Difference between revisions of "ECS Chemical Vector II. Oil Refinery"

From TTWiki
Jump to navigationJump to search
m (4 revisions)
m (Bot: Automated text replacement (--= +==))
Line 1: Line 1:
   
'''''Oil Refinery'''''
 
   
 
=Oil refinery=
 
=Oil refinery=
Line 6: Line 5:
 
Drawn by George
 
Drawn by George
   
The Oil refinery is the part of the [[ECSChemicalVector|ECS Chemical Vector II]].
+
The Oil refinery is the part of the [[ECSChemicalVector| ECS Chemical Vector II]].
   
 
==Accepted and produced cargoes==
 
==Accepted and produced cargoes==
Line 18: Line 17:
 
Cargo acceptance is limited by storage capacity. If the stockpile is in overflow, the industry stops accepting cargo until the stockpile is down to 75% of capacity, at which point the industry will start accepting cargo again.
 
Cargo acceptance is limited by storage capacity. If the stockpile is in overflow, the industry stops accepting cargo until the stockpile is down to 75% of capacity, at which point the industry will start accepting cargo again.
   
  +
{|
||'''Level'''|'''Oil (litres)'''|'''Oil (75%)'''|'''Oil seeds (tons)'''|'''Oil seeds (75%)'''
+
!Level!!Oil (litres)!!Oil (75%)!!Oil seeds (tons)!!Oil seeds (75%)
   
  +
|-
Very low|4034|3025|1345|1008
+
|Very low||4034||3025||1345||1008
   
  +
|-
Low|5762|4322|1921|1441
+
|Low||5762||4322||1921||1441
   
  +
|-
Normal|8232|6174|2744|2058
+
|Normal||8232||6174||2744||2058
   
  +
|-
High|11760|8820|3920|2940
+
|High||11760||8820||3920||2940
   
  +
|-
Very high|16800|12600|5600|4200
+
|Very high||16800||12600||5600||4200
   
  +
|-
Ultimate|24000|18000|8000|6000||Acceptance limit can be disabled with parameter of [[ECSChemicalVector|ECS Chemical Vector II]]
 
  +
|Ultimate||24000||18000||8000||6000
 
|}Acceptance limit can be disabled with parameter of [[ECSChemicalVector| ECS Chemical Vector II]]
   
 
==Construction==
 
==Construction==
Line 36: Line 43:
 
The Oil refinery can be built by a player both in a game and in the scenario editor. Construction cost has a factor of 168 that means the building cost is £492'187/$984'375/€984'375 in game, in case of inflation is off. Construction conditions are represented in the table.
 
The Oil refinery can be built by a player both in a game and in the scenario editor. Construction cost has a factor of 168 that means the building cost is £492'187/$984'375/€984'375 in game, in case of inflation is off. Construction conditions are represented in the table.
   
  +
{|
||'''SE'''|'''Condition'''
+
!SE!!Condition
   
  +
|-
<center>+</center>|Build on dry land
+
|<center>+</center>||Build on dry land
   
  +
|-
<center>+</center>|Build on flat land
+
|<center>+</center>||Build on flat land
   
  +
|-
<center>&ndash;</center>|Build at most 16 tiles away from Tz0
+
|<center>&ndash;</center>||Build at most 16 tiles away from Tz0
   
  +
|-
<center>&ndash;</center>|Build &gt; 16 tiles from a Oil wells
+
|<center>&ndash;</center>||Build > 16 tiles from a Oil wells
   
  +
|-
<center>&ndash;</center>|Build &gt; 16 tiles from a Chemical plant
+
|<center>&ndash;</center>||Build > 16 tiles from a Chemical plant
   
  +
|-
<center>&ndash;</center>|Build &gt; 16 tiles from a Oil rig
+
|<center>&ndash;</center>||Build > 16 tiles from a Oil rig
   
  +
|-
<center>&ndash;</center>|Build &gt; 16 tiles from a Oil refinery||[http://wiki.ttdpatch.net/tiki-index.php?page=LocationConditions|Description of Location/Positioning Conditions]
 
  +
|<center>&ndash;</center>||Build > 16 tiles from a Oil refinery
 
|}[http://wiki.ttdpatch.net/tiki-index.php?page=LocationConditions| Description of Location/Positioning Conditions]
   
 
The Oil refinery has low probability (4) to be built by map generator and very low probability (2) to be built during game play.
 
