Difference between revisions of "ECS Vectors"
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| style="width: 33%;" | << [[ECS Compatibility list]] || align="center" style="width: 34%;"| [[ECS]] || align="right" style="width: 33%;"| [[ECS Vectors General Information]] >> |
| style="width: 33%;" | << [[ECS Compatibility list]] || align="center" style="width: 34%;"| [[ECS]] || align="right" style="width: 33%;"| [[ECS Vectors General Information]] >> |
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+ | __TOC__ |
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+ | =General= |
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− | [[File:Cargovectorsgeneral19.png|300px||right|ECS Cargoes schema (small) v19]] |
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− | [[File:Cargovectors19.png|300px||right|ECS Cargoes schema (full) v19]] |
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ECS Vectors (by [[George]]) define 31 cargoes and 35 industries. Running all of them in one game makes the game rather complicated. To give the player control over the number of cargoes and industries, cargoes and industries are grouped into 6 blocks (''Vectors''). |
ECS Vectors (by [[George]]) define 31 cargoes and 35 industries. Running all of them in one game makes the game rather complicated. To give the player control over the number of cargoes and industries, cargoes and industries are grouped into 6 blocks (''Vectors''). |
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− | One of them is the base one, that defines the minimal amount of |
+ | One of them is the base one, that defines the minimal amount of cargoes and industries, and has two additional functions (adding variable snow lines and removing default industries), which are optional. |
* <span style="background-color:grey; font-weight: bold;"> </span> [[ECS Town Vector]] |
* <span style="background-color:grey; font-weight: bold;"> </span> [[ECS Town Vector]] |
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[[ECS Compatibility list|ECS Vectors support]] |
[[ECS Compatibility list|ECS Vectors support]] |
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+ | [[ECS Vectors General Information#ECS Cargo ID and Cargo classes|ECS Vectors Cargo ID and classes]] |
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+ | =Cargo chains= |
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+ | ==Version 1.1.2== |
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+ | [[File:Ecs_Cargovectors_1_1_2_general.png|250px||ECS Cargoes schema (small) v1.1.2]] [[File:Ecs_Cargovectors_1_1_2_full.png|350px||ECS Cargoes schema (full) v1.1.2]] |
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+ | ==Version 1.2.0== |
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+ | [[File:Ecs_Cargovectors_1_2_0_general.png|250px||ECS Cargoes schema (small) v1.2.0]] [[File:Ecs_Cargovectors_1_2_0_full.png|350px||ECS Cargoes schema (full) v1.2.0]] |
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=Downloads= |
=Downloads= |
Latest revision as of 17:20, 25 January 2013
<< ECS Compatibility list | ECS | ECS Vectors General Information >> |
General
ECS Vectors (by George) define 31 cargoes and 35 industries. Running all of them in one game makes the game rather complicated. To give the player control over the number of cargoes and industries, cargoes and industries are grouped into 6 blocks (Vectors).
One of them is the base one, that defines the minimal amount of cargoes and industries, and has two additional functions (adding variable snow lines and removing default industries), which are optional.
Special houses of the ECS Town Vector are represented in a separate GRF ECS Houses.
5 of them are additional ones. They can be used in any combination, with the ECS Town Vector or independently. Every vector disables the default industries, which are similar to the industries, represented in the vector.
- ECS Basic Vector II
- ECS Chemical Vector II
- ECS Machinery Vector
- ECS Wood Vector
- ECS Agricultural Vector
Outdated vectors
- ECS Basic Vector for Tropic
- ECS Basic Vector for Arctic
- ECS Machinery Vector for Tropic
- ECS Construction Vector, ECS Construction Vector by Pikkabird
- Basic Vector I
- Chemical Vector I
The following links provide some addition information about ECS Vectors
ECS Vectors Cargo ID and classes