Difference between revisions of "ECS Wood Vector. Printing Works"
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+ | [[Category:ECS Vectors Industries]][[Category:ECS Wood Vector]] |
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+ | {| style="width: 100%;" border="1" |
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+ | |- valign="top" |
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+ | | style="width: 33%;" | << [[ECS Wood Vector. Paper Mill]] || align="center" style="width: 34%;"| [[ECS Wood Vector]] || align="right" style="width: 33%;"| [[ECS Agricultural Vector]] >> |
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+ | |} |
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+ | __TOC__ |
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+ | Valid for ECS 1.1 |
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+ | ==General data== |
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− | |||
− | =Printing Works= |
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Drawn by Raven, improved and snowed by George |
Drawn by Raven, improved and snowed by George |
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+ | [[File:Ecs_printingworks.png]] [[File:Ecs_printingworks-snowed.png]] |
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− | ==General data== |
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+ | The Printing works is the part of the [[ECS Wood Vector]]. |
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− | Printing works process paper and dyes and produce goods. Printing works can be built by a player. Building cost is £515,504. Printing works have 1 possible layout. |
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+ | ==Cargoes== |
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− | Printing works production is shown in the table (production data is calculated for 8 cycles a month. During game play, there are 8 or 9 cycles, while the total amount of distributed cargo is adjusted with property for minimal amount of cargo distributed). |
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+ | ===Accepting=== |
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− | Additionally, about 16 units of goods are produced from internal resources of the industry on the lowest production level. |
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+ | The Printing works accepts Paper and Dyes if defined. |
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− | The industry processes paper and dyes at the same time and both are required for production. The industry can't produce goods from paper without dyes and from dyes without paper unless dyes are not defined. |
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+ | |||
+ | The Printing works does not accept any cargo during first 93 days of life if built in game. |
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+ | |||
+ | Cargo acceptance is limited by storage capacity. If the stockpile is in overflow, the industry stops accepting cargo until the stockpile is down to 75% of capacity, at which point the industry will start accepting cargo again. |
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{| |
{| |
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− | !Level!! |
+ | !Level!!Paper!!Paper (75%)!!Dyes!!Dyes (75%) |
+ | |- |
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+ | |Very low||1345||1008||336||252 |
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+ | |- |
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+ | |Low||1921||1441||480||360 |
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+ | |- |
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+ | |Normal||2744||2058||686||515 |
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+ | |- |
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+ | |High||3920||2940||980||735 |
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+ | |- |
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+ | |Very high||5600||4200||1400||1050 |
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+ | |- |
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+ | |Ultimate||8000||6000||2000||1500 |
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+ | |} |
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+ | Acceptance limit can be disabled with parameter of [[ECS Wood Vector]] |
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+ | ===Production=== |
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+ | |||
+ | The Printing works produces Goods. |
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+ | |||
+ | The Printing works does not produce any cargo during first 93 days of life if built in game. |
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+ | |||
+ | The Printing works uses 6 production levels. |
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+ | |||
+ | Both cargoes are a must. On the lowest production level the missing cargo would be taken from internal resources to produce about 16 units of Goods. The Printing works production is shown in the table (production data is calculated for 8 cycles a month. During game play, there are 8 or 9 cycles, while the total amount of distributed cargo is adjusted with property for minimal amount of cargo distributed). |
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+ | |||
+ | {| |
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+ | !Level!!Cycles!!Goods!!Paper!!Dyes |
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|- |
|- |
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|Very low||1||120||64||8 |
|Very low||1||120||64||8 |
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− | |||
|- |
|- |
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|Low||2||240||128||16 |
|Low||2||240||128||16 |
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− | |||
|- |
|- |
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|Normal||4||480||256||32 |
|Normal||4||480||256||32 |
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− | |||
|- |
|- |
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|High||9||1080||576||72 |
|High||9||1080||576||72 |
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− | |||
|- |
|- |
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|Very high||19||2280||1216||152 |
|Very high||19||2280||1216||152 |
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− | |||
|- |
|- |
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|Ultimate||41||4920||2624||328 |
|Ultimate||41||4920||2624||328 |
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|} |
|} |
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− | ==Production change== |
+ | ===Production change=== |
+ | Production change happens on the 1-st day of every month. |
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− | Changing production level is calculated by comparing the min of paper waiting and dyes waiting * 7 with the value shown in the table. |
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+ | The Printing works does not change production level during first 93 days of life if built in game. |
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− | The industry can increase production level by one, and decrease it to any level. Increasing production on normal and higher production levels also requires that at least 50% of goods are transported. |
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+ | On the lowest production level (Very low) advanced closure mechanism is applied with the following protection conditions: |
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− | When the industry has a very low production level and does not have enough cargo waiting, it tests close down conditions. Industries in service have a close down chance reduced by 50%. Newly built industries can be closed only if they are at least 2 years old. Industries, built by the random map generator or map editor, can be closed only if they are at least 5 years old. A close down chance is 2% and there is an 8% chance for increasing production. |
