Difference between revisions of "ECS Basic Vector II. Sand pit"

From TTWiki
Jump to navigationJump to search
 
m (build probability fix)
 
(13 intermediate revisions by 4 users not shown)
Line 1: Line 1:
  +
[[Category:ECS Vectors Industries]][[Category:ECS Basic Vector II]]
  +
{| style="width: 100%;" border="1"
  +
|- valign="top"
  +
| style="width: 33%;" | << [[ECS Basic Vector II. Power plant]] || align="center" style="width: 34%;"| [[ECS Basic Vector II]] || align="right" style="width: 33%;"| [[ECS Basic Vector II. Glass works]] >>
  +
|}
  +
__TOC__
  +
Valid for ECS 1.1
  +
==General data==
   
  +
Drawn by andythenorth, small retexturing by George
'''''Sand pit'''''
 
   
  +
[[File:Ecs_sandpit-2.png]] [[File:Ecs_sandpit-2-snowed.png]]
=Sand pit=
 
   
  +
The Sand pit is the part of the [[ECS Basic Vector II]].
Drawn by Tomas Kubes, small fixes by George
 
   
  +
==Cargoes==
Documentation for beta 5
 
   
  +
===Accepting===
The Sand pit is the part of the [[ECSBasicVector|ECS Basic Vector]].
 
 
==Accepted and produced cargoes==
 
 
The Sand pit produces Sand.
 
   
 
The Sand pit accepts Vehicles if defined.
 
The Sand pit accepts Vehicles if defined.
Line 20: Line 24:
 
Cargo acceptance is limited by storage capacity. If the stockpile is in overflow, the industry stops accepting cargo until the stockpile is down to 50% of capacity, at which point the industry will start accepting cargo again.
 
Cargo acceptance is limited by storage capacity. If the stockpile is in overflow, the industry stops accepting cargo until the stockpile is down to 50% of capacity, at which point the industry will start accepting cargo again.
   
  +
{|
||Level|Machinery|Machinery (50%)
 
  +
!Level!!Machinery!!Machinery (50%)
  +
|-
  +
|Very low||171||85
  +
|-
  +
|Low||245||122
  +
|-
  +
|Normal||350||175
  +
|-
  +
|High||501||250
  +
|-
  +
|Very high||716||358
  +
|-
  +
|Ultimate||1023||511
  +
|}
  +
Acceptance limit can be disabled with parameter of [[ECS Basic Vector II]]
   
  +
===Production===
Very low|171|85
 
   
  +
The Sand pit produces Sand.
Low|245|122
 
   
  +
The Sand pit does not produce any cargo during first 93 days of life if built in game.
Normal|350|175
 
 
High|501|250
 
 
Very high|716|358
 
 
Ultimate|1023|511||Acceptance limit can be disabled with parameter of [[ECSBasicVector|ECS Basic Vector]]
 
 
==Construction==
 
 
The Sand pit can not be built by a player in a game. It should be prospected instead. It has 68% probability to be prospected near other Sand pit (at most 64 tiles away) and 18% probability far from it. Prospecting cost is &pound;747,700 468,750/$1,495,400 in game, in case of inflation is off. Construction conditions for SE and map generator are represented in the table.
 
 
||'''SE'''|'''Condition'''
 
 
<center>+</center>|Build on dry land
 
 
<center>+</center>|Build on flat land
 
 
<center>&ndash;</center>|Build &gt; 1 tiles away from desert tile
 
 
<center>&ndash;</center>|Build at least 8 tiles away from Tz0
 
 
<center>&ndash;</center>|Build &gt; 32 tiles from a Glass works
 
 
<center>&ndash;</center>|Build &gt; 8 tiles from a Sand pit||[http://wiki.ttdpatch.net/tiki-index.php?page=LocationConditions|Description of Location/Positioning Conditions]
 
 
The Sand pit has Low probability (4) to be built by map generator and low probability (2) to be built during game play.
 
