Difference between revisions of "ECSTVBank"
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− | '''''ECS Bank''''' |
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=Bank= |
=Bank= |
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− | Drawn by Oz |
+ | Drawn by Oz. Small fixes and CC support by George |
− | |||
− | Small fixes and CC support by George |
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Documentation for beta 5 |
Documentation for beta 5 |
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− | The Bank is the part of the [[ECSTownVector|ECS Town Vector]]. |
+ | The Bank is the part of the [[ECSTownVector| ECS Town Vector]]. |
==Accepted and produced cargoes== |
==Accepted and produced cargoes== |
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Cargo acceptance is limited by storage capacity (1296 units for each cargo). If the stockpile is in overflow, the industry stops accepting cargo until the stockpile is down to 66% (864 units of cargo) of capacity, at which point the industry will start accepting cargo again. |
Cargo acceptance is limited by storage capacity (1296 units for each cargo). If the stockpile is in overflow, the industry stops accepting cargo until the stockpile is down to 66% (864 units of cargo) of capacity, at which point the industry will start accepting cargo again. |
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− | Acceptance limit can be disabled with parameter of [[ECSTownVector|ECS Town Vector]] |
+ | Acceptance limit can be disabled with parameter of [[ECSTownVector| ECS Town Vector]] |
==Construction== |
==Construction== |
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The Bank can be built by a player both in a game and in the scenario editor. Construction cost has a factor of 144 that means the building cost is £421,875/$843,750 in game, in case of inflation is off. Construction conditions are represented in the table. |
The Bank can be built by a player both in a game and in the scenario editor. Construction cost has a factor of 144 that means the building cost is £421,875/$843,750 in game, in case of inflation is off. Construction conditions are represented in the table. |
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+ | {| |
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− | + | ! SE !! Condition |
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+ | |- |
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− | <center>+</center>|Build on dry land |
+ | |<center>+</center>||Build on dry land |
+ | |- |
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− | <center>+</center>|Build on flat land |
+ | |<center>+</center>||Build on flat land |
+ | |- |
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− | <center>–</center>|Build inside Tz0 |
+ | |<center>–</center>||Build inside Tz0 |
+ | |- |
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− | <center>–</center>|Build |
+ | |<center>–</center>||Build > 16 tiles from a Gold mine |
+ | |- |
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− | <center>–</center>|Build |
+ | |<center>–</center>||Build > 16 tiles from a Bank |
+ | |- |
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⚫ | |||
+ | |<center>+</center>||Build in town with population over 1200 over houses |
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⚫ | |||
The Bank has zero probability (0) to be built by map generator and normal probability (5) to be built during game play. |
The Bank has zero probability (0) to be built by map generator and normal probability (5) to be built during game play. |
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==Production and processing== |
==Production and processing== |
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+ | |||
⚫ | |||
Gold and Diamonds are processed. |
Gold and Diamonds are processed. |
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The Bank does not produce any cargo during first 93 days of life if built in game. |
The Bank does not produce any cargo during first 93 days of life if built in game. |
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− | The Bank can processes up to '''9 * level% / 400% |
+ | The Bank can processes up to '''9 * level% / 400% * (current year – 1900)''' bags of Valuables / tones of Gold / bags of Diamonds. If they are available at once, it processes '''Ri * Ri / (R1 + R2 + R3)''' units of cargo (i = 1..3) |
The Bank produces '''(225 * level% / 200% + Valuables processed) / 6''' bags of Valuables. |
The Bank produces '''(225 * level% / 200% + Valuables processed) / 6''' bags of Valuables. |
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*last one on the map |
*last one on the map |
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*younger than 5 years |
*younger than 5 years |
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− | *amount of '''Valuables + Gold + Diamonds |
+ | *amount of '''Valuables + Gold + Diamonds > 64''' |
− | *transportation level |
+ | *transportation level > 50% |
− | Protection can be changed with parameter of [[ECSTownVector|ECS Town Vector]] to the following protection conditions: |
+ | Protection can be changed with parameter of [[ECSTownVector| ECS Town Vector]] to the following protection conditions: |
*last one on the map |
*last one on the map |
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*younger than 5 years |
*younger than 5 years |
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− | *amount of ''' Valuables + Gold + Diamonds |
+ | *amount of ''' Valuables + Gold + Diamonds > 1''' |
− | *transportation level |
+ | *transportation level > 1% |
*Bank is built by the player during game play |
*Bank is built by the player during game play |
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− | |||
⚫ | |||
Production change happens according to the service rating. Transportation rating is: |
Production change happens according to the service rating. Transportation rating is: |
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+ | {| |
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− | + | ! Transportation !! Service rating |
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+ | |- |
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− | <center> |
+ | |<center>< 25 %</center>||1 |
+ | |- |
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− | <center>25 % – 49 %</center>|2 |
+ | |<center>25 % – 49 %</center>||2 |
+ | |- |
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− | <center>50 %</center>|3 |
+ | |<center>50 %</center>||3 |
+ | |- |
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− | <center>51 % – 75 %</center>|4 |
