Difference between revisions of "ECS Wood Vector. Sawmill"
m (moved ECSWVSawmill to Sawmill: Right article name instead of page name from old wiki) |
m (build probability fix) |
||
(6 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
+ | [[Category:ECS Vectors Industries]][[Category:ECS Wood Vector]] |
||
+ | {| style="width: 100%;" border="1" |
||
+ | |- valign="top" |
||
+ | | style="width: 33%;" | << [[ECS Wood Vector. Forest]] || align="center" style="width: 34%;"| [[ECS Wood Vector]] || align="right" style="width: 33%;"| [[ECS Wood Vector. Furniture Factory]] >> |
||
+ | |} |
||
+ | __TOC__ |
||
+ | Valid for ECS 1.1 |
||
+ | ==General data== |
||
− | |||
− | =Sawmill= |
||
Drawn by dmh_mac and MHz |
Drawn by dmh_mac and MHz |
||
+ | [[File:Ecs_sawmill-new.png]] [[File:Ecs_sawmill-new-snowed.png]] |
||
− | ==General data== |
||
+ | The Sawmill is the part of the [[ECS Wood Vector]]. |
||
− | Sawmills process wood and produce wood products. Sawmills can be built by a player. Building cost is £328,048. Sawmills have 2 possible layouts with completely different graphics. |
||
+ | ==Cargoes== |
||
− | Sawmills process 64 tones of wood and produce 48 tones of wood products in a cycle on the lowest production level. This amount is doubled on each next production level. If there is not enough wood waiting, the sawmill cuts the nearby trees on every second cycle on the normal production level, on the fourth cycle for low and eighth cycle for very low production levels. |
||
+ | ===Accepting=== |
||
− | ==Production change== |
||
+ | The Sawmill accepts Wood. |
||
− | Changing production level depends on the amount of cargo transported and produced. If no cargo was produced, the production falls to very low. If the industry is supplied with wood, it has a 50% chance for increase on low and very low levels. |
||
+ | The Sawmill does not accept any cargo during first 93 days of life if built in game. |
||
− | There is a 12% chance for decrease on low level. For normal level and higher, and for low level without a wood supply, the amount of cargo transported is taken into account. If less than 40% of produced cargo is transported, production goes down, while if more than 60% transported, it goes up. |
||
− | |||
− | When the industry has a very low production level, it tests close down conditions. Industries in service have a close down chance reduced by 67%. Newly built industries can be closed only if they are at least 2 years old. Industries built by the random map generator or map editor, can be closed only if they are at least 5 years old. A close down chance is 6% and increasing production chance is 25%. |
||
− | |||
− | ==Stockpile size== |
||
Cargo acceptance is limited by storage capacity. If the stockpile is in overflow, the industry stops accepting cargo until the stockpile is down to 67% of capacity, at which point the industry will start accepting cargo again. |
Cargo acceptance is limited by storage capacity. If the stockpile is in overflow, the industry stops accepting cargo until the stockpile is down to 67% of capacity, at which point the industry will start accepting cargo again. |
||
Line 25: | Line 27: | ||
{| |
{| |
||
!Level!!Wood!!Wood (67%) |
!Level!!Wood!!Wood (67%) |
||
− | |||
|- |
|- |
||
|Very low||1311||865 |
|Very low||1311||865 |
||
− | |||
|- |
|- |
||
|Low||1638||1081 |
|Low||1638||1081 |
||
− | |||
|- |
|- |
||
|Normal||2048||1352 |
|Normal||2048||1352 |
||
− | |||
|- |
|- |
||
|High||2560||1690 |
|High||2560||1690 |
||
− | |||
|- |
|- |
||
|Very high||3200||2112 |
|Very high||3200||2112 |
||
− | |||
|- |
|- |
||
|Ultimate||4000||2640 |
|Ultimate||4000||2640 |
||
|} |
|} |
||
+ | Acceptance limit can be disabled with parameter of [[ECS Wood Vector]] |
||
+ | |||
+ | ===Production=== |
||
+ | |||
+ | The Sawmill produces Wood products. |
||
+ | |||
+ | The Sawmill does not produce any cargo during first 93 days of life if built in game. |
||
+ | |||
+ | The Sawmill uses 6 production levels. |
||
+ | |||
+ | To calculate a month production values should be summarized for all the cycles of the month (usually 8 or 9). The following calculations are given for one production cycle. |
