Difference between revisions of "ECS Wood Vector. Paper Mill"
m (moved Paper Mill to ECS Wood Vector. Paper Mill: Added ECS Vectors prefix) |
m (added column with levels in the first table) |
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+ | [[Category:ECS Vectors Industries]][[Category:ECS Wood Vector]] |
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+ | {| style="width: 100%;" border="1" |
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+ | |- valign="top" |
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+ | | style="width: 33%;" | << [[ECS Wood Vector. Furniture Factory ]] || align="center" style="width: 34%;"| [[ECS Wood Vector]] || align="right" style="width: 33%;"| [[ECS Wood Vector. Printing Works]] >> |
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+ | |} |
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+ | __TOC__ |
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+ | Valid for ECS 1.1 |
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+ | ==General data== |
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− | |||
− | =Paper Mill= |
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Drawn by George, inspired by Paper mill by BerberJesus |
Drawn by George, inspired by Paper mill by BerberJesus |
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+ | [[File:Ecs_papermill.png]] [[File:Ecs_papermill-snowed.png]] |
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− | ==General data== |
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+ | The Paper mill is the part of the [[ECS Wood Vector]]. |
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− | Paper mills process wood products and refined products and produce paper. Paper mills can be built by a player. Building cost is £515,504. Paper mills have 1 possible layout. |
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+ | ==Cargoes== |
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− | Paper mill production is shown in the table (production data is calculated for 8 cycles a month. During game play, there are 8 or 9 cycles, while the total amount of distributed cargo is adjusted with property for minimal amount of cargo distributed). |
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+ | ===Accepting=== |
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− | The industry processes wood products and refined products at the same time and both are required for production. The industry can't produce paper from wood products without refined products and from refined products without wood products unless refined products are not defined. |
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+ | |||
+ | The Paper mill accepts Wood products and Refined products if defined. |
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+ | |||
+ | The Paper mill does not accept any cargo during first 93 days of life if built in game. |
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+ | |||
+ | Cargo acceptance is limited by storage capacity. If the stockpile is in overflow, the industry stops accepting cargo until the stockpile is down to 75% of capacity, at which point the industry will start accepting cargo again. |
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{| |
{| |
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− | !Level!! |
+ | !Level!!Wood products!!Wood products (75%)!!Refined products!!Refined products (75%) |
+ | |- |
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+ | |Very low||1597||1197||336||252 |
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+ | |- |
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+ | |Low||2281||1711||480||360 |
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+ | |- |
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+ | |Normal||3259||2444||686||515 |
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+ | |- |
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+ | |High||4655||3491||980||735 |
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+ | |- |
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+ | |Very high||6650||4988||1400||1050 |
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+ | |- |
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+ | |Ultimate||9500||7125||2000||1500 |
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+ | |} |
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+ | Acceptance limit can be disabled with parameter of [[ECS Wood Vector]] |
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+ | ===Production=== |
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+ | |||
+ | The Paper mill produces Paper. |
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+ | |||
+ | The Paper mill does not produce any cargo during first 93 days of life if built in game. |
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+ | |||
+ | The Paper mill uses 6 production levels. |
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+ | |||
+ | Both cargoes are a must. The Paper mill production is shown in the table (production data is calculated for 8 cycles a month. During game play, there are 8 or 9 cycles, while the total amount of distributed cargo is adjusted with property for minimal amount of cargo distributed). |
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+ | |||
+ | {| |
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+ | !Level!!Cycles!!Paper!!Wood products!!Refined products |
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|- |
|- |
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|Very low||1||72||96||8 |
|Very low||1||72||96||8 |
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− | |||
|- |
|- |
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|Low||2||144||192||16 |
|Low||2||144||192||16 |
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− | |||
|- |
|- |
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|Normal||4||288||384||32 |
|Normal||4||288||384||32 |
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− | |||
|- |
|- |
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|High||9||648||864||72 |
|High||9||648||864||72 |
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− | |||
|- |
|- |
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|Very high||19||1368||1824||152 |
|Very high||19||1368||1824||152 |
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− | |||
|- |
|- |
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|Ultimate||41||2952||3936||328 |
|Ultimate||41||2952||3936||328 |
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|} |
|} |
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− | ==Production change== |
+ | ===Production change=== |
+ | Production change happens on the 1-st day of every month. |
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− | Changing production level is calculated by comparing the min of wood products waiting and refined products waiting * 9 with the value shown in the table. |
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+ | The Paper mill does not change production level during first 93 days of life if built in game. |
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− | The industry can increase production level by one, and decrease it to any level. Increasing production on normal and higher production levels also requires that at least 50% of goods are transported. |
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+ | On the lowest production level (Very low) advanced closure mechanism is applied with the following protection conditions: |
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− | When the industry has a very low production level and does not have enough cargo waiting, it tests close down conditions. Industries in service have a close down chance reduced by 50%. Newly built industries can be closed only if they are at least 2 years old. Industries, built by the random map generator or map editor, can be closed only if they are at least 5 years old. A close down chance is 2% and there is an 8% chance for increasing production. |
