Difference between revisions of "ECSTVTCKarlstein"

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#REDIRECT [[ECS Town Vector. Tourists centre. Karlstein]]
   
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[http://en.wikipedia.org/wiki/Karl%C5%A1tejn||Karlštejn, Prague, Czech Republic]
'''''Karlštejn'''''
 
   
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Drawn by Darkwalker, snowed and company colours by George
=Karlstein=
 
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Based on
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==General data==
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{|
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!Tiles!!21
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|-
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|Usage||65%
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|-
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|Growth Factor||70%
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|}
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==Stockpile size==
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{|
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!Level!!Tourists
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|-
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|Very low||229
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|-
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|Low||328
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|-
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|Normal||468
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|-
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|High||669
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|-
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|Very high||956
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|-
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|Ultimate||1365
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|}
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==Location/Positioning Conditions==
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*Build outside towns !Tz1, !Tz2, !Tz3, !Tz4 (Town zone 0 allowed)
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*Build > 3 tiles from desert tile
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*Build on terraformed land (certain tiles must be sloped) see image
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*Build > FF FF FF FFh tiles from Tourists centre with the same layout (only one layout instance per map)
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*Build > 31 tiles away from other layout of Tourists centre
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[http://wiki.ttdpatch.net/tiki-index.php?page=LocationConditions| Description of Location/Positioning Conditions]
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==Features==
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Supports snow, different trees for different landscapes, company colours.
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When built by the player during a game, the roofs will be in Company Colours of the builder. When generated by the game or built while in the scenario editor, the roofs will be Black.

Latest revision as of 14:54, 19 June 2011

Prague, Czech Republic

Drawn by Darkwalker, snowed and company colours by George

Based on

General data

Tiles 21
Usage 65%
Growth Factor 70%

Stockpile size

Level Tourists
Very low 229
Low 328
Normal 468
High 669
Very high 956
Ultimate 1365

Location/Positioning Conditions

  • Build outside towns !Tz1, !Tz2, !Tz3, !Tz4 (Town zone 0 allowed)
  • Build > 3 tiles from desert tile
  • Build on terraformed land (certain tiles must be sloped) see image
  • Build > FF FF FF FFh tiles from Tourists centre with the same layout (only one layout instance per map)
  • Build > 31 tiles away from other layout of Tourists centre

Description of Location/Positioning Conditions

Features

Supports snow, different trees for different landscapes, company colours.

When built by the player during a game, the roofs will be in Company Colours of the builder. When generated by the game or built while in the scenario editor, the roofs will be Black.