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+ | *last one on the map |
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+ | *younger than 5 years for industries, built in SE (scenario editor) or during map generation, younger than 2 years for others |
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+ | *transportation level > 75% |
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+ | |||
+ | Protection can be changed with parameter of [[ECS Wood Vector]] to the following protection conditions: |
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+ | *last one on the map |
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+ | *younger than 5 years for industries, built in SE (scenario editor) or during map generation, younger than 2 years for others |
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+ | *transportation level > 1% |
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+ | *Printing works was built by the player during game play |
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+ | |||
+ | Changing production level is calculated by comparing the '''min (Paper, Dyes * 7)''' with the value shown in the table. |
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+ | |||
+ | The industry can increase production level by one, and decrease it to any level. |
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{| |
{| |
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!Level!!Decrease!!Increase |
!Level!!Decrease!!Increase |
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− | |||
|- |
|- |
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|Very low||72||216 |
|Very low||72||216 |
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− | |||
|- |
|- |
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|Low||144||432 |
|Low||144||432 |
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− | |||
|- |
|- |
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|Normal||288||864 |
|Normal||288||864 |
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− | |||
|- |
|- |
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|High||648||1944 |
|High||648||1944 |
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− | |||
|- |
|- |
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|Very high||1368||4104 |
|Very high||1368||4104 |
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− | |||
|- |
|- |
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|Ultimate||2952|| |
|Ultimate||2952|| |
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|} |
|} |
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+ | On normal production level and higher at list 50% of cargo should be transported to allow production level growth |
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− | == |
+ | ==Construction== |
+ | The Printing works has one layout. |
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− | Cargo acceptance is limited by storage capacity. If the stockpile is in overflow, the industry stops accepting cargo until the stockpile is down to 75% of capacity, at which point the industry will start accepting cargo again. |
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+ | The Printing works has low probability (2) to be built by map generator and very low probability (1) to be built during game play. |
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− | {| |
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− | !Level!!Paper!!Paper (75%)!!Dyes!!Dyes (75%) |
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+ | The Printing works can be built by a player both in a game and in the scenario editor. Construction cost factor is 176. Construction conditions are represented in the table. |
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− | |- |
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− | |Very low||1345||1008||336||252 |
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+ | When built by the player during a game, the Printing works will be in company colours of the builder. When generated by the game or built while in the scenario editor, the Printing works will pick up the colour randomly. |
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− | |- |
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− | |Low||1921||1441||480||360 |
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+ | {| |
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+ | !SE!!Condition |
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|- |
|- |
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+ | |<center>+</center>||Build on dry land |
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− | |Normal||2744||2058||686||515 |
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− | |||
|- |
|- |
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+ | |<center>+</center>||Build on flat land |
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− | |High||3920||2940||980||735 |
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− | |||
|- |
|- |
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+ | |<center>+</center>||Build > 1 tiles away from shore tile |
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− | |Very high||5600||4200||1400||1050 |
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− | |||
|- |
|- |
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+ | |<center>+</center>||Build < 21 tiles away from shore tile |
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− | |Ultimate||8000||6000||2000||1500 |
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+ | |- |
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+ | |<center>+</center>||Build > 3 tiles away from desert tile |
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+ | |- |
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+ | |<center>–</center>||Build inside Tz0 |
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+ | |- |
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+ | |<center>–</center>||Build outside Tz1 |
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+ | |- |
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+ | |<center>–</center>||Build > 16 tiles from a [[ECS Wood Vector. Paper Mill| Paper mill]] |
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+ | |- |
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+ | |<center>–</center>||Build > 16 tiles from a [[ECS Chemical Vector II. Chemical plant| Chemical plant]] |
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+ | |- |
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+ | |<center>–</center>||Build > 31 tiles from a Printing works |
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|} |
|} |
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+ | [[ECS Vectors. Location/Positioning Conditions| Description of Location/Positioning Conditions]] |
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+ | ==Features== |
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− | ==Possible locations== |
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+ | The Printing works is covered with snow when located above snow line. The Printing works supports company colours. |
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− | Printing works should be built on flat land near water (4 - 20 tiles) and in towns (Rz0 > Ed > Rz1). They can't be built near other printing works, paper mills or chemicals plants. |
Latest revision as of 17:19, 1 July 2011
<< ECS Wood Vector. Paper Mill | ECS Wood Vector | ECS Agricultural Vector >> |
Valid for ECS 1.1
General data
Drawn by Raven, improved and snowed by George
The Printing works is the part of the ECS Wood Vector.