 
==Production==
 
   
 
The Sand pit uses 124 production levels, represented in % from 3% to 100%.
 
The Sand pit uses 124 production levels, represented in % from 3% to 100%.
   
 
To calculate a month production values should be summarized for all the cycles of the month (usually 8 or 9). The following calculations are given for one production cycle.
 
To calculate a month production values should be summarized for all the cycles of the month (usually 8 or 9). The following calculations are given for one production cycle.
 
The Sand pit does not produce any cargo during first 93 days of life if built in game.
 
   
 
When vehicles are not defined, Sand pit uses formula (2) to calculate production). When vehicles are defined, Sand pit uses formula (1) if there vehicles are waiting, and (3) if not.
 
When vehicles are not defined, Sand pit uses formula (2) to calculate production). When vehicles are defined, Sand pit uses formula (1) if there vehicles are waiting, and (3) if not.
   
  +
{|
||'''450 * level% / 100%'''|<center>(1)</center>
 
  +
|'''450 * level% / 100%'''||<center>(1)</center>
  +
|-
  +
|'''350 * level% / 100%'''||<center>(2)</center>
  +
|-
  +
|'''300 * level% / 100%'''||<center>(3)</center>
  +
|}
  +
At the highest production level, 1 unit of vehicles (machinery) is processed per cycle. With every level below this, the amount of processed machinery units is halved (down to the lowest production level of 1 machinery unit during 4 months).
   
  +
===Production change===
'''350 * level% / 100%'''|<center>(2)</center>
 
 
'''300 * level% / 100%'''|<center>(3)</center>||At the highest production level, 1 unit of vehicles (machinery) is processed per cycle. With every level below this, the amount of processed machinery units is halved (down to the lowest production level of 1 machinery unit during 4 months).
 
 
==Production change==
 
   
 
Production change happens on the 1-st day of every month.
 
Production change happens on the 1-st day of every month.
Line 79: Line 71:
 
*last one on the map
 
*last one on the map
 
*younger than 10 years
 
*younger than 10 years
*transportation level &gt; 75%
+
*transportation level > 75%
   
Protection can be changed with parameter of [[ECSBasicVector|ECS Basic Vector]] to the following protection conditions:
+
Protection can be changed with parameter of [[ECS Basic Vector II]] to the following protection conditions:
 
*last one on the map
 
*last one on the map
 
*younger than 10 years
 
*younger than 10 years
*transportation level &gt; 1%
+
*transportation level > 1%
 
*Sand pit is built by the player during game play
 
*Sand pit is built by the player during game play
   
Sand pit can have closure protections unless exhausted with parameter of [[ECSBasicVector|ECS Basic Vector]]
+
Sand pit can have closure protections unless exhausted with parameter of [[ECS Basic Vector II]]
   
 
Production change happens according on amount of cargo transported.
 
Production change happens according on amount of cargo transported.
   
  +
{|
||'''Transportation'''|'''Production change'''
 
  +
!<center>Transportation</center>!!<center>Level</center>!!<center>Production change</center>
  +
|-
  +
| rowspan="2" |<center>< 25%</center>||< 6%||decrease production level by 1
  +
|-
  +
|> 6%||divide production level by 2
  +
|-
  +
|<center>25% &ndash; 50%</center>||any||decrease production level by 1
  +
|-
  +
| rowspan="2" |<center>50% &ndash; 75%</center>||< 13%||increase production level by 1
  +
|-
  +
|> 13%||decrease production level by 1
  +
|-
  +
| rowspan="2" |<center>75% &ndash; 87%</center>||< 13%||increase production level by 1 with 75% probability
  +
multiply production level by 2 with 25% probability
  +
|-
  +
|> 13%||increase production level by 1
  +
|-
  +
| rowspan="2" |<center>> 87%</center>||< 50%||increase production level by 1 with 75% probability
  +
multiply production level by 2 with 25% probability
  +
|-
  +
|> 50%||increase production level by 1
  +
|}
  +
When all of the known sand body has been extracted, the Sand pit closes immediately.
   
