Difference between revisions of "ECS Machinery Vector. Vehicles Factory"
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− | | style="width: 33%;" | << [[ECS Machinery Vector. |
+ | | style="width: 33%;" | << [[ECS Machinery Vector. Aluminium plant]] || align="center" style="width: 34%;"| [[ECS Machinery Vector]] || align="right" style="width: 33%;"| [[ECS Wood Vector]] >> |
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[[File:Ecs_vehiclesfactory.png]] [[File:Ecs_vehiclesfactory-snowed.png]] |
[[File:Ecs_vehiclesfactory.png]] [[File:Ecs_vehiclesfactory-snowed.png]] |
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− | The Vehicles |
+ | The Vehicles factory is the part of the [[ECS Machinery Vector]]. |
==Cargoes== |
==Cargoes== |
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===Accepting=== |
===Accepting=== |
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− | The Vehicles |
+ | The Vehicles factory accepts Steel, Glass and Dyes if defined. |
− | The Vehicles |
+ | The Vehicles factory does not accept any cargo during first 93 days of life if built in game. |
Cargo acceptance is limited by storage capacity. If the stockpile is in overflow, the industry stops accepting cargo until the stockpile is down to 75% of capacity, at which point the industry will start accepting cargo again. |
Cargo acceptance is limited by storage capacity. If the stockpile is in overflow, the industry stops accepting cargo until the stockpile is down to 75% of capacity, at which point the industry will start accepting cargo again. |
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===Production=== |
===Production=== |
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− | The Vehicles |
+ | The Vehicles factory produces Vehicles. |
− | The Vehicles |
+ | The Vehicles factory does not produce any cargo during first 93 days of life if built in game. |
− | The Vehicles |
+ | The Vehicles factory uses 5 production levels, meaning number of lines being on (0, 1, 2, 5 and 10). |
− | All cargoes are a must if they are defined. On the lowest production level the missing glass / dyes cargo would be taken from internal resources, but only when the steel cargo is transported to the industry. Vehicles |
+ | All cargoes are a must if they are defined. On the lowest production level the missing glass / dyes cargo would be taken from internal resources, but only when the steel cargo is transported to the industry. Vehicles factory production is calculated from 10 lines. Month production values are shown in the table. |
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Production change happens on the 1-st day of every month. |
Production change happens on the 1-st day of every month. |
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− | The Vehicles |
+ | The Vehicles factory does not change production level during first 93 days of life if built in game. |
On the lowest production level advanced closure mechanism is applied with the following protection conditions: |
On the lowest production level advanced closure mechanism is applied with the following protection conditions: |
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*younger than 5 years for industries, built in SE (scenario editor) or during map generation, younger than 2 years for others |
*younger than 5 years for industries, built in SE (scenario editor) or during map generation, younger than 2 years for others |
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*transportation level > 1% |
*transportation level > 1% |
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− | *The Vehicles |
+ | *The Vehicles factory is built by the player during game play |
Production level changes when amount of '''min (Steel, 24 * Glass, 24 * Dyes)''' goes outside the value's range for the current level represented in the table. Industry can rise and decrease production only by 1 level. |
Production level changes when amount of '''min (Steel, 24 * Glass, 24 * Dyes)''' goes outside the value's range for the current level represented in the table. Industry can rise and decrease production only by 1 level. |
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==Construction== |
==Construction== |
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− | The Vehicles |
+ | The Vehicles factory has one layout. |
− | The Vehicles |
+ | The Vehicles factory has very low probability (1) to be built by map generator and very low probability (1) to be built during game play. |
− | + | The Vehicles factory can be built by a player both in a game and in the scenario editor. Construction cost factor is 240. Construction conditions are represented in the table. |
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− | The Vehicles |
+ | When built by the player during a game, The Vehicles factory will be in company colours of the builder. When generated by the game or built while in the scenario editor, The Vehicles Factory will pick up the colour randomly. |
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|<center>–</center>||Build > 16 tiles from a [[ECS Machinery Vector. Steel Mill| Steel mill]] |
|<center>–</center>||Build > 16 tiles from a [[ECS Machinery Vector. Steel Mill| Steel mill]] |
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− | |<center>–</center>||Build > 16 tiles from a Vehicles |
+ | |<center>–</center>||Build > 16 tiles from a Vehicles factory |
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[[ECS Vectors. Location/Positioning Conditions| Description of Location/Positioning Conditions]] |
[[ECS Vectors. Location/Positioning Conditions| Description of Location/Positioning Conditions]] |
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==Features== |
==Features== |
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− | The Vehicles |
+ | The Vehicles factory is covered with snow when located above snow line. The Vehicles factory supports company colours. |
Latest revision as of 14:18, 19 September 2011
<< ECS Machinery Vector. Aluminium plant | ECS Machinery Vector | ECS Wood Vector >> |
Valid for ECS 1.1
General data
Drawn by Lifeblood, improved by George
The Vehicles factory is the part of the ECS Machinery Vector.
