Difference between revisions of "Creating new Sprites with 3dsMax"
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[[Category:Locomotion development]] |
[[Category:Locomotion development]] |
Latest revision as of 00:32, 13 October 2011
This pages deals with all aspects of creating new Sprites with the application 3d Studio Max 6.
If you are looking for a reference to create the needed *.xml file please refear to this list:
Basics
2. Getting the sprites into the Game
Creating new Tracks and Bridges
Creating new Vehicles
Creating new Buildings / Industries
(page under developement, feel free to add content)
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