The Oil refinery has low probability (4) to be built by map generator and very low probability (2) to be built during game play.
Line 72: Line 88:
 
Then processing of Oil seeds is calculated as ''' R4 = R4 + R1 * 90%'''.
 
Then processing of Oil seeds is calculated as ''' R4 = R4 + R1 * 90%'''.
   
  +
{|
||'''Level'''|'''Multiplier'''
+
!Level!!Multiplier
   
  +
|-
Very low|1
+
|Very low||1
   
  +
|-
Low|2
+
|Low||2
   
  +
|-
Normal|4
+
|Normal||4
   
  +
|-
High|9
+
|High||9
   
  +
|-
Very high|19
+
|Very high||19
   
  +
|-
Ultimate|41||Resulting values R0 and R1 are amounts of Oil and Oil seeds processed, and R3 and R4 are amounts of Refined products and Petrol produced.
 
  +
|Ultimate||41
 
|}Resulting values R0 and R1 are amounts of Oil and Oil seeds processed, and R3 and R4 are amounts of Refined products and Petrol produced.
   
 
==Production change==
 
==Production change==
Line 95: Line 119:
 
*last one on the map
 
*last one on the map
 
*younger than 5 years for industries, built in SE (scenario editor) or during map generation, younger than 2 years for others
 
*younger than 5 years for industries, built in SE (scenario editor) or during map generation, younger than 2 years for others
*amount of '''Oil + Oil seeds &gt; 1024'''
+
*amount of '''Oil + Oil seeds > 1024'''
   
Protection can be changed with parameter of [[ECSChemicalVector|ECS Chemical Vector II]] to the following protection conditions:
+
Protection can be changed with parameter of [[ECSChemicalVector| ECS Chemical Vector II]] to the following protection conditions:
 
*last one on the map
 
*last one on the map
 
*younger than 5 years for industries, built in SE (scenario editor) or during map generation, younger than 2 years for others
 
*younger than 5 years for industries, built in SE (scenario editor) or during map generation, younger than 2 years for others
*amount of '''Oil + Oil seeds &gt; 1'''
+
*amount of '''Oil + Oil seeds > 1'''
*transportation level &gt; 1%
+
*transportation level > 1%
 
*Oil refinery is built by the player during game play
 
*Oil refinery is built by the player during game play
   
Line 108: Line 132:
 
The industry can increase production level by one, and decrease it to any level.
 
The industry can increase production level by one, and decrease it to any level.
   
  +
{|
||<center>'''Level'''</center>|<center>'''Decrease'''</center>|<center>'''Increase'''</center>
+
!<center>Level</center>!!<center>Decrease</center>!!<center>Increase</center>
   
  +
|-
Very low| |216
+
|Very low|| ||216
   
  +
|-
Low|144|432
+
|Low||144||432
   
  +
|-
Normal|288|864
+
|Normal||288||864
   
  +
|-
High|648|1944
+
|High||648||1944
   
  +
|-
Very high|1368|4104
+
|Very high||1368||4104
   
  +
|-
Ultimate|2952| ||Level increasing on Normal level and above happens only if petrol or refined products transportation level is &gt; 50%
 
  +
|Ultimate||2952||
 
|}Level increasing on Normal level and above happens only if petrol or refined products transportation level is > 50%
   
 
==Features==
 
==Features==

Revision as of 10:02, 15 June 2011


Oil refinery

Drawn by George

The Oil refinery is the part of the ECS Chemical Vector II.

Accepted and produced cargoes

The Oil refinery produces Petrol and Refined products.

