Difference between revisions of "ECS Chemical Vector II. Plastic plant"
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===Accepting=== |
===Accepting=== |
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+ | |||
+ | The Plastic plant accepts Refined products and Glass if defined. |
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+ | |||
+ | The Plastic plant does not accept any cargo during first 93 days of life if built in game. |
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+ | |||
+ | Cargo acceptance is limited by storage capacity. If the stockpile is in overflow, the industry stops accepting cargo until the stockpile is down to '''<span style="color:#FF0000; font-weight: bold' ">75%</span>''' of capacity, at which point the industry will start accepting cargo again. |
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+ | |||
+ | {| |
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+ | !Level!!Refined products (litres)!!Refined products (75%)!!Glass (boxes)!!Glass (75%) |
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+ | |- |
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+ | |Very low||???||???||???||??? |
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+ | |- |
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+ | |Low||???||???||???||??? |
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+ | |- |
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+ | |Normal||???||???||???||??? |
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+ | |- |
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+ | |High||???||???||???||??? |
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+ | |- |
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+ | |Very high||???||???||???||??? |
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+ | |- |
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+ | |Ultimate||???||???||???||??? |
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+ | |} |
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+ | Acceptance limit can be disabled with parameter of [[ECS Chemical Vector II]] |
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===Production=== |
===Production=== |
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+ | |||
+ | The Plastic plant produces Goods and Building materials. |
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+ | |||
+ | The Plastic plant does not produce any cargo during first 93 days of life if built in game. |
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+ | |||
+ | The Plastic plant uses '''<span style="color:#FF0000; font-weight: bold' ">6</span>''' production levels. |
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+ | |||
+ | '''<span style="color:#FF0000; font-weight: bold' ">???</span>''' |
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===Production change=== |
===Production change=== |
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+ | |||
+ | Production change happens on the 1-st day of every month. |
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+ | |||
+ | The Plastic plant does not change production level during first 93 days of life if built in game. |
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+ | |||
+ | On the lowest production level (Very low) advanced closure mechanism is applied with the following protection conditions: |
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+ | *last one on the map |
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+ | *younger than 5 years for industries, built in SE (scenario editor) or during map generation, younger than 2 years for others |
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+ | *amount of '''<span style="color:#FF0000; font-weight: bold' ">???</span>''' |
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+ | |||
+ | Protection can be changed with parameter of [[ECS Chemical Vector II]] to the following protection conditions: |
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+ | *last one on the map |
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+ | *younger than 5 years for industries, built in SE (scenario editor) or during map generation, younger than 2 years for others |
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+ | *amount of '''<span style="color:#FF0000; font-weight: bold' ">???</span>''' |
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+ | *transportation level > 1% |
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+ | *Plastic plant was built by the player during game play |
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+ | |||
+ | Changing production level is calculated by '''<span style="color:#FF0000; font-weight: bold' ">???</span>''' |
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==Construction== |
==Construction== |
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+ | |||
+ | The Plastic plant has one of '''<span style="color:#FF0000; font-weight: bold' ">???</span>''' possible layouts. New layouts are welcome (:biggrin:) |
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+ | |||
+ | The Plastic plant has '''<span style="color:#FF0000; font-weight: bold' ">???</span>''' probability ('''<span style="color:#FF0000; font-weight: bold' ">?</span>''') to be built by map generator and '''<span style="color:#FF0000; font-weight: bold' ">???</span>''' probability ('''<span style="color:#FF0000; font-weight: bold' ">?</span>''') to be built during game play. |
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+ | |||
