Difference between revisions of "FuturePlans"
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*Disable particular vehicle types for the AI, so they can not build road vehicles etc. |
*Disable particular vehicle types for the AI, so they can not build road vehicles etc. |
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− | -- AIConstructionChances feature in alphas |
+ | -- [[AIConstructionChances]] feature in alphas |
*Make tenders for steam engines mandatory |
*Make tenders for steam engines mandatory |
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Revision as of 15:14, 14 December 2004
What might be included in a future version of the patch.
Future Plans
What might be included in a future version of the patch.
Here are some things I am considering to include in future versions, in no particular order. For some reason this list keeps getting longer and longer, no matter how much I try to implement, there are always more new ideas than I can handle.
This list is not updated very regularly, for a more up-to-date version check -+todonow.txt+- at the source code page of the TTDPatch site.
- Make station coverage depend on size of station, especially increase coverage of large airports
- More options for refitting aircraft, allow changing relative sizes of passengers and mail compartments, refit each compartment individually
- Make combined pre-signals more useful
-- PathBasedSignalling feature in alphas
- Include depots in some useful way in pre-signal setups
- Allow AI roads to be bulldozed to clear up their excessive use of space
-- AbandonedRoads feature in alphas
- Maximum loan should depend on company value too
- Slow down time and/or make it possible to build during pause
-- BuildWhilePaused feature in alphas
-- GameSpeed feature in alphas
- Load carriers in the order that they arrive at a station
- Cht: Engine to change all train engines into a specific type, or maybe for planes etc. as well. Maybe only change a specific engine? Maybe not at all, because it seems to be rather difficult.
- Even larger stations; maybe there is a way to have even more than 7 platforms and be longer than 7 squares
-- 14x15 with alphas
- Signals in tunnels and on bridges, possibly invisible and/or automatically placed
- Make it possible to restrict which switches may be used in a competition for example
- Modified plane breakdowns: crash instead of becoming slower, but of course much more rarely. Try to crash them not at the airport maybe
- Sort vehicle lists, by number, profit, last year's profit, perhaps even by the schedule
-- SortVehicleLists in alphas
- Better stock market, get part of the profit, get money for selling stock, better company value calculation. When a company you hold at 75% goes bankrupt, only pay 25% to buy it.
- Make faster ships possible (currently max. is 127 km/h)
- Much higher production limits to really make use of the improved rail networks
- Retain names and service intervals when selling an engine and then buying a new one
-- Added to GeneralFixes in alphas
- Improved path finding for trains and ships
- Hydroplanes that can land on water and use the ship docks
- Faster scrolling with ))Ctrl-Shift[[]]Ctrl-Shift[[
- Link road signals to train signals, so they go red quicker when a train approaches
-- PathBasedSignalling feature in alphas
- Disable particular vehicle types for the AI, so they can not build road vehicles etc.
-- AIConstructionChances feature in alphas
- Make tenders for steam engines mandatory
-- Added in alphas, with GRFs that support this feature.
- Make "fulloadany" be optional for each vehicle type (e.g., not planes)
- Link several stations' ratings and cargo, to simulate several facilities of each type in a station
- Cargo payment rates should follow supply and demand rules
- Make economy fluctuations smoother, e.g. changes or +/- 10%, but more often. +/- 50% should be rare.
- Minimum load, specify that a carrier should not leave unless at least x% of it is full. This will probably only apply to "full load".
- Make planes have limited fuel supply and limited range, depending on plane size
- Add hotkeys to the airport and dock construction windows as well
- A freight trains option that allows really heavy cargo trains by for example making each coal wagon count as ten
-- FreightTrains feature in alphas
- Show in town window whether town is considered to be in the snow or in the desert
- Allow subsidiaries that don't get taken over by the AI
- Allow refitting of train wagons, so that fewer vehicle slots are necessary for a large variety of train wagons
-- Added in alphas
- Allow adding new sound effects, especially for new vehicles
- Allow trains to drive backwards
- Show list of destinations in the train and road vehicles lists, like for planes and ships
- Implement speed limits for cargo wagons (trains)
-- Added in alphas
- Make tracks cost maintenance, maybe depending on use