Difference between revisions of "ECS Wood Vector. Furniture Factory"
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+ | [[Category:ECS Vectors Industries]][[Category:ECS Wood Vector]] |
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+ | {| style="width: 100%;" border="1" |
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+ | |- valign="top" |
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+ | | style="width: 33%;" | << [[ECS Wood Vector. Sawmill]] || align="center" style="width: 34%;"| [[ECS Wood Vector]] || align="right" style="width: 33%;"| [[ECS Wood Vector. Paper Mill]] >> |
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+ | |} |
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+ | __TOC__ |
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+ | Valid for ECS 1.1 |
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+ | ==General data== |
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− | |||
− | =Furniture Factory= |
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Drawn by MHz |
Drawn by MHz |
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+ | [[File:Ecs_furnuturefabric.png]] [[File:Ecs_furnuturefabric-snowed.png]] |
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− | ==General data== |
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+ | The Furniture factory is the part of the [[ECS Wood Vector]]. |
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− | Furniture factories process wood products (WP) and produce goods. Furniture factories can also process wood products and glass and produce goods. Furniture factories can be built by a player. Building cost is £468,640. Furniture factories have 1 possible layout. |
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+ | ==Cargoes== |
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− | Furniture factory production is represented in the table (production data is calculated for 8 cycles a month. During game play, there are 8 or 9 cycles, while the total amount of distributed cargo is adjusted with property for minimal amount of cargo distributed). Furniture factories are the only industries in the vector who increase the efficiency of processing materials while increasing production level. Other industries have a fixed efficiency factor. |
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+ | ===Accepting=== |
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− | Additionally, About 16 units of goods are produced from internal resources of the industry on the lowest production level. |
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+ | The Furniture factory accepts Wood products (WP) and Glass if defined. |
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− | The industry processes wood products and glass or only wood products. The industry can't process only glass. |
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+ | |||
+ | The Furniture factory does not accept any cargo during first 93 days of life if built in game. |
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+ | |||
+ | Cargo acceptance is limited by storage capacity. If the stockpile is in overflow, the industry stops accepting cargo until the stockpile is down to 75% of capacity, at which point the industry will start accepting cargo again. |
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{| |
{| |
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− | !Level!! |
+ | !Level!!WP!!WP (75%)!!Glass!!Glass (75%) |
+ | |- |
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+ | |Very low||1345||1008||1008||756 |
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+ | |- |
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+ | |Low||1921||1441||1441||1080 |
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+ | |- |
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+ | |Normal||2744||2058||2058||1544 |
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+ | |- |
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+ | |High||3920||2940||2940||2205 |
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+ | |- |
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+ | |Very high||5600||4200||4200||3150 |
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+ | |- |
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+ | |Ultimate||8000||6000||6000||4500 |
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+ | |} |
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+ | Acceptance limit can be disabled with parameter of [[ECS Wood Vector]] |
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+ | ===Production=== |
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+ | |||
+ | The Furniture factory produces Goods. |
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+ | |||
+ | The Furniture factory does not produce any cargo during first 93 days of life if built in game. |
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+ | |||
+ | The Furniture factory uses 6 production levels. |
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+ | |||
+ | Wood products is a must cargo. On the lowest production level the missing Wood products would be taken from internal resources to produce about 16 units of Goods. Furniture factory production is represented in the table (production data is calculated for 8 cycles a month. During game play, there are 8 or 9 cycles, while the total amount of distributed cargo is adjusted with property for minimal amount of cargo distributed). |
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+ | |||
+ | {| |
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+ | !Level!!Goods (WP)!!WP!!Goods (WP+glass)!!WP!!Glass |
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|- |
|- |
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|Very low||56||40||68||32||24 |
|Very low||56||40||68||32||24 |
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− | |||
|- |
|- |
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|Low||123||86||150||68||51 |
|Low||123||86||150||68||51 |
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− | |||
|- |
|- |
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|Normal||271||183||329||147||110 |
|Normal||271||183||329||147||110 |
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− | |||
|- |
|- |
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|High||596||392||724||314||235 |
|High||596||392||724||314||235 |
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− | |||
|- |
|- |
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|Very high||1312||839||1593||671||503 |
|Very high||1312||839||1593||671||503 |
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− | |||
|- |
|- |
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|Ultimate||2886||1795||3504||1436||1077 |
|Ultimate||2886||1795||3504||1436||1077 |
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|} |
|} |
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+ | The Furniture factory is the only industry in the vector who increase the efficiency of processing materials while increasing production level. Other industries have a fixed efficiency factor. |
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− | ==Production change== |
+ | ===Production change=== |
+ | Production change happens on the 1-st day of every month. |
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− | Decreasing production level is calculated by comparing the amount of cargo produced with the value shown in the table. Increasing production level is calculated by comparing the amount of cargo waiting with the value shown in the table. |