  +
==Construction==
<center>&lt; 25%</center>|divide production level by 2 if current level above 6%
 
   
  +
The Sand pit has one of 9 possible layouts. New layouts are welcome biggrin
<center>-&quot;-</center>|decrease production level by 1 if current level 3% &ndash; 6%
 
   
  +
The Sand pit has normal probability (4) to be built by map generator and low probability (2) to be built during game play.
<center>25% &ndash; 49%</center>|decrease production level by 1
 
   
  +
The Sand pit can not be built by a player in a game. It should be prospected instead. It has 68% probability to be prospected near other Sand pit (at most 64 tiles away) and 18% probability far from it. Prospecting cost factor is 255. Construction conditions for SE and map generator are represented in the table.
<center>51% &ndash; 75%</center>|increase production level by 1
 
   
  +
When prospected by the player during a game, the Sand pit will be in company colours of the builder. When generated by the game or built while in the scenario editor, the Sand pit will pick up the colour randomly.
<center>&gt;75%</center>|increase production level by 1 with 75% probability
 
   
  +
{|
<center>-&quot;-</center>|multiply production level by 2||When all of the known sand body has been extracted, the Sand pit closes immediately.
 
  +
!SE!!Condition
  +
|-
  +
|<center>+</center>||Build on dry land
  +
|-
  +
|<center>+</center>||Build on flat land
  +
|-
  +
|<center>&ndash;</center>||Build > 1 tiles away from desert tile
  +
|-
  +
|<center>&ndash;</center>||Build at least 8 tiles away from Tz0
  +
|-
  +
|<center>&ndash;</center>||Build > 32 tiles from a [[ECS Basic Vector II. Glass works| Glass works]]
  +
|-
  +
|<center>&ndash;</center>||Build > 8 tiles from a Sand pit
  +
|}
  +
[[ECS Vectors. Location/Positioning Conditions| Description of Location/Positioning Conditions]]
   
 
==Features==
 
==Features==
   
  +
The Sand pit is covered with snow when located above snow line. The Sand pit supports company colours.
===Sand body and reserves===
 
  +
  +
'''Sand body and reserves'''
   
Every Sand pit has a fixed sand body randomly predeterpitd during the construction phase at between 100Kt and 1100Kt. The size of the sand body is unknown to the player. At the beginning, the pit sees a reserve of 10 to 30% of the sand body. When the amount of sand transported is above 75% a month, new reserves of sand may be found, increasing the known reserves by +10% to +30%, but reserves may never exceed the predeterpitd sand body.
+
Every Sand pit has a fixed sand body randomly predetermined during the construction phase at between 100Kt and 1100Kt. The size of the sand body is unknown to the player. At the beginning, the pit sees a reserve of 10 to 30% of the sand body. When the amount of sand transported is above 60% a month, new reserves of sand may be found, increasing the known reserves by +10% to +30%, but reserves may never exceed the predetermined sand body. Sand pit has 50% probability to find new resources when all known resources are exhausted if amount of resources known is smaller than defined in predetermined body.
   
 
When the pit plans to exhaust all the reserves within 24 or 12 months, it generates a warning.
 
When the pit plans to exhaust all the reserves within 24 or 12 months, it generates a warning.
   
Body limit can be disabled with parameter of [[ECSBasicVector|ECS Basic Vector]]
+
Body limit can be disabled with parameter of [[ECS Basic Vector II]]

Latest revision as of 04:54, 20 September 2011

<< ECS Basic Vector II. Power plant ECS Basic Vector II ECS Basic Vector II. Glass works >>

Valid for ECS 1.1

General data

Drawn by andythenorth, small retexturing by George

Ecs sandpit-2.png Ecs sandpit-2-snowed.png

The Sand pit is the part of the ECS Basic Vector II.

Cargoes

Accepting

The Sand pit accepts Vehicles if defined.

The Sand pit does not accept any cargo during first 93 days of life if built in game.

