Difference between revisions of "ECS Machinery Vector. Bauxite mine"
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− | Valid for ECS 1. |
+ | Valid for ECS 1.2 |
==General data== |
==General data== |
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To calculate a month production values should be summarized for all the cycles of the month (usually 8 or 9). The following calculations are given for one production cycle. |
To calculate a month production values should be summarized for all the cycles of the month (usually 8 or 9). The following calculations are given for one production cycle. |
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− | When vehicles are not defined, Bauxite mine uses formula (2) to calculate production |
+ | When vehicles are not defined, Bauxite mine uses formula (2) to calculate production. When vehicles are defined, Bauxite mine uses formula (1) if there vehicles are waiting, and (3) if not. |
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*younger than 10 years |
*younger than 10 years |
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*transportation level > 1% |
*transportation level > 1% |
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− | * |
+ | *Bauxite mine was built by the player during game play |
Bauxite mine can have closure protections unless exhausted with parameter of [[ECS Machinery Vector]] |
Bauxite mine can have closure protections unless exhausted with parameter of [[ECS Machinery Vector]] |
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The Bauxite mine has one layout. |
The Bauxite mine has one layout. |
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− | The Bauxite mine has |
+ | The Bauxite mine has normal probability (5) to be built by map generator and high probability (4) to be built during game play. |
The Bauxite mine can not be built by a player in a game. It should be prospected instead. It has 78% probability to be prospected near other Bauxite mine (at most 64 tiles away) and 25% probability far from it. Prospecting cost factor is 255. Construction conditions for SE and map generator are represented in the table. |
The Bauxite mine can not be built by a player in a game. It should be prospected instead. It has 78% probability to be prospected near other Bauxite mine (at most 64 tiles away) and 25% probability far from it. Prospecting cost factor is 255. Construction conditions for SE and map generator are represented in the table. |
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+ | When built by the player during a game, the Bauxite mine will be in company colours of the builder. When generated by the game or built while in the scenario editor, the Bauxite mine will pick up the colour randomly. |
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|<center>–</center>||Build at least 8 tiles away from Tz0 |
|<center>–</center>||Build at least 8 tiles away from Tz0 |
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− | |<center>–</center>||Build > 16 tiles from |
+ | |<center>–</center>||Build > 16 tiles from an [[ECS Machinery Vector. Aluminium plant| Aluminium plant]] |
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|<center>–</center>||Build > 8 tiles from a Bauxite mine |
|<center>–</center>||Build > 8 tiles from a Bauxite mine |
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==Features== |
==Features== |
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− | The Bauxite mine is covered with snow when located above snow line. |
+ | The Bauxite mine is covered with snow when located above snow line. The Bauxite mine supports company colours. |
'''Bauxite body and reserves''' |
'''Bauxite body and reserves''' |
Latest revision as of 14:27, 30 December 2012
<< ECS Machinery Vector. Steel Mill | ECS Machinery Vector | ECS Machinery Vector. Aluminium plant >> |
Valid for ECS 1.2
General data
Drawn by George, excavator graphics by Oz, trucks graphics by andythenorth, train graphics by Simozzz
The Bauxite mine is the part of the ECS Machinery Vector.
Cargoes
Accepting
The Bauxite mine accepts Vehicles if defined.
The Bauxite mine does not accept any cargo during first 93 days of life if built in game.
Cargo acceptance is limited by storage capacity. If the stockpile is in overflow, the industry stops accepting cargo until the stockpile is down to 50% of capacity, at which point the industry will start accepting cargo again.
Level | Machinery | Machinery (50%) |
---|---|---|
Very low | 171 | 85 |
Low | 245 | 122 |
Normal | 350 | 175 |
High | 501 | 250 |
Very high | 716 | 358 |
Ultimate | 1023 | 511 |
Acceptance limit can be disabled with parameter of ECS Machinery Vector
Production
The Bauxite mine produces Bauxite.
The Bauxite mine does not produce any cargo during first 93 days of life if built in game.
The Bauxite mine uses 124 production levels, represented in % from 3% to 100%.
To calculate a month production values should be summarized for all the cycles of the month (usually 8 or 9). The following calculations are given for one production cycle.
When vehicles are not defined, Bauxite mine uses formula (2) to calculate production. When vehicles are defined, Bauxite mine uses formula (1) if there vehicles are waiting, and (3) if not.
150 * level% / 100% | |
100 * level% / 100% | |
50 * level% / 100% |
At the highest production level, 1 unit of vehicles (machinery) is processed per cycle. With every level below this, the amount of processed machinery units is halved (down to the lowest production level of 1 machinery unit during 4 months).
Production change
Production change happens on the 1-st day of every month.
The Bauxite mine does not change production level during first 93 days of life if built in game.
On the lowest production level (Very low or 3%) advanced closure mechanism is applied with the following protection conditions:
- last one on the map
- younger than 10 years
- transportation level > 75%
Protection can be changed with parameter of ECS Machinery Vector to the following protection conditions:
- last one on the map
- younger than 10 years
- transportation level > 1%
- Bauxite mine was built by the player during game play
Bauxite mine can have closure protections unless exhausted with parameter of ECS Machinery Vector
Production change happens according on amount of cargo transported.
< 6% | decrease production level by 1 | |
> 6% | divide production level by 2 | |
any | decrease production level by 1 | |
< 13% | increase production level by 1 | |
> 13% | decrease production level by 1 | |
< 13% | increase production level by 1 with 75% probability
multiply production level by 2 with 25% probability | |
> 13% | increase production level by 1 | |
< 50% | increase production level by 1 with 75% probability
multiply production level by 2 with 25% probability | |
> 50% | increase production level by 1 |
When all of the known Bauxite body has been extracted, the Bauxite mine closes immediately.
Construction
The Bauxite mine has one layout.
The Bauxite mine has normal probability (5) to be built by map generator and high probability (4) to be built during game play.
The Bauxite mine can not be built by a player in a game. It should be prospected instead. It has 78% probability to be prospected near other Bauxite mine (at most 64 tiles away) and 25% probability far from it. Prospecting cost factor is 255. Construction conditions for SE and map generator are represented in the table.
When built by the player during a game, the Bauxite mine will be in company colours of the builder. When generated by the game or built while in the scenario editor, the Bauxite mine will pick up the colour randomly.
SE | Condition |
---|---|
Build on dry land | |
Build on flat land | |
Build > 1 tiles away from desert tile | |
Build at least 8 tiles away from Tz0 | |
Build > 16 tiles from an Aluminium plant | |
Build > 8 tiles from a Bauxite mine |
Description of Location/Positioning Conditions
Features
The Bauxite mine is covered with snow when located above snow line. The Bauxite mine supports company colours.
Bauxite body and reserves
Every Bauxite mine has a fixed Bauxite body randomly predetermined during the construction phase at between 100Kt and 1100Kt. The size of the Bauxite body is unknown to the player. At the beginning, the mine sees a reserve of 10 to 30% of the Bauxite body. When the amount of Bauxite transported is above 60% a month, new reserves of Bauxite may be found, increasing the known reserves by +10% to +30%, but reserves may never exceed the predetermined Bauxite body. Bauxite mine has 50% probability to find new resources when all known resources are exhausted if amount of resources known is smaller than defined in predetermined body.
When the mine plans to exhaust all the reserves within 24 or 12 months, it generates a warning.
Body limit can be disabled with parameter of ECS Machinery Vector