net/newgrf/newcargos/img/Cargo%20vectors%2017b.png|here]
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Big schema is located [http://www.george.zernebok.net/newgrf/newcargos/img/cargovectors19.png|here]
   
 
==Downloads==
 
==Downloads==

Revision as of 19:22, 24 December 2010

ECS Vectors. Description

ECS vectors by George

The full ECS Vectors defines 31 cargoes and the corresponding industry schema uses 36 industries. Running all of them in one game makes the game rather complicated. To give the player control over the number of cargoes and industries, cargoes and industries are grouped into 6 blocks, called Vectors.

One of them is the base one, that defines the minimal amount of cargo and industries, and has two additional functions (adding variable snow lines and removing default industries), which are optional.

5 of them are additional ones. They can be used in any combination, with the base vector or independently. In case of running independently, every vector disables the default industries and cargoes, that are similar to the ones, represented in the vector.

Outdated vectors

ECS Vectors Basics

ECS Vectors FAQ

The cargo movement between vectors is represented on the schema:

Big schema is located [1]

Downloads

ECS Vectors