Difference between revisions of "ECS Vectors"

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[[Category:ECS]][[Category:ECS Vectors]]
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{| style="width: 100%;" border="1"
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|- valign="top"
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| style="width: 33%;" | << [[ECS Compatibility list]] || align="center" style="width: 34%;"| [[ECS]] || align="right" style="width: 33%;"| [[ECS Vectors General Information]] >>
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|}
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__TOC__
   
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=General=
'''''ECS Vectors. Descripton'''''
 
   
 
ECS Vectors (by [[George]]) define 31 cargoes and 35 industries. Running all of them in one game makes the game rather complicated. To give the player control over the number of cargoes and industries, cargoes and industries are grouped into 6 blocks (''Vectors'').
=ECS vectors by [[George]]=
 
   
 
One of them is the base one, that defines the minimal amount of cargoes and industries, and has two additional functions (adding variable snow lines and removing default industries), which are optional.
The full ECS Specifications defines 32 cargos and the corresponding industry schema uses 35 of 37 industries. Running all of them in one game (the curent limit is 90 industries per map) makes a game rather complicated. To give the player control over the number of cargoes and industries, cargoes and industries are grouped into 7 blocks, called ''Vectors''.
 
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* <span style="background-color:grey; font-weight: bold;">&nbsp;&nbsp;&nbsp;&nbsp;</span> [[ECS Town Vector]]
   
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Special houses of the [[ECS Town Vector]] are represented in a separate GRF [[ECS Houses]].
One of them is the base one, that defines the minimal amount of cargo and industries, and has two additional functions (adding variable snow lines and removing default industries), which are optional.
 
* [[ECSTownVector|Town vector]]
 
   
6 of them are additional ones. They can be used in any combination, with the base vector or independently. In case of running independently, every vector disables the default industries and cargoes, that are similar to the ones, represented in the vector.
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5 of them are additional ones. They can be used in any combination, with the [[ECS Town Vector]] or independently. Every vector disables the default industries, which are similar to the industries, represented in the vector.
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* <span style="background-color:blue; font-weight: bold;">&nbsp;&nbsp;&nbsp;&nbsp;</span> [[ECS Basic Vector II]]
* [[ECSBasicVector|Basic vector]], [[ECSBasicVectorTropic|Basic vector for Tropic]]
 
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* <span style="background-color:magenta; font-weight: bold;">&nbsp;&nbsp;&nbsp;&nbsp;</span> [[ECS Chemical Vector II]]
* [[ECSChemicalVector|Chemical vector]]
 
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* <span style="background-color:red; font-weight: bold;">&nbsp;&nbsp;&nbsp;&nbsp;</span> [[ECS Machinery Vector]]
* [[ECSMachineryVector|Machinery vector]], [[ECSMachineryVectorTropic|Machinery vector for Tropic]]
 
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* <span style="background-color:green; font-weight: bold;">&nbsp;&nbsp;&nbsp;&nbsp;</span> [[ECS Wood Vector]]
* [[ECSWoodVector|Wood vector]]
 
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* <span style="background-color:gold; font-weight: bold;">&nbsp;&nbsp;&nbsp;&nbsp;</span> [[ECS Agricultural Vector]]
* [[ECSConstructionVector|Construction vector]], [[ECSConstructionVectorByPikkabird|Construction vector by Pikkabird]]
 
* [[ECSAgriculturalVector|Agricultural vector]]
 
   
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Outdated vectors
[[ECSVectorsGeneralInformation|ECS Vectors Basics]]
 
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* [[ECS Basic Vector for Tropic]]
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* [[ECS Basic Vector for Arctic]]
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* [[ECS Machinery Vector for Tropic]]
 
* [[ECS Construction Vector]], [[ECS Construction Vector by Pikkabird]]
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* Basic Vector I
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* Chemical Vector I
   
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The following links provide some addition information about ECS Vectors
[[ECSFAQ|ECS Vectors FAQ]]
 
   
 
[[ECS Vectors General Information|ECS Vectors Basics]]
The cargo movement between vectors is represented on the schema:
 
   
 
[[ECS Vectors FAQ]]
Big schema is located [http://www.george.zernebok.net/newgrf/newcargos/img/Cargo%20vectors%2016.png|here]
 
   
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[[ECS Compatibility list|ECS Vectors support]]
==Downloads==
 
   
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[[ECS Vectors General Information#ECS Cargo ID and Cargo classes|ECS Vectors Cargo ID and classes]]
[http://george.zernebok.net/newgrf/downloads.html|George's ECS Vectors]
 
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=Cargo chains=
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==Version 1.1.2==
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[[File:Ecs_Cargovectors_1_1_2_general.png|250px||ECS Cargoes schema (small) v1.1.2]]&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[[File:Ecs_Cargovectors_1_1_2_full.png|350px||ECS Cargoes schema (full) v1.1.2]]
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==Version 1.2.0==
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[[File:Ecs_Cargovectors_1_2_0_general.png|250px||ECS Cargoes schema (small) v1.2.0]]&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[[File:Ecs_Cargovectors_1_2_0_full.png|350px||ECS Cargoes schema (full) v1.2.0]]
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=Downloads=
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[http://george.zernebok.net/newgrf/downloads.html George's ECS Vectors download page]
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[http://bananas.openttd.org/en/newgrf BaNaNaS]

Latest revision as of 17:20, 25 January 2013

<< ECS Compatibility list ECS ECS Vectors General Information >>

General

ECS Vectors (by George) define 31 cargoes and 35 industries. Running all of them in one game makes the game rather complicated. To give the player control over the number of cargoes and industries, cargoes and industries are grouped into 6 blocks (Vectors).

One of them is the base one, that defines the minimal amount of cargoes and industries, and has two additional functions (adding variable snow lines and removing default industries), which are optional.

Special houses of the ECS Town Vector are represented in a separate GRF ECS Houses.

5 of them are additional ones. They can be used in any combination, with the ECS Town Vector or independently. Every vector disables the default industries, which are similar to the industries, represented in the vector.

Outdated vectors

The following links provide some addition information about ECS Vectors

ECS Vectors Basics

ECS Vectors FAQ

ECS Vectors support

ECS Vectors Cargo ID and classes

Cargo chains

Version 1.1.2

ECS Cargoes schema (small) v1.1.2          ECS Cargoes schema (full) v1.1.2

Version 1.2.0

ECS Cargoes schema (small) v1.2.0          ECS Cargoes schema (full) v1.2.0

Downloads

George's ECS Vectors download page BaNaNaS