Cargoes
Accepting
The Vehicles factory accepts Steel, Glass and Dyes if defined.
The Vehicles factory does not accept any cargo during first 93 days of life if built in game.
Cargo acceptance is limited by storage capacity. If the stockpile is in overflow, the industry stops accepting cargo until the stockpile is down to 75% of capacity, at which point the industry will start accepting cargo again.
Level | Lines on | Steel | Steel (75%) | Glass | Glass (75%) | Dyes | Dyes (75%) |
---|---|---|---|---|---|---|---|
Very low | 0 | 2050 | 1538 | 363 | 272 | 484 | 363 |
Low | 1 | 2734 | 2050 | 519 | 389 | 691 | 519 |
Normal | 2 | 3645 | 2734 | 741 | 556 | 988 | 741 |
High | 5 | 4860 | 3645 | 1058 | 794 | 1411 | 1058 |
Ultimate | 10 | 8640 | 6480 | 2160 | 1620 | 2880 | 2160 |
Acceptance limit can be disabled with parameter of ECS Machinery Vector
Production
The Vehicles factory produces Vehicles.
The Vehicles factory does not produce any cargo during first 93 days of life if built in game.
The Vehicles factory uses 5 production levels, meaning number of lines being on (0, 1, 2, 5 and 10).
All cargoes are a must if they are defined. On the lowest production level the missing glass / dyes cargo would be taken from internal resources, but only when the steel cargo is transported to the industry. Vehicles factory production is calculated from 10 lines. Month production values are shown in the table.
Level | Lines on | Vehicles |
---|---|---|
Very low | 0 | 8-10 |
Low | 1 | 64-90 |
Normal | 2 | 128-180 |
High | 5 | 320-450 |
Ultimate | 10 | 640-900 |
Production change
Production change happens on the 1-st day of every month.
The Vehicles factory does not change production level during first 93 days of life if built in game.
On the lowest production level advanced closure mechanism is applied with the following protection conditions:
- last one on the map
- younger than 5 years for industries, built in SE (scenario editor) or during map generation, younger than 2 years for others
- transportation level > 75%
Protection can be changed with parameter of ECS Machinery Vector to the following protection conditions:
- last one on the map
- younger than 5 years for industries, built in SE (scenario editor) or during map generation, younger than 2 years for others
- transportation level > 1%
- The Vehicles factory is built by the player during game play
Production level changes when amount of min (Steel, 24 * Glass, 24 * Dyes) goes outside the value's range for the current level represented in the table. Industry can rise and decrease production only by 1 level.
Level | Lines on | Decrease | Increase |
---|---|---|---|
Very low | 0 | 23 | 216 |
Low | 1 | 216 | 864 |
Normal | 2 | 432 | 2160 |
High | 5 | 1080 | 4320 |
Ultimate | 10 | 2160 |
On high production level and higher at list 50% of cargo should be transported to allow production level grow
Attention! If the industry is inside a town zone 3, it always generates a "decrease production" event.
Construction
The Vehicles factory has one layout.
The Vehicles factory has very low probability (1) to be built by map generator and very low probability (1) to be built during game play.
The Vehicles factory can be built by a player both in a game and in the scenario editor. Construction cost factor is 240. Construction conditions are represented in the table.
When built by the player during a game, The Vehicles factory will be in company colours of the builder. When generated by the game or built while in the scenario editor, The Vehicles Factory will pick up the colour randomly.
SE | Condition |
---|---|
Build on dry land | |
Build on flat land | |
Build > 16 tiles from a Steel mill | |
Build > 16 tiles from a Vehicles factory |
Description of Location/Positioning Conditions
Features
The Vehicles factory is covered with snow when located above snow line. The Vehicles factory supports company colours.