Difference between revisions of "ECS Chemical Vector II. Chemical plant"
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− | '''''Chemical plant ''''' |
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=Chemical plant= |
=Chemical plant= |
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Drawn by andythenorth, small fixes and snowed version by George |
Drawn by andythenorth, small fixes and snowed version by George |
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− | The Chemical plant is the part of the [[ECSChemicalVector|ECS Chemical Vector II]]. |
+ | The Chemical plant is the part of the [[ECSChemicalVector| ECS Chemical Vector II]]. |
==Accepted and produced cargoes== |
==Accepted and produced cargoes== |
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− | The Chemical plant |
+ | The Chemical plant produces Dyes and Fertiliser. |
− | The Chemical plant |
+ | The Chemical plant accepts Refined products, Sulphur and Potash if defined. |
− | The Chemical plant |
+ | The Chemical plant does not accept any cargo during first 93 days of life if built in game. |
Cargo acceptance is limited by storage capacity. If the stockpile is in overflow, the industry stops accepting cargo until the stockpile is down to 75% of capacity, at which point the industry will start accepting cargo again. |
Cargo acceptance is limited by storage capacity. If the stockpile is in overflow, the industry stops accepting cargo until the stockpile is down to 75% of capacity, at which point the industry will start accepting cargo again. |
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+ | {| |
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− | + | !Level!!Refined products (litres)!!Refined products (75%)!!Sulphur (tons)!!Sulphur (75%)!!Potash (tons)!!Potash (75%) |
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+ | |- |
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− | Very low|4034|3025|1345|1008|1345|1008 |
+ | |Very low||4034||3025||1345||1008||1345||1008 |
+ | |- |
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− | Low|5762|4322|1921|1441|1921|1441 |
+ | |Low||5762||4322||1921||1441||1921||1441 |
+ | |- |
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− | Normal|8232|6174|2744|2058|2744|2058 |
+ | |Normal||8232||6174||2744||2058||2744||2058 |
+ | |- |
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− | High|11760|8820|3920|2940|3920|2940 |
+ | |High||11760||8820||3920||2940||3920||2940 |
+ | |- |
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− | Very high|16800|12600|5600|4200|5600|4200 |
+ | |Very high||16800||12600||5600||4200||5600||4200 |
+ | |- |
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− | Ultimate|24000|18000|8000|6000|8000|6000 |
+ | |Ultimate||24000||18000||8000||6000||8000||6000 |
+ | {| |
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− | + | !Acceptance limit can be disabled with parameter of [[ECSChemicalVector| ECS Chemical Vector II]] |
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==Construction== |
==Construction== |
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− | The Chemical plant |
+ | The Chemical plant can be built by a player both in a game and in the scenario editor. Construction cost has a factor of 168 that means the building cost is £492'187/$984'375/€984'375 in game, in case of inflation is off. Construction conditions are represented in the table. |
+ | {| |
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− | + | !SE!!Condition |
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+ | |- |
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− | <center>+</center>|Build on dry land |
+ | |<center>+</center>||Build on dry land |
+ | |- |
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− | <center>+</center>|Build on flat land |
+ | |<center>+</center>||Build on flat land |
+ | |- |
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− | <center>–</center>|Build at most 16 tiles away from Tz0 |
+ | |<center>–</center>||Build at most 16 tiles away from Tz0 |
+ | |- |
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− | <center>–</center>|Build |
+ | |<center>–</center>||Build > 16 tiles from a Oil refinery |
+ | |- |
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− | <center>–</center>|Build |
+ | |<center>–</center>||Build > 16 tiles from a Potash mine |
+ | |- |
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− | <center>–</center>|Build |
+ | |<center>–</center>||Build > 16 tiles from a Power plant |
+ | |- |
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⚫ | |||
+ | |<center>–</center>||Build > 16 tiles from a Chemical plant |
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⚫ | |||
− | The Chemical plant |
+ | The Chemical plant has very low probability (2) to be built by map generator and very low probability (2) to be built during game play. |
==Production== |
==Production== |
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− | The Chemical plant |
+ | The Chemical plant uses 6 production levels. |
===Calculations=== |
===Calculations=== |
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− | The Chemical plant |
+ | The Chemical plant does not produce any cargo during first 93 days of life if built in game. |
To calculate a month production values should be summarized for all the cycles of the month (usually 8 or 9). The following calculations are given for one production cycle. |
To calculate a month production values should be summarized for all the cycles of the month (usually 8 or 9). The following calculations are given for one production cycle. |
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Then processing of Sulphur and Potash is calculated as ''' R4 = R4 + R1 * 90% + R2 * 90%'''. |
Then processing of Sulphur and Potash is calculated as ''' R4 = R4 + R1 * 90% + R2 * 90%'''. |
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+ | {| |
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− | + | !Level!!Multiplier |
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+ | |- |
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− | Very low|1 |
+ | |Very low||1 |
+ | |- |