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+ | *last one on the map |
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+ | *younger than 5 years for industries, built in SE (scenario editor) or during map generation, younger than 2 years for others |
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+ | *transportation level > 75% |
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+ | |||
+ | Protection can be changed with parameter of [[ECS Wood Vector]] to the following protection conditions: |
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+ | *last one on the map |
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+ | *younger than 5 years for industries, built in SE (scenario editor) or during map generation, younger than 2 years for others |
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+ | *transportation level > 1% |
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+ | *Paper mill was built by the player during game play |
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+ | |||
+ | Changing production level is calculated by comparing the '''max (Wood products, Refined products * 9)''' with the value shown in the table. |
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+ | |||
+ | The industry can increase production level by one, and decrease it to any level. |
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{| |
{| |
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!Level!!Decrease!!Increase |
!Level!!Decrease!!Increase |
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− | |||
|- |
|- |
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|Very low||108||324 |
|Very low||108||324 |
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− | |||
|- |
|- |
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|Low||227||681 |
|Low||227||681 |
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− | |||
|- |
|- |
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|Normal||475||1425 |
|Normal||475||1425 |
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− | |||
|- |
|- |
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|High||1004||3012 |
|High||1004||3012 |
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− | |||
|- |
|- |
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|Very high||2095||6285 |
|Very high||2095||6285 |
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− | |||
|- |
|- |
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|Ultimate||4406|| |
|Ultimate||4406|| |
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|} |
|} |
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+ | On normal production level and higher at list 50% of cargo should be transported to allow production level growth |
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− | == |
+ | ==Construction== |
+ | The Paper mill has one layout. |
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− | Cargo acceptance is limited by storage capacity. If the stockpile is in overflow, the industry stops accepting cargo until the stockpile is down to 75% of capacity, at which point the industry will start accepting cargo again. |
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+ | The Paper mill has normal probability (4) to be built by map generator and low probability (2) to be built during game play. |
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− | {| |
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− | !Wood products!!Wood products (75%)!!Refined products!!Refined products (75%) |
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+ | The Paper mill can be built by a player both in a game and in the scenario editor. Construction cost factor is 176. Construction conditions are represented in the table. |
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− | |- |
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− | |1597||1197||336||252 |
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+ | When built by the player during a game, the Paper mill will be in company colours of the builder. When generated by the game or built while in the scenario editor, the Paper mill will pick up the colour randomly. |
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− | |- |
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− | |2281||1711||480||360 |
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+ | {| |
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+ | !SE!!Condition |
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|- |
|- |
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+ | |<center>+</center>||Build on dry land |
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− | |3259||2444||686||515 |
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− | |||
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|- |
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+ | |<center>+</center>||Build on flat land |
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− | |4655||3491||980||735 |
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− | |||
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+ | |<center>+</center>||Build > 1 tiles away from shore tile |
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− | |6650||4988||1400||1050 |
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+ | |- |
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− | |||
+ | |<center>+</center>||Build < 5 tiles away from shore tile |
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+ | |- |
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+ | |<center>+</center>||Build > 3 tiles away from desert tile |
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+ | |- |
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+ | |<center>–</center>||Build at least 1 tile away from Tz0 |
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+ | |- |
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+ | |<center>–</center>||Build > 16 tiles from a [[ECS Wood Vector. Sawmill| Sawmill]] |
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+ | |- |
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+ | |<center>–</center>||Build > 16 tiles from a [[ECS Chemical Vector II. Oil Refinery| Oil refinery]] |
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+ | |- |
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+ | |<center>–</center>||Build > 16 tiles from a [[ECS Wood Vector. Printing Works| Printing works]] |
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|- |
|- |
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+ | |<center>–</center>||Build > 31 tiles from a Paper mill |
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− | |9500||7125||2000||1500 |
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|} |
|} |
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+ | [[ECS Vectors. Location/Positioning Conditions| Description of Location/Positioning Conditions]] |
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+ | ==Features== |
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− | ==Possible location== |
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+ | The Paper mill is covered with snow when located above snow line. The Paper mill supports company colours. |
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− | Paper mills should be built close to water (2 - 4 tiles) on flat land. They can't be built near other paper mills, printing works, sawmills or refineries. |
Latest revision as of 20:45, 29 December 2012
<< ECS Wood Vector. Furniture Factory | ECS Wood Vector | ECS Wood Vector. Printing Works >> |
Valid for ECS 1.1
General data
Drawn by George, inspired by Paper mill by BerberJesus
The Paper mill is the part of the ECS Wood Vector.
