Difference between revisions of "ToylandFeatures"

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'''''Toyland Features'''''
 
   
 
=Toyland Features=
 
=Toyland Features=
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'''2.0.1 alpha 10 or later'''
 
'''2.0.1 alpha 10 or later'''
   
-=Switch=-
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==Switch==
   
Configuration file: toylandfeatures on|off|<bits>
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Configuration file: toylandfeatures on|off|<bits>
   
-=Description=-
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==Description==
   
It is a bit switch. &nbsp;To find out how that works, see [[BitSwitches|Bit Switches]], or simply add up the values of the options you want:
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It is a bit switch. To find out how that works, see [[BitSwitches| Bit Switches]], or simply add up the values of the options you want:
   
  +
{|
||Bit|Value|Name|Meaning
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!Bit!!Value!!Name!!Meaning
   
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|-
0|1|lighthouses|Enable lighthouses on sea shores in Toyland
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|0||1||lighthouses||Enable lighthouses on sea shores in Toyland
   
  +
|-
1|2|woodlands|Trees appear in clusters||
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|1||2||woodlands||Trees appear in clusters
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|}
   
Bit 0 causes random games in toyland climate to have lighthouses scattered around the seashores. &nbsp;In principle, transmitters should also appear, but they won't, due to a problem with TTD's random game generator which, unfortunately, will require more experimenting to fix properly.
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Bit 0 causes random games in toyland climate to have lighthouses scattered around the seashores. In principle, transmitters should also appear, but they won't, due to a problem with TTD's random game generator which, unfortunately, will require more experimenting to fix properly.
   
 
Bit 1 causes forested areas to appear in toyland. If it is not set, trees only appear singly.
 
Bit 1 causes forested areas to appear in toyland. If it is not set, trees only appear singly.

Revision as of 11:03, 15 June 2011


Toyland Features

Enable various features in the toyland climate.

2.0.1 alpha 10 or later

Switch

Configuration file: toylandfeatures on|off|<bits>

Description

It is a bit switch. To find out how that works, see Bit Switches, or simply add up the values of the options you want:

Bit Value Name Meaning
0 1 lighthouses Enable lighthouses on sea shores in Toyland
1 2 woodlands Trees appear in clusters

Bit 0 causes random games in toyland climate to have lighthouses scattered around the seashores. In principle, transmitters should also appear, but they won't, due to a problem with TTD's random game generator which, unfortunately, will require more experimenting to fix properly.

Bit 1 causes forested areas to appear in toyland. If it is not set, trees only appear singly.

This feature was contributed by Marcin Grzegorczyk.