The Oil refinery accepts Oil and Oil seeds if defined.

The Oil refinery does not accept any cargo during first 93 days of life if built in game.

Cargo acceptance is limited by storage capacity. If the stockpile is in overflow, the industry stops accepting cargo until the stockpile is down to 75% of capacity, at which point the industry will start accepting cargo again.

Level Oil (litres) Oil (75%) Oil seeds (tons) Oil seeds (75%)
Very low 4034 3025 1345 1008
Low 5762 4322 1921 1441
Normal 8232 6174 2744 2058
High 11760 8820 3920 2940
Very high 16800 12600 5600 4200
Ultimate 24000 18000 8000 6000

Acceptance limit can be disabled with parameter of ECS Chemical Vector II

Construction

The Oil refinery can be built by a player both in a game and in the scenario editor. Construction cost has a factor of 168 that means the building cost is £492'187/$984'375/€984'375 in game, in case of inflation is off. Construction conditions are represented in the table.

SE Condition
+
Build on dry land
+
Build on flat land
Build at most 16 tiles away from Tz0
Build > 16 tiles from a Oil wells
Build > 16 tiles from a Chemical plant
Build > 16 tiles from a Oil rig
Build > 16 tiles from a Oil refinery

Description of Location/Positioning Conditions

The Oil refinery has low probability (4) to be built by map generator and very low probability (2) to be built during game play.

Production

The Oil refinery uses 6 production levels.

Calculations

The Oil refinery does not produce any cargo during first 93 days of life if built in game.

To calculate a month production values should be summarized for all the cycles of the month (usually 8 or 9). The following calculations are given for one production cycle.

The base values are 16 for Oil and 8 for Oil seeds (R0 and R1). Base values are multiplied by the level based multiplier. The result is decreased if amount of corresponding cargo waiting is less, than the calculated values (R0 and R1). Values RC and RD are % of cargo transported last month.

In case RC + RD = 0 the following calculation happens R3 = R0 / 2 and R4 = R0 /2 and in case if not R3 = R0 * RC / (RC + RD) / 2 and R4 = R0 * RD / (RC + RD) / 2.

Then effectiveness factors are applied R4 = R4 * 85%, R3 = R3 * 90% + R4 * 5%.

Then processing of Oil seeds is calculated as R4 = R4 + R1 * 90%.

Level Multiplier
Very low 1
Low 2
Normal 4
High 9
Very high 19
Ultimate 41

Resulting values R0 and R1 are amounts of Oil and Oil seeds processed, and R3 and R4 are amounts of Refined products and Petrol produced.

Production change

Production change happens on the 1-st day of every month.

The Oil refinery does not change production level during first 93 days of life if built in game.

On the lowest production level (Very low) advanced closure mechanism is applied with the following protection conditions:

  • last one on the map
  • younger than 5 years for industries, built in SE (scenario editor) or during map generation, younger than 2 years for others
  • amount of Oil + Oil seeds > 1024

Protection can be changed with parameter of ECS Chemical Vector II to the following protection conditions:

  • last one on the map
  • younger than 5 years for industries, built in SE (scenario editor) or during map generation, younger than 2 years for others
  • amount of Oil + Oil seeds > 1
  • transportation level > 1%
  • Oil refinery is built by the player during game play

Changing production level is calculated by comparing the sum of Oil + Oil seeds waiting with the value shown in the table.

The industry can increase production level by one, and decrease it to any level.

Level
Decrease
Increase
Very low 216
Low 144 432
Normal 288 864
High 648 1944
Very high 1368 4104
Ultimate 2952

Level increasing on Normal level and above happens only if petrol or refined products transportation level is > 50%

Features

The Oil refinery has one of 5 possible layouts. New layouts are welcome (:biggrin:)

The Oil refinery is covered with snow when located above snow line.

When built by the player during a game, the Oil refinery will be in Company Colours of the builder. When generated by the game or built while in the scenario editor, the Oil refinery will pick up the colour randomly.