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− | Low|2 |
+ | |Low||2 |
+ | |- |
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− | Normal|4 |
+ | |Normal||4 |
+ | |- |
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− | High|9 |
+ | |High||9 |
+ | |- |
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− | Very high|19 |
+ | |Very high||19 |
+ | |- |
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⚫ | |||
+ | |Ultimate||41 |
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⚫ | |||
==Production change== |
==Production change== |
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Production change happens on the 1-st day of every month. |
Production change happens on the 1-st day of every month. |
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− | The Chemical plant |
+ | The Chemical plant does not change production level during first 93 days of life if built in game. |
On the lowest production level (Very low) advanced closure mechanism is applied with the following protection conditions: |
On the lowest production level (Very low) advanced closure mechanism is applied with the following protection conditions: |
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*last one on the map |
*last one on the map |
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*younger than 5 years for industries, built in SE (scenario editor) or during map generation, younger than 2 years for others |
*younger than 5 years for industries, built in SE (scenario editor) or during map generation, younger than 2 years for others |
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− | *amount of '''Refined products + Sulphur + Potash |
+ | *amount of '''Refined products + Sulphur + Potash > 1024''' |
− | Protection can be changed with parameter of [[ECSChemicalVector|ECS Chemical Vector II]] to the following protection conditions: |
+ | Protection can be changed with parameter of [[ECSChemicalVector| ECS Chemical Vector II]] to the following protection conditions: |
*last one on the map |
*last one on the map |
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*younger than 5 years for industries, built in SE (scenario editor) or during map generation, younger than 2 years for others |
*younger than 5 years for industries, built in SE (scenario editor) or during map generation, younger than 2 years for others |
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− | *amount of '''Refined products + Sulphur + Potash |
+ | *amount of '''Refined products + Sulphur + Potash > 1''' |
− | *transportation level |
+ | *transportation level > 1% |
− | *Chemical plant |
+ | *Chemical plant is built by the player during game play |
Changing production level is calculated by comparing the sum of Refined products + Sulphur + Potash waiting with the value shown in the table. |
Changing production level is calculated by comparing the sum of Refined products + Sulphur + Potash waiting with the value shown in the table. |
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The industry can increase production level by one, and decrease it to any level. |
The industry can increase production level by one, and decrease it to any level. |
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+ | {| |
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− | + | !<center>Level</center>!!<center>Decrease</center>!!<center>Increase</center> |
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+ | |- |
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− | Very low| |216 |
+ | |Very low|| ||216 |
+ | |- |
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− | Low|144|432 |
+ | |Low||144||432 |
+ | |- |
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− | Normal|288|864 |
+ | |Normal||288||864 |
+ | |- |
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− | High|648|1944 |
+ | |High||648||1944 |
+ | |- |
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− | Very high|1368|4104 |
+ | |Very high||1368||4104 |
+ | |- |
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⚫ | |||
+ | |Ultimate||2952|| |
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⚫ | |||
==Features== |
==Features== |
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− | The Chemical plant |
+ | The Chemical plant has one of 8 possible layouts. New layouts are welcome (:biggrin:) |
− | The Chemical plant |
+ | The Chemical plant is covered with snow when located above snow line. |
− | When built by the player during a game, the Chemical plant |
+ | When built by the player during a game, the Chemical plant will be in Company Colours of the builder. When generated by the game or built while in the scenario editor, the Chemical plant will pick up the colour randomly. |
Revision as of 10:02, 15 June 2011
Chemical plant
Drawn by andythenorth, small fixes and snowed version by George
The Chemical plant is the part of the ECS Chemical Vector II.
Accepted and produced cargoes
The Chemical plant produces Dyes and Fertiliser.
The Chemical plant accepts Refined products, Sulphur and Potash if defined.
The Chemical plant does not accept any cargo during first 93 days of life if built in game.
Cargo acceptance is limited by storage capacity. If the stockpile is in overflow, the industry stops accepting cargo until the stockpile is down to 75% of capacity, at which point the industry will start accepting cargo again.
Level | Refined products (litres) | Refined products (75%) | Sulphur (tons) | Sulphur (75%) | Potash (tons) | Potash (75%) | ||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Very low | 4034 | 3025 | 1345 | 1008 | 1345 | 1008 | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Low | 5762 | 4322 | 1921 | 1441 | 1921 | 1441 | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Normal | 8232 | 6174 | 2744 | 2058 | 2744 | 2058 | ||||||||||||||||||||||||||||||||||||||||||||||||||||
High | 11760 | 8820 | 3920 | 2940 | 3920 | 2940 | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Very high | 16800 | 12600 | 5600 | 4200 | 5600 | 4200 | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Ultimate | 24000 | 18000 | 8000 | 6000 | 8000 | 6000
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