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− | The |
+ | The Furniture factory does not change production level during first 93 days of life if built in game. |
+ | On the lowest production level (Very low) advanced closure mechanism is applied with the following protection conditions: |
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− | When the industry has a very low production level and did not produce enough cargo last month, it tests close down conditions. Industries in service have a close down chance reduced by 50%. Newly built industries can be closed only if they are at least 2 years old. Industries, built by the random map generator or map editor, can be closed only if they are at least 5 years old. A close down chance is 3% and there is an 8% chance for increasing production. |
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+ | *last one on the map |
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+ | *younger than 5 years for industries, built in SE (scenario editor) or during map generation, younger than 2 years for others |
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+ | *transportation level > 75% |
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+ | |||
+ | Protection can be changed with parameter of [[ECS Wood Vector]] to the following protection conditions: |
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+ | *last one on the map |
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+ | *younger than 5 years for industries, built in SE (scenario editor) or during map generation, younger than 2 years for others |
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+ | *transportation level > 1% |
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+ | *Furniture factory is built by the player during game play |
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+ | |||
+ | Production level decreases when amount of cargo produced last month is below the value represented in the table. |
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+ | |||
+ | Production level increases when amount of cargo waiting is above the value represented in the table. |
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+ | |||
+ | The industry can increase or decrease production level by one. |
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{| |
{| |
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!Level!!Decrease!!Increase (WP)!!Increase (WP+glass)!!Increase (Glass) |
!Level!!Decrease!!Increase (WP)!!Increase (WP+glass)!!Increase (Glass) |
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− | |||
|- |
|- |
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|Very low||28||120||96||72 |
|Very low||28||120||96||72 |
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− | |||
|- |
|- |
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|Low||62||257||205||154 |
|Low||62||257||205||154 |
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− | |||
|- |
|- |
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|Normal||136||550||440||330 |
|Normal||136||550||440||330 |
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− | |||
|- |
|- |
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|High||298||1176||941||706 |
|High||298||1176||941||706 |
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− | |||
|- |
|- |
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|Very high||656||2517||2013||1510 |
|Very high||656||2517||2013||1510 |
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− | |||
|- |
|- |
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|Ultimate||1443|| || || |
|Ultimate||1443|| || || |
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|} |
|} |
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+ | On any production level at list 50% of cargo should be transported to allow production level grow |
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− | == |
+ | ==Construction== |
+ | The Furniture factory has one layout. |
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− | Cargo acceptance is limited by storage capacity. If the stockpile is in overflow, the industry stops accepting cargo until the stockpile is down to 75% of capacity, at which point the industry will start accepting cargo again. |
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+ | The Furniture factory has low probability (2) to be built by map generator and very low probability (1) to be built during game play. |
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− | {| |
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− | !Level!!WP!!WP (75%)!!Glass!!Glass (75%) |
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+ | The Furniture factory can be built by a player both in a game and in the scenario editor. Construction cost factor is 144. Construction conditions are represented in the table. |
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− | |- |
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− | |Very low||1345||1008||1008||756 |
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+ | {| |
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+ | !SE!!Condition |
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|- |
|- |
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+ | |<center>+</center>||Build on flat land |
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− | |Low||1921||1441||1441||1080 |
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− | |||
|- |
|- |
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+ | |<center>+</center>||Build > 3 tiles away from desert tile |
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− | |Normal||2744||2058||2058||1544 |
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− | |||
|- |
|- |
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+ | |<center>–</center>||Build inside Tz0 |
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− | |High||3920||2940||2940||2205 |
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− | |||
|- |
|- |
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+ | |<center>–</center>||Build outside Tz1 |
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− | |Very high||5600||4200||4200||3150 |
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− | |||
|- |
|- |
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+ | |<center>–</center>||Build > 16 tiles from a [[ECS Wood Vector. Sawmill| Sawmill]] |
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− | |Ultimate||8000||6000||6000||4500 |
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+ | |- |
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+ | |<center>–</center>||Build > 31 tiles from a Furniture factory |
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|} |
|} |
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+ | [[ECS Vectors. Location/Positioning Conditions| Description of Location/Positioning Conditions]] |
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+ | ==Features== |
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− | ==Possible locations== |
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+ | The Furniture factory is covered with snow when located above snow line. |
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− | Furniture factories should be built on flat land near towns (Rz0 > Ed > Rz1). They can't be built in desert areas (at least 3 squares away), near other furniture factories, sawmills or glass works. |
Latest revision as of 14:10, 25 June 2011
<< ECS Wood Vector. Sawmill | ECS Wood Vector | ECS Wood Vector. Paper Mill >> |
Valid for ECS 1.1
General data
Drawn by MHz
The Furniture factory is the part of the ECS Wood Vector.
