Difference between revisions of "MoreBuildOptions"
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− | '''''More freedom when building and removing industries and other objects''''' |
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− | =More Build Options= |
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Configuration file: morebuildoptions |
Configuration file: morebuildoptions |
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Command line: -YB |
Command line: -YB |
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− | + | ==Description== |
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Are you annoyed that you can only have one industry of each type per city? Or that you cannot place an oil rig in the middle of a large bay you crafted in the scenario editor? Then this option is for you. |
Are you annoyed that you can only have one industry of each type per city? Or that you cannot place an oil rig in the middle of a large bay you crafted in the scenario editor? Then this option is for you. |
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− | It is a bit switch. To find out how that works, see [[BitSwitches|Bit Switches]], or simply add up the values of the options you want: |
+ | It is a bit switch. To find out how that works, see [[BitSwitches| Bit Switches]], or simply add up the values of the options you want: |
+ | {| |
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− | + | !Bit!!Value!!Name!!Meaning |
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+ | |- |
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− | 0|1|ctunnel|Permit crossing tunnels |
+ | |0||1||ctunnel||Permit crossing tunnels |
+ | |- |
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− | 1|2|oilrefinery|Oil rigs may be built everywhere, not only near edges of map. Outside the scenario editor, refineries may also appear or be funded everywhere. |
+ | |1||2||oilrefinery||Oil rigs may be built everywhere, not only near edges of map. Outside the scenario editor, refineries may also appear or be funded everywhere. |
+ | |- |
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− | 2|4|moreindustries|Allow multiple industries of the same type in one town |
+ | |2||4||moreindustries||Allow multiple industries of the same type in one town |
+ | |- |
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− | 3|8|removeobjects|Removal of statues, lighthouses and transmitters with Ctrl |
+ | |3||8||removeobjects||Removal of statues, lighthouses and transmitters with Ctrl |
+ | |- |
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− | 4|16|removeindustry|Removal of industries |
+ | |4||16||removeindustry||Removal of industries |
+ | |- |
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− | 5|32|closeindustries|Allow identical industries to be built very close to each other |
+ | |5||32||closeindustries||Allow identical industries to be built very close to each other |
+ | |- |
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− | 6|64|enhancedbuoys|Build buoys that accept and distribute cargo (like docks) with Ctrl |
+ | |6||64||enhancedbuoys||Build buoys that accept and distribute cargo (like docks) with Ctrl |
+ | |- |
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− | 7|128|bulldozesignals|automatically remove signals when removing track with the bulldozer tool |
+ | |7||128||bulldozesignals||automatically remove signals when removing track with the bulldozer tool |
+ | |} |
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The default value is 207, meaning bits 0 through 3, 6, and 7 are enabled by default. |
The default value is 207, meaning bits 0 through 3, 6, and 7 are enabled by default. |
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− | With the |
+ | With the "crossing tunnels" switch, you can build tunnels that cross, but the tunnels are independent, so that trains can pass by without collisions. |
Note that with bit 2 set, you can build more than one industry per town, but cargo delivered to a station always goes to the nearest industry, so it's not a good idea to build industries of the same type too close together. Bit 2 is required for bit 5 to work. |
Note that with bit 2 set, you can build more than one industry per town, but cargo delivered to a station always goes to the nearest industry, so it's not a good idea to build industries of the same type too close together. Bit 2 is required for bit 5 to work. |
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This patch was written mostly by Oskar Eisemuth. The enhancedbuoys feature was written by Csaba Varga, and the bulldozesignals feature was written by Josef Drexler. |
This patch was written mostly by Oskar Eisemuth. The enhancedbuoys feature was written by Csaba Varga, and the bulldozesignals feature was written by Josef Drexler. |
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+ | [[Category:Patches]][[Category:Infrastructure Patches]][[Category:TTDPatch]][[Category:TTDPatch Manual]] |
Latest revision as of 15:58, 15 June 2011
More freedom when building and removing industries and other objects.
Switch
Configuration file: morebuildoptions
Command line: -YB
Description
Are you annoyed that you can only have one industry of each type per city? Or that you cannot place an oil rig in the middle of a large bay you crafted in the scenario editor? Then this option is for you.
It is a bit switch. To find out how that works, see Bit Switches, or simply add up the values of the options you want:
Bit | Value | Name | Meaning |
---|---|---|---|
0 | 1 | ctunnel | Permit crossing tunnels |
1 | 2 | oilrefinery | Oil rigs may be built everywhere, not only near edges of map. Outside the scenario editor, refineries may also appear or be funded everywhere. |
2 | 4 | moreindustries | Allow multiple industries of the same type in one town |
3 | 8 | removeobjects | Removal of statues, lighthouses and transmitters with Ctrl |
4 | 16 | removeindustry | Removal of industries |
5 | 32 | closeindustries | Allow identical industries to be built very close to each other |
6 | 64 | enhancedbuoys | Build buoys that accept and distribute cargo (like docks) with Ctrl |
7 | 128 | bulldozesignals | automatically remove signals when removing track with the bulldozer tool |
The default value is 207, meaning bits 0 through 3, 6, and 7 are enabled by default.
With the "crossing tunnels" switch, you can build tunnels that cross, but the tunnels are independent, so that trains can pass by without collisions.
Note that with bit 2 set, you can build more than one industry per town, but cargo delivered to a station always goes to the nearest industry, so it's not a good idea to build industries of the same type too close together. Bit 2 is required for bit 5 to work.
Normally you can't remove company statues, lighthouses and transmitters. When you enable bit 3, you can hold down Ctrl while using the dynamite tool to remove them. You can even build things over them, but keep in mind that the Ctrl key may affect other building actions, too. The removal of these objects doesn't affect the local authority ratings in the town. You don't benefit from the removal and rebuilding of statues.
If you remove all statues of a company in a town, the bonus for that company's station ratings disappears.
The extradynamite switch makes it possible to remove company statues without the Ctrl key, but not to build over them.
With bit 4 set, you can remove industries like normal objects, again with holding down the Ctrl key. Removing industries is very costly.
This patch was written mostly by Oskar Eisemuth. The enhancedbuoys feature was written by Csaba Varga, and the bulldozesignals feature was written by Josef Drexler.