Difference between revisions of "ECS Agricultural Vector. Brewery"
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The Brewery can be built by a player both in a game and in the scenario editor. Construction cost factor is 144. Construction conditions are represented in the table. |
The Brewery can be built by a player both in a game and in the scenario editor. Construction cost factor is 144. Construction conditions are represented in the table. |
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+ | When built by the player during a game, the Brewery will be in company colours of the builder. When generated by the game or built while in the scenario editor, the Brewery will pick up the colour randomly. |
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==Features== |
==Features== |
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− | The Brewery is covered with snow when located above snow line. |
+ | The Brewery is covered with snow when located above snow line. The Brewery supports company colours. |
Revision as of 17:30, 1 July 2011
<< ECS Agricultural Vector. Tinning Factory | ECS Agricultural Vector | ECS Agricultural Vector. Food Plant >> |
Valid for ECS 1.1
General data
Drawn by George, inspired with brewery by MHz
The Brewery is the part of the ECS Agricultural Vector.
Cargoes
Accepting
The Brewery accepts Cereals, Fruit and Glass if defined.
The Brewery does not accept any cargo during first 93 days of life if built in game.
Cargo acceptance is limited by storage capacity. If the Fruit or Cereals stockpile is in overflow, the overflowing cargo is accepted and immediately removed from the store into nowhere. For Glass the situation is different. If the Glass stockpile is in overflow, the industry stops accepting cargo until the stockpile is down to 50% of capacity, at which point the industry will start accepting cargo again.
Level | Cereals | Fruit | Glass | Glass (50%) |
---|---|---|---|---|
Very low | 410 | 455 | 1039 | 519 |
Low | 820 | 865 | 2077 | 1039 |
Normal | 1640 | 1643 | 4155 | 2077 |
High | 2870 | 3121 | 7271 | 3635 |
Very high | 5330 | 5930 | 13503 | 6751 |
Ultimate | 10250 | 11266 | 25967 | 12983 |
Acceptance limit can be disabled with parameter of ECS Agricultural Vector.
Production
The Brewery produces Food and Fertilizer.
The Brewery does not produce any cargo during first 93 days of life if built in game.
The Brewery uses 6 production levels.
Glass is a must cargo for production. Also the industry can't produce any cargo from Glass without Fruit or Cereals. On the lowest production level the missing cargo would be taken from internal resources to produce about 16 units of Food. The Brewery production is shown in the table (production data is calculated for 8 cycles a month. During game play, there are 8 or 9 cycles, while the total amount of distributed cargo is adjusted with property for minimal amount of cargo distributed).
Only Fruit or Cereals can be processed at the same time. When the industry has no Cereals nor Fruit waiting, it accepts both cargos. When one of the cargos was accepted, the industry stops accepting the other cargo unless there is no Cereals nor Fruit waiting.
Level | Cycles | Food (cereals) | Food (fruit) | Fertilizer (cereals) | Fertilizer (fruit) | Cereals | Fruit | Glass (+cereals) (items) | Glass (+fruit) (items) |
---|---|---|---|---|---|---|---|---|---|
Very low | 1 | 82 | 63 | 4 | 2 | 103 | 70 | 109 | 84 |
Low | 2 | 164 | 120 | 8 | 4 | 205 | 133 | 219 | 160 |
Normal | 4 | 328 | 227 | 16 | 8 | 410 | 253 | 437 | 303 |
High | 7 | 574 | 432 | 29 | 14 | 718 | 480 | 765 | 576 |
Very high | 13 | 1066 | 821 | 53 | 27 | 1333 | 912 | 1421 | 1095 |
Ultimate | 25 | 2050 | 1560 | 103 | 52 | 2563 | 1733 | 2733 | 2080 |
Production change
Production change happens on the 1-st day of every month.
The Brewery does not change production level during first 93 days of life if built in game.
On the lowest production level (Very low) advanced closure mechanism is applied with the following protection conditions:
- last one on the map
- younger than 5 years for industries, built in SE (scenario editor) or during map generation, younger than 2 years for others
- transportation level > 75%
Protection can be changed with a parameter of ECS Agricultural Vector to the following protection conditions:
- last one on the map
- younger than 5 years for industries, built in SE (scenario editor) or during map generation, younger than 2 years for others
- transportation level > 1%
- Brewery was built by the player during game play
Changing production level is calculated by comparing the min (Cereals/Fruit, Glass * K) with the value, represented in the table. K = 7/16 for Cereals, 5/16 for Fruit
The industry can increase production level by one or two, and decrease it to any level.
Level | Cereals decrease level | Glass decrease level | Cereals increase level | Glass increase level | Fruit decrease level | Glass decrease level | Fruit increase level | Glass increase level |
---|---|---|---|---|---|---|---|---|
Very low | 51 | 235 | 205 | 938 | 35 | 224 | 140 | 896 |
Low | 103 | 469 | 410 | 1875 | 67 | 426 | 266 | 1703 |
Normal | 205 | 938 | 820 | 3749 | 126 | 809 | 505 | 3235 |
High | 359 | 1640 | 1435 | 6560 | 240 | 1537 | 960 | 6146 |
Very high | 666 | 3046 | 2665 | 12183 | 456 | 2920 | 1824 | 11677 |
Ultimate | 1281 | 5858 | 867 | 5547 |
On normal production level and higher at list 50% of Food should be transported to allow production level growth
Construction
The Brewery has one layout.
The Brewery low probability (3) to be built by map generator and very low probability (2) to be built during game play.
The Brewery can be built by a player both in a game and in the scenario editor. Construction cost factor is 144. Construction conditions are represented in the table.
When built by the player during a game, the Brewery will be in company colours of the builder. When generated by the game or built while in the scenario editor, the Brewery will pick up the colour randomly.
SE | Condition |
---|---|
Build on dry land | |
Build on flat land | |
Build > 1 tiles away from shore tile | |
Build < 4 tiles away from shore tile | |
Build > 3 tiles away from desert tile | |
Build inside Tz0 | |
Build outside Tz1 | |
Build in town with population >= 768 | |
Build > 31 tiles from a Farm | |
Build > 31 tiles from a Fruit plantation | |
Build > 15 tiles from a Brewery |
Description of Location/Positioning Conditions
Features
The Brewery is covered with snow when located above snow line. The Brewery supports company colours.