Difference between revisions of "UnifiedMaglev"
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− | '''''Unifies the monorail and maglev track systems''''' |
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− | =Unified Maglev= |
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Configuration file: unifiedmaglev |
Configuration file: unifiedmaglev |
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Command line: -XM |
Command line: -XM |
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− | + | ==Quick Info== |
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− | The unified maglev switch controls the second and third railtypes. |
+ | The unified maglev switch controls the second and third railtypes. It has three settings. They are: |
+ | {| |
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− | + | !Switch Setting!!Result |
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+ | |- |
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− | unifiedmaglev=1|Converts the maglev engines to monorail and moves to 3rd railtype |
+ | |unifiedmaglev=1||Converts the maglev engines to monorail and moves to 3rd railtype |
+ | |- |
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− | unifiedmaglev=2|Converts the monorail engines to maglev and moves to 3rd railtype |
+ | |unifiedmaglev=2||Converts the monorail engines to maglev and moves to 3rd railtype |
+ | |- |
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− | unifiedmaglev=3|Keeps separate monorail and maglev* |
+ | |unifiedmaglev=3||Keeps separate monorail and maglev* |
+ | |} |
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− | + | <nowiki>*</nowiki> A setting of 3 is changed to 1 internally if [[ElectrifiedRailways| ElectrifiedRailways]] is on. |
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− | + | ==Detailed Info== |
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− | This switch combines TTD's monorail and maglev track systems into a unified maglev system. |
+ | This switch combines TTD's monorail and maglev track systems into a unified maglev system. The rationale behind it is that Transport Tycoon's monorail seems to be modelled after the German "Transrapid", which is actually a maglev (magnetic levitation) system as well. |
− | This switch works differently, whether the electrifiedrailway switch |
+ | This switch works differently, whether the electrifiedrailway switch (see [[ElectrifiedRailways| Electrified Railways]]) is on or off. For electrifiedrailway off, it can take the following parameters: |
*unifiedmaglev 1: Convert all maglev engines to monorail |
*unifiedmaglev 1: Convert all maglev engines to monorail |
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*unifiedmaglev 2: Convert all monorail engines to maglev |
*unifiedmaglev 2: Convert all monorail engines to maglev |
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*unifiedmaglev 3 (default): No conversion, keep two seperate systems |
*unifiedmaglev 3 (default): No conversion, keep two seperate systems |
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− | The conversion of the engines only applies to new games, or if you use Cht: |
+ | The conversion of the engines only applies to new games, or if you use Cht: ResetVehicles. |
− | In all of the three cases, you can buy monorail engines in maglev depots and vice versa. |
+ | In all of the three cases, you can buy monorail engines in maglev depots and vice versa. Wagons are not affected. |
− | In the first case however, the maglev construction option will not appear, |
+ | In the first case however, the maglev construction option will not appear, because there are no maglev engines (but if it appeared before, it'll stay). In the second case, the monorail construction option will not appear. |
− | If electrifiedrailway is set to `on', all monorail engines are converted to maglev (like option 2 above) and monorail wagons are made unavailable. |
+ | If electrifiedrailway is set to `on', all monorail engines are converted to maglev (like option 2 above) and monorail wagons are made unavailable. In this case, the parameter selects how the maglev system will ''look'' like: |
*unifiedmaglev 1 (default): Use TTD's monorail graphics to display the maglev system |
*unifiedmaglev 1 (default): Use TTD's monorail graphics to display the maglev system |
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*unifiedmaglev 2: Use TTD's maglev graphics to display the maglev system |
*unifiedmaglev 2: Use TTD's maglev graphics to display the maglev system |
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− | With electrifiedrailway on, if you set unifiedmaglev |
+ | With electrifiedrailway on, if you set unifiedmaglev to `3' or `off', TTDPatch will change it to 1 internally. |
This patch was contributed by Marcin Grzegorczyk. |
This patch was contributed by Marcin Grzegorczyk. |
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+ | [[Category:Patches]][[Category:Infrastructure Patches]][[Category:TTDPatch]][[Category:TTDPatch Manual]] |
Latest revision as of 16:13, 15 June 2011
Unifies the monorail and maglev track systems.
Switch
Configuration file: unifiedmaglev
Command line: -XM
Quick Info
The unified maglev switch controls the second and third railtypes. It has three settings. They are:
Switch Setting | Result |
---|---|
unifiedmaglev=1 | Converts the maglev engines to monorail and moves to 3rd railtype |
unifiedmaglev=2 | Converts the monorail engines to maglev and moves to 3rd railtype |
unifiedmaglev=3 | Keeps separate monorail and maglev* |
* A setting of 3 is changed to 1 internally if ElectrifiedRailways is on.
Detailed Info
This switch combines TTD's monorail and maglev track systems into a unified maglev system. The rationale behind it is that Transport Tycoon's monorail seems to be modelled after the German "Transrapid", which is actually a maglev (magnetic levitation) system as well.
This switch works differently, whether the electrifiedrailway switch (see Electrified Railways) is on or off. For electrifiedrailway off, it can take the following parameters:
- unifiedmaglev 1: Convert all maglev engines to monorail
- unifiedmaglev 2: Convert all monorail engines to maglev
- unifiedmaglev 3 (default): No conversion, keep two seperate systems
The conversion of the engines only applies to new games, or if you use Cht: ResetVehicles.
In all of the three cases, you can buy monorail engines in maglev depots and vice versa. Wagons are not affected.
In the first case however, the maglev construction option will not appear, because there are no maglev engines (but if it appeared before, it'll stay). In the second case, the monorail construction option will not appear.
If electrifiedrailway is set to `on', all monorail engines are converted to maglev (like option 2 above) and monorail wagons are made unavailable. In this case, the parameter selects how the maglev system will look like:
- unifiedmaglev 1 (default): Use TTD's monorail graphics to display the maglev system
- unifiedmaglev 2: Use TTD's maglev graphics to display the maglev system
With electrifiedrailway on, if you set unifiedmaglev to `3' or `off', TTDPatch will change it to 1 internally.
This patch was contributed by Marcin Grzegorczyk.