Difference between revisions of "ECS Basic Vector II. Brick works"
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===Accepting=== |
===Accepting=== |
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+ | |||
+ | The Brick works accepts Coal. |
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+ | |||
+ | The Brick works does not accept any cargo during first 93 days of life if built in game. |
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+ | |||
+ | Cargo acceptance is limited by storage capacity. If the stockpile is in overflow, the industry stops accepting cargo until the stockpile is down to '''<span style="color:#FF0000; font-weight: bold' ">75%</span>''' of capacity, at which point the industry will start accepting cargo again. |
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+ | |||
+ | {| |
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+ | !Level!!Coal!!Coal (75%) |
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+ | |- |
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+ | |Very low||???||??? |
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+ | |- |
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+ | |Low||???||??? |
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+ | |- |
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+ | |Normal||???||??? |
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+ | |- |
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+ | |High||???||??? |
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+ | |- |
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+ | |Very high||???||??? |
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+ | |- |
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+ | |Ultimate||???||??? |
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+ | |} |
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+ | Acceptance limit can be disabled with parameter of [[ECS Basic Vector II]] |
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===Production=== |
===Production=== |
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+ | |||
+ | The Brick works produces Building materials. |
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+ | |||
+ | The Brick works does not produce any cargo during first 93 days of life if built in game. |
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+ | |||
+ | '''<span style="color:#FF0000; font-weight: bold' ">???</span>''' |
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===Production change=== |
===Production change=== |
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+ | |||
+ | Production change happens on the 1-st day of every month. |
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+ | |||
+ | The Brick works does not change production level during first 93 days of life if built in game. |
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+ | |||
+ | On the lowest production level advanced closure mechanism is applied with the following protection conditions: |
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+ | *last one on the map |
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+ | *younger than '''<span style="color:#FF0000; font-weight: bold' ">5</span>''' years for industries, built in SE (scenario editor) or during map generation, younger than '''<span style="color:#FF0000; font-weight: bold' ">2</span>''' years for others |
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+ | *transportation level > '''<span style="color:#FF0000; font-weight: bold' ">75%</span>''' |
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+ | |||
+ | Protection can be changed with parameter of [[ECS Basic Vector II]] to the following protection conditions: |
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+ | *last one on the map |
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+ | *younger than '''<span style="color:#FF0000; font-weight: bold' ">5</span>''' years for industries, built in SE (scenario editor) or during map generation, younger than '''<span style="color:#FF0000; font-weight: bold' ">2</span>''' years for others |
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+ | *transportation level > 1% |
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+ | *The Brick works was built by the player during game play |
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+ | |||
+ | Changing production level is calculated by '''<span style="color:#FF0000; font-weight: bold' ">???</span>''' |
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'''<span style="color:#FF0000; font-weight: bold' ">Attention!</span>''' If the industry is inside a town zone 2, it always generates a "decrease production" event. |
'''<span style="color:#FF0000; font-weight: bold' ">Attention!</span>''' If the industry is inside a town zone 2, it always generates a "decrease production" event. |
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==Construction== |
==Construction== |
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+ | |||
+ | The Brick works has one of '''<span style="color:#FF0000; font-weight: bold' ">???</span>''' possible layouts. New layouts are welcome (:biggrin:) |
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+ | |||
+ | The Brick works has '''<span style="color:#FF0000; font-weight: bold' ">???</span>''' probability ('''<span style="color:#FF0000; font-weight: bold' ">?</span>''') to be built by map generator and '''<span style="color:#FF0000; font-weight: bold' ">???</span>''' probability ('''<span style="color:#FF0000; font-weight: bold' ">?</span>''') to be built during game play. |
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+ | |||
+ | The Brick works can be built by a player both in a game and in the scenario editor. Construction cost factor is '''<span style="color:#FF0000; font-weight: bold' ">???</span>'''. Construction conditions are represented in the table. |
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+ | |||
+ | When built by the player during a game, The Brick works will be in company colours of the builder. When generated by the game or built while in the scenario editor, The Brick works will pick up the colour randomly. |
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+ | |||
+ | {| |
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+ | !SE!!Condition |
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+ | |- |
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+ | |<center>+</center>||Build on dry land |
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+ | |- |
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+ | |<center>+</center>||Build on flat land |
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+ | |- |
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+ | |<center>–</center>||Build at least '''<span style="color:#FF0000; font-weight: bold' ">16</span>''' tiles away from '''<span style="color:#FF0000; font-weight: bold' ">Tz0</span>''' |
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+ | |- |
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+ | |<center>–</center>||Build > '''<span style="color:#FF0000; font-weight: bold' ">16</span>''' tiles from a [[ECS Basic Vector II. Coal Mine| Coal mine]] |
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+ | |- |
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+ | |<center>–</center>||Build > '''<span style="color:#FF0000; font-weight: bold' ">8</span>''' tiles from a The Brick works |
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+ | |} |
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+ | [[ECS Vectors. Location/Positioning Conditions| Description of Location/Positioning Conditions]] |
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==Features== |
==Features== |
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+ | |||
+ | The Brick works is covered with snow when located above snow line. The Brick works supports company colours. |
Revision as of 05:34, 20 September 2011
<< ECS Basic Vector II. Glass works | ECS Basic Vector II | ECS Basic Vector II. Cement works >> |
Valid for ECS 1.2
General data
Drawn by George, pit graphics based on sand pit by andythenorth.
The Brick works is the part of the ECS Basic Vector II.
Cargoes
Accepting
The Brick works accepts Coal.
The Brick works does not accept any cargo during first 93 days of life if built in game.
Cargo acceptance is limited by storage capacity. If the stockpile is in overflow, the industry stops accepting cargo until the stockpile is down to 75% of capacity, at which point the industry will start accepting cargo again.
Level | Coal | Coal (75%) |
---|---|---|
Very low | ??? | ??? |
Low | ??? | ??? |
Normal | ??? | ??? |
High | ??? | ??? |
Very high | ??? | ??? |
Ultimate | ??? | ??? |
Acceptance limit can be disabled with parameter of ECS Basic Vector II
Production
The Brick works produces Building materials.
The Brick works does not produce any cargo during first 93 days of life if built in game.
???
Production change
Production change happens on the 1-st day of every month.
The Brick works does not change production level during first 93 days of life if built in game.
On the lowest production level advanced closure mechanism is applied with the following protection conditions:
- last one on the map
- younger than 5 years for industries, built in SE (scenario editor) or during map generation, younger than 2 years for others
- transportation level > 75%
Protection can be changed with parameter of ECS Basic Vector II to the following protection conditions:
- last one on the map
- younger than 5 years for industries, built in SE (scenario editor) or during map generation, younger than 2 years for others
- transportation level > 1%
- The Brick works was built by the player during game play
Changing production level is calculated by ???
Attention! If the industry is inside a town zone 2, it always generates a "decrease production" event.
Construction
The Brick works has one of ??? possible layouts. New layouts are welcome (:biggrin:)
The Brick works has ??? probability (?) to be built by map generator and ??? probability (?) to be built during game play.
The Brick works can be built by a player both in a game and in the scenario editor. Construction cost factor is ???. Construction conditions are represented in the table.
When built by the player during a game, The Brick works will be in company colours of the builder. When generated by the game or built while in the scenario editor, The Brick works will pick up the colour randomly.
SE | Condition |
---|---|
Build on dry land | |
Build on flat land | |
Build at least 16 tiles away from Tz0 | |
Build > 16 tiles from a Coal mine | |
Build > 8 tiles from a The Brick works |
Description of Location/Positioning Conditions
Features
The Brick works is covered with snow when located above snow line. The Brick works supports company colours.