Difference between revisions of "ECS Town Vector. Tourists centre. Goodrich Castle"

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=Goodrich Castle=
 
=Goodrich Castle=
   
 
Drawn by OZ> small fixes and CC transformation by George
Drawn by OZ
 
 
Small fixes and CC transformation by George
 
   
 
</center>
 
</center>
Line 16: Line 14:
 
Usage|66%
 
Usage|66%
   
Growth Factor|80%||Supports snow, different trees for different landscapes, company colours.
+
Growth Factor|80%||
 
When built by the player during a game, Goodrich Castle will be the CC version. When generated by the game or built while in the scenario editor, the Grey and Brown version will appear.
 
   
 
==Stockpile size==
 
==Stockpile size==
   
||Level|Tourists
+
||'''Level'''|'''Tourists'''
   
4|541
+
Very low|541
   
8|676
+
Low|676
   
16|845
+
Normal|845
   
32|1056
+
High|1056
   
64|1320
+
Very high|1320
   
128|1650||
+
Ultimate|1650||
   
 
==Location/Positioning Conditions==
 
==Location/Positioning Conditions==
  +
* Build outside towns !Tz1, !Tz2, !Tz3, !Tz4 (Town zone 0 allowed)
 
* Build &gt; 2 tiles away from water
 
* Build &gt; 3 tiles away from desert tile
 
* Build on terraformed land (certain tiles must be sloped) see image
  +
* Build &gt; FF FF FF FFh tiles from Tourists centre with the same layout (only one layout instance per map)
  +
* Build &gt; 31 tiles away from other layout of Tourists centre
   
 
[http://wiki.ttdpatch.net/tiki-index.php?page=LocationConditions|Description of Location/Positioning Conditions]
step|Condition
 
   
  +
==Features==
<center>1</center>|Build &gt; FF FF FF FFh tiles from a specific industry (specified ID) with the same layout (N=FF FF FF FFh forces only one industry of that type on the map)
 
   
  +
Supports snow, different trees for different landscapes, company colours.
<center>2</center>|Build &gt; 31 tiles from same industry (same ID)
 
   
 
When built by the player during a game, Goodrich Castle will be the CC version. When generated by the game or built while in the scenario editor, the Grey and Brown version will appear.
<center>3</center>|disallow in townzones 1-4
 
 
<center>4</center>|Build &gt; 2 tiles from water
 
 
<center>5</center>|Build &gt; 3 tiles from desert tile
 
 
<center>6</center>|Build on terraformed land (certain tiles must be sloped) see image||
 
 
[http://wiki.ttdpatch.net/tiki-index.php?page=LocationConditions|Description of Location/Positioning Conditions]
 

Revision as of 18:57, 13 July 2008

Goodrich Castle

Goodrich Castle

Drawn by OZ> small fixes and CC transformation by George

General data

||Tiles|25

Usage|66%

Growth Factor|80%||

Stockpile size

||Level|Tourists

Very low|541

Low|676

Normal|845

High|1056

Very high|1320

Ultimate|1650||

Location/Positioning Conditions

  • Build outside towns !Tz1, !Tz2, !Tz3, !Tz4 (Town zone 0 allowed)
  • Build > 2 tiles away from water
  • Build > 3 tiles away from desert tile
  • Build on terraformed land (certain tiles must be sloped) see image
  • Build > FF FF FF FFh tiles from Tourists centre with the same layout (only one layout instance per map)
  • Build > 31 tiles away from other layout of Tourists centre

of Location/Positioning Conditions

Features

Supports snow, different trees for different landscapes, company colours.

When built by the player during a game, Goodrich Castle will be the CC version. When generated by the game or built while in the scenario editor, the Grey and Brown version will appear.