Cargoes
Accepting
The Furniture factory accepts Wood products (WP) and Glass if defined.
The Furniture factory does not accept any cargo during first 93 days of life if built in game.
Cargo acceptance is limited by storage capacity. If the stockpile is in overflow, the industry stops accepting cargo until the stockpile is down to 75% of capacity, at which point the industry will start accepting cargo again.
Level | WP | WP (75%) | Glass | Glass (75%) |
---|---|---|---|---|
Very low | 1345 | 1008 | 1008 | 756 |
Low | 1921 | 1441 | 1441 | 1080 |
Normal | 2744 | 2058 | 2058 | 1544 |
High | 3920 | 2940 | 2940 | 2205 |
Very high | 5600 | 4200 | 4200 | 3150 |
Ultimate | 8000 | 6000 | 6000 | 4500 |
Acceptance limit can be disabled with parameter of ECS Wood Vector
Production
The Furniture factory produces Goods.
The Furniture factory does not produce any cargo during first 93 days of life if built in game.
The Furniture factory uses 6 production levels.
Wood products is a must cargo. On the lowest production level the missing Wood products would be taken from internal resources to produce about 16 units of Goods. Furniture factory production is represented in the table (production data is calculated for 8 cycles a month. During game play, there are 8 or 9 cycles, while the total amount of distributed cargo is adjusted with property for minimal amount of cargo distributed).
Level | Goods (WP) | WP | Goods (WP+glass) | WP | Glass |
---|---|---|---|---|---|
Very low | 56 | 40 | 68 | 32 | 24 |
Low | 123 | 86 | 150 | 68 | 51 |
Normal | 271 | 183 | 329 | 147 | 110 |
High | 596 | 392 | 724 | 314 | 235 |
Very high | 1312 | 839 | 1593 | 671 | 503 |
Ultimate | 2886 | 1795 | 3504 | 1436 | 1077 |
The Furniture factory is the only industry in the vector who increase the efficiency of processing materials while increasing production level. Other industries have a fixed efficiency factor.
Production change
Production change happens on the 1-st day of every month.
The Furniture factory does not change production level during first 93 days of life if built in game.
On the lowest production level (Very low) advanced closure mechanism is applied with the following protection conditions:
- last one on the map
- younger than 5 years for industries, built in SE (scenario editor) or during map generation, younger than 2 years for others
- transportation level > 75%
Protection can be changed with parameter of ECS Wood Vector to the following protection conditions:
- last one on the map
- younger than 5 years for industries, built in SE (scenario editor) or during map generation, younger than 2 years for others
- transportation level > 1%
- Furniture factory is built by the player during game play
Production level decreases when amount of cargo produced last month is below the value represented in the table.
Production level increases when amount of cargo waiting is above the value represented in the table.
The industry can increase or decrease production level by one.
Level | Decrease | Increase (WP) | Increase (WP+glass) | Increase (Glass) |
---|---|---|---|---|
Very low | 28 | 120 | 96 | 72 |
Low | 62 | 257 | 205 | 154 |
Normal | 136 | 550 | 440 | 330 |
High | 298 | 1176 | 941 | 706 |
Very high | 656 | 2517 | 2013 | 1510 |
Ultimate | 1443 |
On any production level at list 50% of cargo should be transported to allow production level grow
Construction
The Furniture factory has one layout.
The Furniture factory has low probability (2) to be built by map generator and very low probability (1) to be built during game play.
The Furniture factory can be built by a player both in a game and in the scenario editor. Construction cost factor is 144. Construction conditions are represented in the table.
SE | Condition |
---|---|
Build on flat land | |
Build > 3 tiles away from desert tile | |
Build inside Tz0 | |
Build outside Tz1 | |
Build > 16 tiles from a Sawmill | |
Build > 31 tiles from a Furniture factory |
Description of Location/Positioning Conditions
Features
The Furniture factory is covered with snow when located above snow line.