Cargoes
Accepting
The Printing works accepts Paper and Dyes if defined.
The Printing works does not accept any cargo during first 93 days of life if built in game.
Cargo acceptance is limited by storage capacity. If the stockpile is in overflow, the industry stops accepting cargo until the stockpile is down to 75% of capacity, at which point the industry will start accepting cargo again.
Level | Paper | Paper (75%) | Dyes | Dyes (75%) |
---|---|---|---|---|
Very low | 1345 | 1008 | 336 | 252 |
Low | 1921 | 1441 | 480 | 360 |
Normal | 2744 | 2058 | 686 | 515 |
High | 3920 | 2940 | 980 | 735 |
Very high | 5600 | 4200 | 1400 | 1050 |
Ultimate | 8000 | 6000 | 2000 | 1500 |
Acceptance limit can be disabled with parameter of ECS Wood Vector
Production
The Printing works produces Goods.
The Printing works does not produce any cargo during first 93 days of life if built in game.
The Printing works uses 6 production levels.
Both cargoes are a must. On the lowest production level the missing cargo would be taken from internal resources to produce about 16 units of Goods. The Printing works production is shown in the table (production data is calculated for 8 cycles a month. During game play, there are 8 or 9 cycles, while the total amount of distributed cargo is adjusted with property for minimal amount of cargo distributed).
Level | Cycles | Goods | Paper | Dyes |
---|---|---|---|---|
Very low | 1 | 120 | 64 | 8 |
Low | 2 | 240 | 128 | 16 |
Normal | 4 | 480 | 256 | 32 |
High | 9 | 1080 | 576 | 72 |
Very high | 19 | 2280 | 1216 | 152 |
Ultimate | 41 | 4920 | 2624 | 328 |
Production change
Production change happens on the 1-st day of every month.
The Printing works does not change production level during first 93 days of life if built in game.
On the lowest production level (Very low) advanced closure mechanism is applied with the following protection conditions:
- last one on the map
- younger than 5 years for industries, built in SE (scenario editor) or during map generation, younger than 2 years for others
- transportation level > 75%
Protection can be changed with parameter of ECS Wood Vector to the following protection conditions:
- last one on the map
- younger than 5 years for industries, built in SE (scenario editor) or during map generation, younger than 2 years for others
- transportation level > 1%
- Printing works was built by the player during game play
Changing production level is calculated by comparing the min (Paper, Dyes * 7) with the value shown in the table.
The industry can increase production level by one, and decrease it to any level.
Level | Decrease | Increase |
---|---|---|
Very low | 72 | 216 |
Low | 144 | 432 |
Normal | 288 | 864 |
High | 648 | 1944 |
Very high | 1368 | 4104 |
Ultimate | 2952 |
On normal production level and higher at list 50% of cargo should be transported to allow production level growth
Construction
The Printing works has one layout.
The Printing works has low probability (2) to be built by map generator and very low probability (1) to be built during game play.
The Printing works can be built by a player both in a game and in the scenario editor. Construction cost factor is 176. Construction conditions are represented in the table.
When built by the player during a game, the Printing works will be in company colours of the builder. When generated by the game or built while in the scenario editor, the Printing works will pick up the colour randomly.
SE | Condition |
---|---|
Build on dry land | |
Build on flat land | |
Build > 1 tiles away from shore tile | |
Build < 21 tiles away from shore tile | |
Build > 3 tiles away from desert tile | |
Build inside Tz0 | |
Build outside Tz1 | |
Build > 16 tiles from a Paper mill | |
Build > 16 tiles from a Chemical plant | |
Build > 31 tiles from a Printing works |
Description of Location/Positioning Conditions
Features
The Printing works is covered with snow when located above snow line. The Printing works supports company colours.