Cargo acceptance is limited by storage capacity. If the stockpile is in overflow, the industry stops accepting cargo until the stockpile is down to 50% of capacity, at which point the industry will start accepting cargo again.

Level Machinery Machinery (50%)
Very low 171 85
Low 245 122
Normal 350 175
High 501 250
Very high 716 358
Ultimate 1023 511

Acceptance limit can be disabled with parameter of ECS Basic Vector II

Production

The Sand pit produces Sand.

The Sand pit does not produce any cargo during first 93 days of life if built in game.

The Sand pit uses 124 production levels, represented in % from 3% to 100%.

To calculate a month production values should be summarized for all the cycles of the month (usually 8 or 9). The following calculations are given for one production cycle.

When vehicles are not defined, Sand pit uses formula (2) to calculate production). When vehicles are defined, Sand pit uses formula (1) if there vehicles are waiting, and (3) if not.

450 * level% / 100%
(1)
350 * level% / 100%
(2)
300 * level% / 100%
(3)

At the highest production level, 1 unit of vehicles (machinery) is processed per cycle. With every level below this, the amount of processed machinery units is halved (down to the lowest production level of 1 machinery unit during 4 months).

Production change

Production change happens on the 1-st day of every month.

The Sand pit does not change production level during first 93 days of life if built in game.

On the lowest production level (Very low or 3%) advanced closure mechanism is applied with the following protection conditions:

  • last one on the map
  • younger than 10 years
  • transportation level > 75%

Protection can be changed with parameter of ECS Basic Vector II to the following protection conditions:

  • last one on the map
  • younger than 10 years
  • transportation level > 1%
  • Sand pit is built by the player during game play

Sand pit can have closure protections unless exhausted with parameter of ECS Basic Vector II

Production change happens according on amount of cargo transported.

Transportation
Level
Production change
< 25%
< 6% decrease production level by 1
> 6% divide production level by 2
25% – 50%
any decrease production level by 1
50% – 75%
< 13% increase production level by 1
> 13% decrease production level by 1
75% – 87%
< 13% increase production level by 1 with 75% probability

multiply production level by 2 with 25% probability

> 13% increase production level by 1
> 87%
< 50% increase production level by 1 with 75% probability

multiply production level by 2 with 25% probability

> 50% increase production level by 1

When all of the known sand body has been extracted, the Sand pit closes immediately.

Construction

The Sand pit has one of 9 possible layouts. New layouts are welcome biggrin

The Sand pit has normal probability (4) to be built by map generator and low probability (2) to be built during game play.

The Sand pit can not be built by a player in a game. It should be prospected instead. It has 68% probability to be prospected near other Sand pit (at most 64 tiles away) and 18% probability far from it. Prospecting cost factor is 255. Construction conditions for SE and map generator are represented in the table.

When prospected by the player during a game, the Sand pit will be in company colours of the builder. When generated by the game or built while in the scenario editor, the Sand pit will pick up the colour randomly.

SE Condition
+
Build on dry land
+
Build on flat land
Build > 1 tiles away from desert tile
Build at least 8 tiles away from Tz0
Build > 32 tiles from a Glass works
Build > 8 tiles from a Sand pit

Description of Location/Positioning Conditions

Features

The Sand pit is covered with snow when located above snow line. The Sand pit supports company colours.

Sand body and reserves

Every Sand pit has a fixed sand body randomly predetermined during the construction phase at between 100Kt and 1100Kt. The size of the sand body is unknown to the player. At the beginning, the pit sees a reserve of 10 to 30% of the sand body. When the amount of sand transported is above 60% a month, new reserves of sand may be found, increasing the known reserves by +10% to +30%, but reserves may never exceed the predetermined sand body. Sand pit has 50% probability to find new resources when all known resources are exhausted if amount of resources known is smaller than defined in predetermined body.

When the pit plans to exhaust all the reserves within 24 or 12 months, it generates a warning.

Body limit can be disabled with parameter of ECS Basic Vector II