Difference between revisions of "ECS Machinery Vector. Iron ore mine"
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The Iron Ore mine has one layout. |
The Iron Ore mine has one layout. |
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− | The Iron Ore mine has |
+ | The Iron Ore mine has high probability (6) to be built by map generator and normal probability (3) to be built during game play. |
The Iron Ore mine can not be built by a player in a game. It should be prospected instead. It has 78% probability to be prospected near other Iron Ore mine (at most 64 tiles away) and 25% probability far from it. Prospecting cost factor is 255. Construction conditions for SE and map generator are represented in the table. |
The Iron Ore mine can not be built by a player in a game. It should be prospected instead. It has 78% probability to be prospected near other Iron Ore mine (at most 64 tiles away) and 25% probability far from it. Prospecting cost factor is 255. Construction conditions for SE and map generator are represented in the table. |
Latest revision as of 05:00, 20 September 2011
<< ECS Machinery Vector | ECS Machinery Vector | ECS Machinery Vector. Steel Mill >> |
Valid for ECS 1.1
General data
Drawn by Prebral
The Iron Ore mine is the part of the ECS Machinery Vector.
Cargoes
Accepting
The Iron Ore mine accepts Vehicles if defined.
The Iron Ore mine does not accept any cargo during first 93 days of life if built in game.
Cargo acceptance is limited by storage capacity. If the stockpile is in overflow, the industry stops accepting cargo until the stockpile is down to 50% of capacity, at which point the industry will start accepting cargo again.
Level | Machinery | Machinery (50%) |
---|---|---|
Very low | 171 | 85 |
Low | 245 | 122 |
Normal | 350 | 175 |
High | 501 | 250 |
Very high | 716 | 358 |
Ultimate | 1023 | 511 |
Acceptance limit can be disabled with parameter of ECS Machinery Vector
Production
The Iron Ore mine produces Iron Ore.
The Iron Ore mine does not produce any cargo during first 93 days of life if built in game.
The Iron Ore mine uses 124 production levels, represented in % from 3% to 100%.
To calculate a month production values should be summarized for all the cycles of the month (usually 8 or 9). The following calculations are given for one production cycle.
When vehicles are not defined, Iron Ore mine uses formula (2) to calculate production). When vehicles are defined, Iron Ore mine uses formula (1) if there vehicles are waiting, and (3) if not.
150 * level% / 100% | |
100 * level% / 100% | |
50 * level% / 100% |
At the highest production level, 1 unit of vehicles (machinery) is processed per cycle. With every level below this, the amount of processed machinery units is halved (down to the lowest production level of 1 machinery unit during 4 months).
Production change
Production change happens on the 1-st day of every month.
The Iron Ore mine does not change production level during first 93 days of life if built in game.
On the lowest production level (Very low or 3%) advanced closure mechanism is applied with the following protection conditions:
- last one on the map
- younger than 10 years
- transportation level > 75%
Protection can be changed with parameter of ECS Machinery Vector to the following protection conditions:
- last one on the map
- younger than 10 years
- transportation level > 1%
- Iron Ore mine is built by the player during game play
Iron Ore mine can have closure protections unless exhausted with parameter of ECS Machinery Vector
Production change happens according on amount of cargo transported.
< 6% | decrease production level by 1 | |
> 6% | divide production level by 2 | |
any | decrease production level by 1 | |
< 13% | increase production level by 1 | |
> 13% | decrease production level by 1 | |
< 13% | increase production level by 1 with 75% probability
multiply production level by 2 with 25% probability | |
> 13% | increase production level by 1 | |
< 50% | increase production level by 1 with 75% probability
multiply production level by 2 with 25% probability | |
> 50% | increase production level by 1 |
When all of the known Iron Ore body has been extracted, the Iron Ore mine closes immediately.
Construction
The Iron Ore mine has one layout.
The Iron Ore mine has high probability (6) to be built by map generator and normal probability (3) to be built during game play.
The Iron Ore mine can not be built by a player in a game. It should be prospected instead. It has 78% probability to be prospected near other Iron Ore mine (at most 64 tiles away) and 25% probability far from it. Prospecting cost factor is 255. Construction conditions for SE and map generator are represented in the table.
SE | Condition |
---|---|
Build on dry land | |
Build on flat land | |
Build > 1 tiles away from desert tile | |
Build at least 8 tiles away from Tz0 | |
Build > 16 tiles from a Steel mill | |
Build > 8 tiles from a Iron Ore mine |
Description of Location/Positioning Conditions
Features
The Iron Ore mine is covered with snow when located above snow line.
Iron Ore body and reserves
Every Iron Ore mine has a fixed Iron Ore body randomly predetermined during the construction phase at between 100Kt and 1100Kt. The size of the Iron Ore body is unknown to the player. At the beginning, the mine sees a reserve of 10 to 30% of the Iron Ore body. When the amount of Iron Ore transported is above 60% a month, new reserves of Iron Ore may be found, increasing the known reserves by +10% to +30%, but reserves may never exceed the predetermined Iron Ore body. Iron Ore mine has 50% probability to find new resources when all known resources are exhausted if amount of resources known is smaller than defined in predetermined body.
When the mine plans to exhaust all the reserves within 24 or 12 months, it generates a warning.
Body limit can be disabled with parameter of ECS Machinery Vector