+ | |<center>51 % – 75 %</center>||4 |
+ | |- |
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⚫ | |||
⚫ | |||
⚫ | |||
+ | {| |
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− | + | ! Total cargo waiting (units) !! Service rating |
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+ | |- |
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⚫ | |||
⚫ | |||
+ | |- |
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⚫ | |||
⚫ | |||
+ | |- |
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⚫ | |||
⚫ | |||
+ | |- |
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⚫ | |||
⚫ | |||
+ | |- |
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⚫ | |||
+ | |<center>> 128</center>||5 |
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⚫ | |||
+ | {| |
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− | + | ! Service rating !! Production change |
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+ | |- |
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− | <center>1</center>|divide production level by 2 if current level above 6% |
+ | |<center>1</center>||divide production level by 2 if current level above 6% |
+ | |- |
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− | <center>- |
+ | |<center>-"-</center>||decrease production level by 1 if current level 3% – 6% |
+ | |- |
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− | <center>2</center>|decrease production level by 1 |
+ | |<center>2</center>||decrease production level by 1 |
+ | |- |
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⚫ | |||
+ | |<center>3</center>||do nothing |
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+ | |- |
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− | <center>4</center>|increase production level by 1 |
+ | |<center>4</center>||increase production level by 1 |
+ | |- |
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− | <center>5</center>|increase production level by 1 with 75% probability |
+ | |<center>5</center>||increase production level by 1 with 75% probability |
+ | |- |
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− | <center>- |
+ | |<center>-"-</center>||multiply production level by 2 |
+ | |} |
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==Features== |
==Features== |
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+ | The Bank is covered with snow when located above snow line. |
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− | Banks support snow and company colours. |
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+ | |||
+ | When built by the player during a game, the Bank will be in Company Colours of the builder. When generated by the game or built while in the scenario editor, the Bank will pick up the colour randomly. |
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− | + | The Bank has 3 construction stages |
Latest revision as of 10:14, 15 June 2011
Bank
Drawn by Oz. Small fixes and CC support by George
Documentation for beta 5
The Bank is the part of the ECS Town Vector.
Accepted and produced cargoes
The Bank produces Valuables if defined.
The Bank accepts Valuables, Gold and Diamonds if defined.
The Bank does not accept any cargo during first 93 days of life if built in game.
Cargo acceptance is limited by storage capacity (1296 units for each cargo). If the stockpile is in overflow, the industry stops accepting cargo until the stockpile is down to 66% (864 units of cargo) of capacity, at which point the industry will start accepting cargo again.
Acceptance limit can be disabled with parameter of ECS Town Vector
Construction
The Bank can be built by a player both in a game and in the scenario editor. Construction cost has a factor of 144 that means the building cost is £421,875/$843,750 in game, in case of inflation is off. Construction conditions are represented in the table.
SE | Condition |
---|---|
Build on dry land | |
Build on flat land | |
Build inside Tz0 | |
Build > 16 tiles from a Gold mine | |
Build > 16 tiles from a Bank | |
Build in town with population over 1200 over houses |
Description of Location/Positioning Conditions
The Bank has zero probability (0) to be built by map generator and normal probability (5) to be built during game play.
Production and processing
The Bank uses 124 production levels, represented in % from 3% to 100%.
Gold and Diamonds are processed.
Valuables are processed and produced.
To calculate a month production values should be summarized for all the cycles of the month (usually 8 or 9). The following calculations are given for one production cycle.
The Bank does not produce any cargo during first 93 days of life if built in game.
The Bank can processes up to 9 * level% / 400% * (current year – 1900) bags of Valuables / tones of Gold / bags of Diamonds. If they are available at once, it processes Ri * Ri / (R1 + R2 + R3) units of cargo (i = 1..3)
The Bank produces (225 * level% / 200% + Valuables processed) / 6 bags of Valuables.
Production change
Production change happens on the 1-st day of every month.
The Bank does not change production level during first 93 days of life if built in game.
On the lowest production level (Very low or 3%) advanced closure mechanism is applied with the following protection conditions
- last one on the map
- younger than 5 years
- amount of Valuables + Gold + Diamonds > 64
- transportation level > 50%
Protection can be changed with parameter of ECS Town Vector to the following protection conditions:
- last one on the map
- younger than 5 years
- amount of Valuables + Gold + Diamonds > 1
- transportation level > 1%
- Bank is built by the player during game play
Production change happens according to the service rating. Transportation rating is:
Transportation | Service rating |
---|---|
1 | |
2 | |
3 | |
4 | |
5 |
Cargo waiting rating is
Total cargo waiting (units) | Service rating |
---|---|
1 | |
2 | |
3 | |
4 | |
5 |
The best servicing rating is selected, meaning
Service rating | Production change |
---|---|
divide production level by 2 if current level above 6% | |
decrease production level by 1 if current level 3% – 6% | |
decrease production level by 1 | |
do nothing | |
increase production level by 1 | |
increase production level by 1 with 75% probability | |
multiply production level by 2 |
Features
The Bank is covered with snow when located above snow line.
When built by the player during a game, the Bank will be in Company Colours of the builder. When generated by the game or built while in the scenario editor, the Bank will pick up the colour randomly.
The Bank has 3 construction stages