Difference between revisions of "GraphicsTemplates"
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tmpl_rough(1510+x, y) |
tmpl_rough(1510+x, y) |
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} |
} |
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+ | </pre> |
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+ | |||
+ | == Infrastructure == |
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+ | Roads and (default) tracks share a common layout to ease drawing of level crossings and avoid much copy & paste of the underlaying ground tiles, best done by using a layered graphics file. |
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+ | === Roads === |
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+ | Not all tiles are covered by road. The tiles without road can be safely ignored when only adressing roads. |
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+ | [[File:template_roads.png]] |
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+ | <pre> |
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+ | template tmpl_level_ground(x, y) { [ x, y, 64, 31, -31, 0 ] } |
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+ | template tmpl_short_slope(x, y) { [ x, y, 64, 23, -31, 0 ] } |
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+ | template tmpl_long_slope(x, y) { [ x, y, 64, 39, -31, -8 ] } |
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+ | |||
+ | template tmpl_infrastructure_road() { |
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+ | /* Level road tiles */ |
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+ | tmpl_level_ground( 82, 40) |
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+ | tmpl_level_ground(162, 40) |
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+ | tmpl_level_ground(242, 40) |
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+ | tmpl_level_ground(322, 40) |
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+ | tmpl_level_ground(402, 40) |
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+ | tmpl_level_ground(482, 40) |
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+ | tmpl_level_ground(562, 40) |
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+ | tmpl_level_ground(642, 40) |
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+ | tmpl_level_ground(722, 40) |
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+ | tmpl_level_ground( 2, 88) |
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+ | tmpl_level_ground( 82, 88) |
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+ | |||
+ | /* slopes */ |
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+ | tmpl_long_slope ( 82, 152) |
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+ | tmpl_short_slope( 162, 152) |
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+ | tmpl_short_slope( 242, 152) |
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+ | tmpl_long_slope ( 322, 152) |
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+ | |||
+ | /* Half road tiles */ |
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+ | tmpl_level_ground(402, 152) |
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+ | tmpl_level_ground(482, 152) |
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+ | tmpl_level_ground(562, 152) |
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+ | tmpl_level_ground(642, 152) |
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+ | } |
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+ | |||
</pre> |
</pre> |
Latest revision as of 12:05, 30 January 2014
This page shall just provide a list of templates for easy use and to avoid re-doing the alignment task
Landscape
Ground tiles
Normal terrain has 19 different slopes as in the order in the image above. Shown are the grid lines which are part of each ground tile.
template tmpl_groundsprites(x, y) { [ 0+x, y, 64, 31, -31, 0 ] [ 80+x, y, 64, 31, -31, 0 ] [ 160+x, y, 64, 23, -31, 0 ] [ 240+x, y, 64, 23, -31, 0 ] [ 320+x, y, 64, 31, -31, 0 ] [ 398+x, y, 64, 31, -31, 0 ] [ 478+x, y, 64, 23, -31, 0 ] [ 558+x, y, 64, 23, -31, 0 ] [ 638+x, y, 64, 39, -31, -8 ] [ 718+x, y, 64, 39, -31, -8 ] [ 798+x, y, 64, 31, -31, -8 ] [ 878+x, y, 64, 31, -31, -8 ] [ 958+x, y, 64, 39, -31, -8 ] [1038+x, y, 64, 39, -31, -8 ] [1118+x, y, 64, 31, -31, -8 ] [1196+x, y, 64, 47, -31,-16 ] [1276+x, y, 64, 15, -31, 0 ] [1356+x, y, 64, 31, -31, -8 ] [1436+x, y, 64, 31, -31, -8 ] }
There are four additional flat rough tiles. They need to be inserted after the usual 19 rough tiles:
template tmpl_rough(x, y) { tmpl_level_ground( x, y) tmpl_level_ground( 80+x, y) tmpl_level_ground(160+x, y) tmpl_level_ground(240+x, y) } template tmpl_additional_rough(x, y) { tmpl_rough(1510+x, y) }
Infrastructure
Roads and (default) tracks share a common layout to ease drawing of level crossings and avoid much copy & paste of the underlaying ground tiles, best done by using a layered graphics file.
Roads
Not all tiles are covered by road. The tiles without road can be safely ignored when only adressing roads.
template tmpl_level_ground(x, y) { [ x, y, 64, 31, -31, 0 ] } template tmpl_short_slope(x, y) { [ x, y, 64, 23, -31, 0 ] } template tmpl_long_slope(x, y) { [ x, y, 64, 39, -31, -8 ] } template tmpl_infrastructure_road() { /* Level road tiles */ tmpl_level_ground( 82, 40) tmpl_level_ground(162, 40) tmpl_level_ground(242, 40) tmpl_level_ground(322, 40) tmpl_level_ground(402, 40) tmpl_level_ground(482, 40) tmpl_level_ground(562, 40) tmpl_level_ground(642, 40) tmpl_level_ground(722, 40) tmpl_level_ground( 2, 88) tmpl_level_ground( 82, 88) /* slopes */ tmpl_long_slope ( 82, 152) tmpl_short_slope( 162, 152) tmpl_short_slope( 242, 152) tmpl_long_slope ( 322, 152) /* Half road tiles */ tmpl_level_ground(402, 152) tmpl_level_ground(482, 152) tmpl_level_ground(562, 152) tmpl_level_ground(642, 152) }