||
+ | |||
+ | The Sawmill process 64 tones of Wood and produce 48 tones of Wood products in a cycle on the lowest production level. This amount is doubled on each next production level. If there is not enough Wood waiting, the Sawmill cuts the nearby trees on every second cycle on the normal production level, on the fourth cycle for low and eighth cycle for very low production levels. |
||
+ | |||
+ | ===Production change=== |
||
+ | |||
+ | Production change happens on the 1-st day of every month. |
||
+ | |||
+ | The Sawmill does not change production level during first 93 days of life if built in game. |
||
+ | |||
+ | On the lowest production level (Very low) advanced closure mechanism is applied with the following protection conditions: |
||
+ | *last one on the map |
||
+ | *younger than 5 years for industries, built in SE (scenario editor) or during map generation, younger than 2 years for others |
||
+ | *transportation level > 75% |
||
+ | |||
+ | Protection can be changed with parameter of [[ECS Wood Vector]] to the following protection conditions: |
||
+ | *last one on the map |
||
+ | *younger than 5 years for industries, built in SE (scenario editor) or during map generation, younger than 2 years for others |
||
+ | *transportation level > 1% |
||
+ | *Sawmill is built by the player during game play |
||
+ | |||
+ | Changing production level depends on the amount of cargo transported and produced. If no cargo was produced, the production falls to very low. If the industry is supplied with Wood, it has a 50% chance for increase on low and very low levels. |
||
+ | |||
+ | There is a 12% chance for decrease on low level. For normal level and higher, and for low level without a wood supply, the amount of cargo transported is taken into account. If less than 40% of produced cargo is transported, production goes down, while if more than 60% transported, it goes up. |
||
+ | |||
+ | ==Construction== |
||
+ | |||
+ | The Sawmill has one of 3 possible layouts. New layouts are welcome (:biggrin:) |
||
+ | |||
+ | The Sawmill has normal probability (5) to be built by map generator and low probability (2) to be built during game play. |
||
+ | |||
+ | The Sawmill can be built by a player both in a game and in the scenario editor. Construction cost factor is 112. Construction conditions are represented in the table. |
||
+ | |||
+ | When built by the player during a game, the Sawmill will be in company colours of the builder. When generated by the game or built while in the scenario editor, the Sawmill will pick up the colour randomly. |
||
+ | |||
+ | {| |
||
+ | !SE!!Condition |
||
+ | |- |
||
+ | |<center>+</center>||Build on flat land |
||
+ | |- |
||
+ | |<center>+</center>||Build > 3 tiles away from desert tile |
||
+ | |- |
||
+ | |<center>+</center>||Build in '''rain''' forest only (tropic Sawmill only) |
||
+ | |- |
||
+ | |<center>–</center>||Build < 40 tiles from a [[ECS Wood Vector. Forest| Forest]] |
||
+ | |- |
||
+ | |<center>–</center>||Build > 23 tiles from a [[ECS Wood Vector. Forest| Forest]] |
||
+ | |- |
||
+ | |<center>–</center>||Build > 16 tiles from a [[ECS Wood Vector. Furniture Factory| Furniture factory]] |
||
+ | |- |
||
+ | |<center>–</center>||Build > 16 tiles from a [[ECS Wood Vector. Paper Mill| Paper mill]] |
||
+ | |- |
||
+ | |<center>–</center>||Build > 23 tiles from a Sawmill |
||
+ | |} |
||
+ | [[ECS Vectors. Location/Positioning Conditions| Description of Location/Positioning Conditions]] |
||
+ | ==Features== |
||
− | ==Possible locations== |
||
+ | The Sawmill is covered with snow when located above snow line. The Sawmill supports company colours. |
||
− | Sawmills should be built on flat land in forests (Rain forest test is for tropic landscape only). They can't be built in desert or near other sawmills, forests, paper mills or furniture factories. Sawmills can't be built too far away from forests. |
Latest revision as of 05:06, 20 September 2011
<< ECS Wood Vector. Forest | ECS Wood Vector | ECS Wood Vector. Furniture Factory >> |
Valid for ECS 1.1
General data
Drawn by dmh_mac and MHz
The Sawmill is the part of the ECS Wood Vector.
