Difference between revisions of "ToylandFeatures"
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'''2.0.1 alpha 10 or later''' |
'''2.0.1 alpha 10 or later''' |
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− | Bit 0 causes random games in |
+ | Bit 0 causes random games in Toyland climate to have lighthouses scattered around the seashores. In principle, transmitters should also appear, but they won't, due to a problem with TTD's random game generator which, unfortunately, will require more experimenting to fix properly. |
− | Bit 1 causes forested areas to appear in |
+ | Bit 1 causes forested areas to appear in Toyland. If it is not set, trees only appear singly. |
This feature was contributed by Marcin Grzegorczyk. |
This feature was contributed by Marcin Grzegorczyk. |
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+ | [[Category:Patches]][[Category:Terrain Patches]][[Category:TTDPatch]][[Category:TTDPatch Manual]] |
Latest revision as of 15:18, 15 June 2011
Enable various features in the Toyland climate.
2.0.1 alpha 10 or later
Switch
Configuration file: toylandfeatures on|off|<bits>
Description
It is a bit switch. To find out how that works, see Bit Switches, or simply add up the values of the options you want:
Bit | Value | Name | Meaning |
---|---|---|---|
0 | 1 | lighthouses | Enable lighthouses on sea shores in Toyland |
1 | 2 | woodlands | Trees appear in clusters |
Bit 0 causes random games in Toyland climate to have lighthouses scattered around the seashores. In principle, transmitters should also appear, but they won't, due to a problem with TTD's random game generator which, unfortunately, will require more experimenting to fix properly.
Bit 1 causes forested areas to appear in Toyland. If it is not set, trees only appear singly.
This feature was contributed by Marcin Grzegorczyk.