Difference between revisions of "ECSTVTCNeuSchwansteinCastle"
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+ | #REDIRECT [[ECS Town Vector. Tourists centre. NeuSchwanstein Castle]] |
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+ | [http://en.wikipedia.org/wiki/Neuschwanstein_Castle|Schloß Neuschwanstein, Schwangau, Germany]= |
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− | '''''Neu Schwanstein Castle''''' |
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− | =Neu Schwanstein Castle= |
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+ | Based on |
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− | Drawn by George |
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− | |||
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− | |||
− | </center> |
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==General data== |
==General data== |
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+ | {| |
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− | + | !Tiles!!31 |
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+ | |- |
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− | Usage|81% |
+ | |Usage||81% |
+ | |- |
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+ | |Growth Factor||70% |
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− | |||
+ | |} |
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==Stockpile size== |
==Stockpile size== |
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+ | {| |
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− | + | !Level!!Tourists |
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+ | |- |
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− | Very low|422 |
+ | |Very low||422 |
+ | |- |
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− | Low|603 |
+ | |Low||603 |
+ | |- |
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− | Normal|862 |
+ | |Normal||862 |
+ | |- |
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− | High|1231 |
+ | |High||1231 |
+ | |- |
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− | Very high|1759 |
+ | |Very high||1759 |
+ | |- |
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− | Ultimate |
+ | |Ultimate||2513 |
+ | |} |
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==Location/Positioning Conditions== |
==Location/Positioning Conditions== |
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+ | *Build > 31 tiles away from other layout of Tourists centre |
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− | step|Condition |
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+ | ==Features== |
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− | <center>2</center>|Build > 31 tiles from different buildings of same industry type (ID 06 - Tourists centre) |
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+ | Supports industry animation. |
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Latest revision as of 14:51, 19 June 2011
Neuschwanstein, Schwangau, Germany=
Drawn by George, help by Oz, Zimmlock (road to entrance, shadows)
Based on
General data
Tiles | 31 |
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Usage | 81% |
Growth Factor | 70% |
Stockpile size
Level | Tourists |
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Very low | 422 |
Low | 603 |
Normal | 862 |
High | 1231 |
Very high | 1759 |
Ultimate | 2513 |
Location/Positioning Conditions
- Build outside towns !Tz1, !Tz2, !Tz3, !Tz4 (Town zone 0 allowed)
- Build > 3 tiles from desert tile
- Build on terraformed land (certain tiles must be sloped) see image
- Build > FF FF FF FFh tiles from Tourists centre with the same layout (only one layout instance per map)
- Build > 31 tiles away from other layout of Tourists centre
Description of Location/Positioning Conditions
Features
Supports snow, different trees for different landscapes, company colours.
When built by the player during a game, the roofs will be in Company Colours of the builder. When generated by the game or built while in the scenario editor, the roofs will be Black or Brown.
Supports industry animation.