Difference between revisions of "FeederService"

From TTWiki
Jump to navigationJump to search
m (3 revisions)
 
m (Bot: Automated text replacement (--= +==))
Line 1: Line 1:
   
'''''Allows feeder service operation: unload cargo at a station that would accept them'''''
 
   
 
=Feeder Service=
 
=Feeder Service=
Line 6: Line 5:
 
Allows feeder service operation: unload cargo at a station that would accept them
 
Allows feeder service operation: unload cargo at a station that would accept them
   
-=Switch=-
+
==Switch==
   
 
Configuration file: feederservice
 
Configuration file: feederservice
Line 12: Line 11:
 
Command line: -Xf
 
Command line: -Xf
   
-=Quick Info=-
+
==Quick Info==
   
This switch enables support for "feeder services".  A feeder service is a transportation system where a number of trains "feed" cargo to an intermediate station, and another set of trains take the cargo from that station to its destination.  An example would be a system where fast trains take goods to a station at the bottom of a hill, and slower, more powerful locomotives take the goods to the top of the hill and into a city.
+
This switch enables support for "feeder services". A feeder service is a transportation system where a number of trains "feed" cargo to an intermediate station, and another set of trains take the cargo from that station to its destination. An example would be a system where fast trains take goods to a station at the bottom of a hill, and slower, more powerful locomotives take the goods to the top of the hill and into a city.
   
This switch spreads the revenue generated among all the contributing trains.  Since normally they would not generate income, they would show up as not being profitable.  Trains with negative profits cause you to lose performance rating, and this switch activates a workaround by redistributing the profit.
+
This switch spreads the revenue generated among all the contributing trains. Since normally they would not generate income, they would show up as not being profitable. Trains with negative profits cause you to lose performance rating, and this switch activates a workaround by redistributing the profit.
   
-=Detailed Info=-
+
==Detailed Info==
   
This switch allows you to operate a feeder service, that is a service which transports cargo from one station to another, where it is not delivered but rather left for another carrier.  An example would be a bus that transports passengers from the city to an airport, where they are then picked up and transported to a different city by a plane.
+
This switch allows you to operate a feeder service, that is a service which transports cargo from one station to another, where it is not delivered but rather left for another carrier. An example would be a bus that transports passengers from the city to an airport, where they are then picked up and transported to a different city by a plane.
   
To make use of this switch, you have to select the "unload" option in the first carrier's orders, which will force it to not deliver its cargo but rather add it to the station's cargo list.  This works with as many carriers in a chain as you would like.
+
To make use of this switch, you have to select the "unload" option in the first carrier's orders, which will force it to not deliver its cargo but rather add it to the station's cargo list. This works with as many carriers in a chain as you would like.
   
In addition, this patch improves how carrier profit is calculated.  Normally, all carriers in such a chain contribute to the revenue, but only the final carrier gets credited with positive profit, all others get negative profit through their running costs.  With this patch, all carriers get appropriate profit depending on how fast and how far they transport cargo.
+
In addition, this patch improves how carrier profit is calculated. Normally, all carriers in such a chain contribute to the revenue, but only the final carrier gets credited with positive profit, all others get negative profit through their running costs. With this patch, all carriers get appropriate profit depending on how fast and how far they transport cargo.
   
 
This also works with a chain of more than two carriers, although in that case the final carriers get less and less of their fair share of the profit, because the cargo is on its way for a longer time, leading to smaller profit.
 
This also works with a chain of more than two carriers, although in that case the final carriers get less and less of their fair share of the profit, because the cargo is on its way for a longer time, leading to smaller profit.
   
Note that only the very last carrier in a chain will actually generate income. Only a successful delivery will give you money, the profits in-between are only for accounting purposes, they do not actually contribute to your bottom line.  The main reason for this profit calculation is the company performance ratings, which take into account the carrier with the ''least'' profit.  If you have feeder services without this patch, that will of course mean the least profit of all but the last carriers in the chain is negative, even though every carrier actually does help generate revenue.
+
Note that only the very last carrier in a chain will actually generate income. Only a successful delivery will give you money, the profits in-between are only for accounting purposes, they do not actually contribute to your bottom line. The main reason for this profit calculation is the company performance ratings, which take into account the carrier with the ''least'' profit. If you have feeder services without this patch, that will of course mean the least profit of all but the last carriers in the chain is negative, even though every carrier actually does help generate revenue.
   
If you temporarily take over another company using the subsidiary management or Cht: PlayerID, the feeder service option is only active in your original company, and not in the computer company you're managing temporarily. The reason for this is that computer players turn on the "Unload" option in almost all of their services, which means they would all be considered feeder services and not earn any money.
+
If you temporarily take over another company using the subsidiary management or Cht: PlayerID, the feeder service option is only active in your original company, and not in the computer company you're managing temporarily. The reason for this is that computer players turn on the "Unload" option in almost all of their services, which means they would all be considered feeder services and not earn any money.
   
When you start using the feeder service option, you may already have a lot of orders using the "unload" option. You can easily remove this option from all your orders with the [[ClearUnloadOption|Cht: NoUnload]] sign cheat.
+
When you start using the feeder service option, you may already have a lot of orders using the "unload" option. You can easily remove this option from all your orders with the [[ClearUnloadOption| Cht: NoUnload]] sign cheat.

Revision as of 10:59, 15 June 2011


Feeder Service

Allows feeder service operation: unload cargo at a station that would accept them

Switch

Configuration file: feederservice

Command line: -Xf

Quick Info

This switch enables support for "feeder services". A feeder service is a transportation system where a number of trains "feed" cargo to an intermediate station, and another set of trains take the cargo from that station to its destination. An example would be a system where fast trains take goods to a station at the bottom of a hill, and slower, more powerful locomotives take the goods to the top of the hill and into a city.

This switch spreads the revenue generated among all the contributing trains. Since normally they would not generate income, they would show up as not being profitable. Trains with negative profits cause you to lose performance rating, and this switch activates a workaround by redistributing the profit.

Detailed Info

This switch allows you to operate a feeder service, that is a service which transports cargo from one station to another, where it is not delivered but rather left for another carrier. An example would be a bus that transports passengers from the city to an airport, where they are then picked up and transported to a different city by a plane.

To make use of this switch, you have to select the "unload" option in the first carrier's orders, which will force it to not deliver its cargo but rather add it to the station's cargo list. This works with as many carriers in a chain as you would like.

In addition, this patch improves how carrier profit is calculated. Normally, all carriers in such a chain contribute to the revenue, but only the final carrier gets credited with positive profit, all others get negative profit through their running costs. With this patch, all carriers get appropriate profit depending on how fast and how far they transport cargo.

This also works with a chain of more than two carriers, although in that case the final carriers get less and less of their fair share of the profit, because the cargo is on its way for a longer time, leading to smaller profit.

Note that only the very last carrier in a chain will actually generate income. Only a successful delivery will give you money, the profits in-between are only for accounting purposes, they do not actually contribute to your bottom line. The main reason for this profit calculation is the company performance ratings, which take into account the carrier with the least profit. If you have feeder services without this patch, that will of course mean the least profit of all but the last carriers in the chain is negative, even though every carrier actually does help generate revenue.

If you temporarily take over another company using the subsidiary management or Cht: PlayerID, the feeder service option is only active in your original company, and not in the computer company you're managing temporarily. The reason for this is that computer players turn on the "Unload" option in almost all of their services, which means they would all be considered feeder services and not earn any money.

When you start using the feeder service option, you may already have a lot of orders using the "unload" option. You can easily remove this option from all your orders with the Cht: NoUnload sign cheat.