Difference between revisions of "ECS Agricultural Vector. Fishing grounds"
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Drawn by by Michael Platov |
Drawn by by Michael Platov |
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+ | ==General data== |
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Fishing grounds produce fish. Fishing grounds can't be build by the player. Fishing grounds should be build on flat water. They can't be built near other fishing grounds, tinning factories, or animal farms. Fishing grounds have 1 possible layout. |
Fishing grounds produce fish. Fishing grounds can't be build by the player. Fishing grounds should be build on flat water. They can't be built near other fishing grounds, tinning factories, or animal farms. Fishing grounds have 1 possible layout. |
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52|31 dec|1|| |
52|31 dec|1|| |
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+ | ==Production change== |
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Changing production level consists of two levels. The first is the general level, that defines the current max production; the second is the local level, that defines current production level. During 14 months after the last general production level change the industry summarizes the transportation level of each month, giving "-1" if less than 50% of produced cargo was transported, "+1" if more than 75% was transported and "0" for 50%-75%. At the end of the 14 month period the score is examine, if it is above 6 the general production level increases by one, if it is below -6 then production drops to the lowest level. If the result is between -6 and 6 it continues at the current production level until the score exceeds +6 or falls below -6. Local production levels change every month and decrease if the transportation last month is less than 50% and increases if more than 75%. Local production can never be higher that general production level. |
Changing production level consists of two levels. The first is the general level, that defines the current max production; the second is the local level, that defines current production level. During 14 months after the last general production level change the industry summarizes the transportation level of each month, giving "-1" if less than 50% of produced cargo was transported, "+1" if more than 75% was transported and "0" for 50%-75%. At the end of the 14 month period the score is examine, if it is above 6 the general production level increases by one, if it is below -6 then production drops to the lowest level. If the result is between -6 and 6 it continues at the current production level until the score exceeds +6 or falls below -6. Local production levels change every month and decrease if the transportation last month is less than 50% and increases if more than 75%. Local production can never be higher that general production level. |
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When industry has a very low production level it tests for close down conditions. Industries in service have a close down chance reduced by 50%. Newly built industries can be closed only if they are at least 4 year old. Industries, built by the random map generator or map editor can be closed only if they are at least 10 years old. A close down chance is 5% and increasing production chance is 25%. |
When industry has a very low production level it tests for close down conditions. Industries in service have a close down chance reduced by 50%. Newly built industries can be closed only if they are at least 4 year old. Industries, built by the random map generator or map editor can be closed only if they are at least 10 years old. A close down chance is 5% and increasing production chance is 25%. |
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+ | |||
+ | ==Possible locations== |
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+ | |||
+ | Fishing grounds are allowed only on water, there should be nothing around |
Revision as of 05:56, 19 October 2007
Fishing grounds
Fishing grounds (ID 1D)
Drawn by by Michael Platov
General data
Fishing grounds produce fish. Fishing grounds can't be build by the player. Fishing grounds should be build on flat water. They can't be built near other fishing grounds, tinning factories, or animal farms. Fishing grounds have 1 possible layout.
Fishing grounds production depends on the following factors: the current week and a random factor. The week factor defines the base and the random factor selects production for this base.
The table below represents the maximum and minimum possible values, and also the average value.
||Base Level| |3 (High)| | |2 (Normal)| | |1 (Low)|
|Max. prod.|Avr. prod.|Min. prod.|Max. prod.|Avr. prod.|Min. prod.|Max. prod.|Avr. prod.|Min. prod.
Very low|96|80|64|96|64|32|64|48|32
Low|182|152|122|182|122|61|122|91|61
Normal|347|289|231|347|231|116|231|173|116
High|658|549|439|658|439|219|439|329|219
Very high|1251|1043|834|1251|834|417|834|626|417
Ultimate|2377|1981|1585|2377|1585|792|1585|1189|792||
Fishing grounds are most productive in spring and autumn, and least productive in summer and winter, and shown by the table below:
|| |Week number| Base
0|1 jan|1
9|4 mar|2
13|1 apr|3
17|28 apr|2
26|1 jul|1
35|3 sep|2
39|30 sep|3
43|28 oct|2
52|31 dec|1||
Production change
Changing production level consists of two levels. The first is the general level, that defines the current max production; the second is the local level, that defines current production level. During 14 months after the last general production level change the industry summarizes the transportation level of each month, giving "-1" if less than 50% of produced cargo was transported, "+1" if more than 75% was transported and "0" for 50%-75%. At the end of the 14 month period the score is examine, if it is above 6 the general production level increases by one, if it is below -6 then production drops to the lowest level. If the result is between -6 and 6 it continues at the current production level until the score exceeds +6 or falls below -6. Local production levels change every month and decrease if the transportation last month is less than 50% and increases if more than 75%. Local production can never be higher that general production level.
When industry has a very low production level it tests for close down conditions. Industries in service have a close down chance reduced by 50%. Newly built industries can be closed only if they are at least 4 year old. Industries, built by the random map generator or map editor can be closed only if they are at least 10 years old. A close down chance is 5% and increasing production chance is 25%.
Possible locations
Fishing grounds are allowed only on water, there should be nothing around