+ | The Plastic plant can be built by a player both in a game and in the scenario editor. Construction cost factor is '''<span style="color:#FF0000; font-weight: bold' ">???</span>'''. Construction conditions are represented in the table. |
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+ | |||
+ | When built by the player during a game, the Plastic plant will be in company colours of the builder. When generated by the game or built while in the scenario editor, the Plastic plant will pick up the colour randomly. |
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+ | |||
+ | {| |
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+ | !SE!!Condition |
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+ | |- |
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+ | |<center>+</center>||Build on dry land |
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+ | |- |
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+ | |<center>+</center>||Build on flat land |
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+ | |- |
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+ | |<center>–</center>||Build at most '''<span style="color:#FF0000; font-weight: bold' ">16</span>''' tiles away from '''<span style="color:#FF0000; font-weight: bold' ">Tz0</span>''' |
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+ | |- |
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+ | |<center>–</center>||Build > '''<span style="color:#FF0000; font-weight: bold' ">16</span>''' tiles from a [[ECS Chemical Vector II. Oil Refinery| Oil refinery]] |
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+ | |- |
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+ | |<center>–</center>||Build > '''<span style="color:#FF0000; font-weight: bold' ">16</span>''' tiles from a [[ECS Basic Vector II. Glass works| Glass works]] |
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+ | |- |
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+ | |<center>–</center>||Build > '''<span style="color:#FF0000; font-weight: bold' ">16</span>''' tiles from a Plastic plant |
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+ | |} |
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+ | [[ECS Vectors. Location/Positioning Conditions| Description of Location/Positioning Conditions]] |
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==Features== |
==Features== |
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+ | |||
+ | The Plastic plant is covered with snow when located above snow line. The Plastic plant supports company colours. |
Latest revision as of 04:10, 22 September 2011
<< ECS Chemical Vector II. Chemical plant | ECS Chemical Vector II | ECS Machinery Vector >> |
Valid for ECS 1.2
General data
Drawn by andythenorth, small fixes by George
The Plastic plant is the part of the ECS Chemical Vector II.
Cargoes
Accepting
The Plastic plant accepts Refined products and Glass if defined.
The Plastic plant does not accept any cargo during first 93 days of life if built in game.
Cargo acceptance is limited by storage capacity. If the stockpile is in overflow, the industry stops accepting cargo until the stockpile is down to 75% of capacity, at which point the industry will start accepting cargo again.
Level | Refined products (litres) | Refined products (75%) | Glass (boxes) | Glass (75%) |
---|---|---|---|---|
Very low | ??? | ??? | ??? | ??? |
Low | ??? | ??? | ??? | ??? |
Normal | ??? | ??? | ??? | ??? |
High | ??? | ??? | ??? | ??? |
Very high | ??? | ??? | ??? | ??? |
Ultimate | ??? | ??? | ??? | ??? |
Acceptance limit can be disabled with parameter of ECS Chemical Vector II
Production
The Plastic plant produces Goods and Building materials.
The Plastic plant does not produce any cargo during first 93 days of life if built in game.
The Plastic plant uses 6 production levels.
???
Production change
Production change happens on the 1-st day of every month.
The Plastic plant does not change production level during first 93 days of life if built in game.
On the lowest production level (Very low) advanced closure mechanism is applied with the following protection conditions:
- last one on the map
- younger than 5 years for industries, built in SE (scenario editor) or during map generation, younger than 2 years for others
- amount of ???
Protection can be changed with parameter of ECS Chemical Vector II to the following protection conditions:
- last one on the map
- younger than 5 years for industries, built in SE (scenario editor) or during map generation, younger than 2 years for others
- amount of ???
- transportation level > 1%
- Plastic plant was built by the player during game play
Changing production level is calculated by ???
Construction
The Plastic plant has one of ??? possible layouts. New layouts are welcome (:biggrin:)
The Plastic plant has ??? probability (?) to be built by map generator and ??? probability (?) to be built during game play.
The Plastic plant can be built by a player both in a game and in the scenario editor. Construction cost factor is ???. Construction conditions are represented in the table.
When built by the player during a game, the Plastic plant will be in company colours of the builder. When generated by the game or built while in the scenario editor, the Plastic plant will pick up the colour randomly.
SE | Condition |
---|---|
Build on dry land | |
Build on flat land | |
Build at most 16 tiles away from Tz0 | |
Build > 16 tiles from a Oil refinery | |
Build > 16 tiles from a Glass works | |
Build > 16 tiles from a Plastic plant |
Description of Location/Positioning Conditions
Features
The Plastic plant is covered with snow when located above snow line. The Plastic plant supports company colours.