Cargoes
Accepting
The Paper mill accepts Wood products and Refined products if defined.
The Paper mill does not accept any cargo during first 93 days of life if built in game.
Cargo acceptance is limited by storage capacity. If the stockpile is in overflow, the industry stops accepting cargo until the stockpile is down to 75% of capacity, at which point the industry will start accepting cargo again.
Level | Wood products | Wood products (75%) | Refined products | Refined products (75%) |
---|---|---|---|---|
Very low | 1597 | 1197 | 336 | 252 |
Low | 2281 | 1711 | 480 | 360 |
Normal | 3259 | 2444 | 686 | 515 |
High | 4655 | 3491 | 980 | 735 |
Very high | 6650 | 4988 | 1400 | 1050 |
Ultimate | 9500 | 7125 | 2000 | 1500 |
Acceptance limit can be disabled with parameter of ECS Wood Vector
Production
The Paper mill produces Paper.
The Paper mill does not produce any cargo during first 93 days of life if built in game.
The Paper mill uses 6 production levels.
Both cargoes are a must. The Paper mill production is shown in the table (production data is calculated for 8 cycles a month. During game play, there are 8 or 9 cycles, while the total amount of distributed cargo is adjusted with property for minimal amount of cargo distributed).
Level | Cycles | Paper | Wood products | Refined products |
---|---|---|---|---|
Very low | 1 | 72 | 96 | 8 |
Low | 2 | 144 | 192 | 16 |
Normal | 4 | 288 | 384 | 32 |
High | 9 | 648 | 864 | 72 |
Very high | 19 | 1368 | 1824 | 152 |
Ultimate | 41 | 2952 | 3936 | 328 |
Production change
Production change happens on the 1-st day of every month.
The Paper mill does not change production level during first 93 days of life if built in game.
On the lowest production level (Very low) advanced closure mechanism is applied with the following protection conditions:
- last one on the map
- younger than 5 years for industries, built in SE (scenario editor) or during map generation, younger than 2 years for others
- transportation level > 75%
Protection can be changed with parameter of ECS Wood Vector to the following protection conditions:
- last one on the map
- younger than 5 years for industries, built in SE (scenario editor) or during map generation, younger than 2 years for others
- transportation level > 1%
- Paper mill was built by the player during game play
Changing production level is calculated by comparing the max (Wood products, Refined products * 9) with the value shown in the table.
The industry can increase production level by one, and decrease it to any level.
Level | Decrease | Increase |
---|---|---|
Very low | 108 | 324 |
Low | 227 | 681 |
Normal | 475 | 1425 |
High | 1004 | 3012 |
Very high | 2095 | 6285 |
Ultimate | 4406 |
On normal production level and higher at list 50% of cargo should be transported to allow production level growth
Construction
The Paper mill has one layout.
The Paper mill has normal probability (4) to be built by map generator and low probability (2) to be built during game play.
The Paper mill can be built by a player both in a game and in the scenario editor. Construction cost factor is 176. Construction conditions are represented in the table.
When built by the player during a game, the Paper mill will be in company colours of the builder. When generated by the game or built while in the scenario editor, the Paper mill will pick up the colour randomly.
SE | Condition |
---|---|
Build on dry land | |
Build on flat land | |
Build > 1 tiles away from shore tile | |
Build < 5 tiles away from shore tile | |
Build > 3 tiles away from desert tile | |
Build at least 1 tile away from Tz0 | |
Build > 16 tiles from a Sawmill | |
Build > 16 tiles from a Oil refinery | |
Build > 16 tiles from a Printing works | |
Build > 31 tiles from a Paper mill |
Description of Location/Positioning Conditions
Features
The Paper mill is covered with snow when located above snow line. The Paper mill supports company colours.