Cargoes
Accepting
The Sawmill accepts Wood.
The Sawmill does not accept any cargo during first 93 days of life if built in game.
Cargo acceptance is limited by storage capacity. If the stockpile is in overflow, the industry stops accepting cargo until the stockpile is down to 67% of capacity, at which point the industry will start accepting cargo again.
Level | Wood | Wood (67%) |
---|---|---|
Very low | 1311 | 865 |
Low | 1638 | 1081 |
Normal | 2048 | 1352 |
High | 2560 | 1690 |
Very high | 3200 | 2112 |
Ultimate | 4000 | 2640 |
Acceptance limit can be disabled with parameter of ECS Wood Vector
Production
The Sawmill produces Wood products.
The Sawmill does not produce any cargo during first 93 days of life if built in game.
The Sawmill uses 6 production levels.
To calculate a month production values should be summarized for all the cycles of the month (usually 8 or 9). The following calculations are given for one production cycle.
The Sawmill process 64 tones of Wood and produce 48 tones of Wood products in a cycle on the lowest production level. This amount is doubled on each next production level. If there is not enough Wood waiting, the Sawmill cuts the nearby trees on every second cycle on the normal production level, on the fourth cycle for low and eighth cycle for very low production levels.
Production change
Production change happens on the 1-st day of every month.
The Sawmill does not change production level during first 93 days of life if built in game.
On the lowest production level (Very low) advanced closure mechanism is applied with the following protection conditions:
- last one on the map
- younger than 5 years for industries, built in SE (scenario editor) or during map generation, younger than 2 years for others
- transportation level > 75%
Protection can be changed with parameter of ECS Wood Vector to the following protection conditions:
- last one on the map
- younger than 5 years for industries, built in SE (scenario editor) or during map generation, younger than 2 years for others
- transportation level > 1%
- Sawmill is built by the player during game play
Changing production level depends on the amount of cargo transported and produced. If no cargo was produced, the production falls to very low. If the industry is supplied with Wood, it has a 50% chance for increase on low and very low levels.
There is a 12% chance for decrease on low level. For normal level and higher, and for low level without a wood supply, the amount of cargo transported is taken into account. If less than 40% of produced cargo is transported, production goes down, while if more than 60% transported, it goes up.
Construction
The Sawmill has one of 3 possible layouts. New layouts are welcome (:biggrin:)
The Sawmill has normal probability (5) to be built by map generator and low probability (2) to be built during game play.
The Sawmill can be built by a player both in a game and in the scenario editor. Construction cost factor is 112. Construction conditions are represented in the table.
When built by the player during a game, the Sawmill will be in company colours of the builder. When generated by the game or built while in the scenario editor, the Sawmill will pick up the colour randomly.
SE | Condition |
---|---|
Build on flat land | |
Build > 3 tiles away from desert tile | |
Build in rain forest only (tropic Sawmill only) | |
Build < 40 tiles from a Forest | |
Build > 23 tiles from a Forest | |
Build > 16 tiles from a Furniture factory | |
Build > 16 tiles from a Paper mill | |
Build > 23 tiles from a Sawmill |
Description of Location/Positioning Conditions
Features
The Sawmill is covered with snow when located above snow line. The Sawmill supports company colours.