Difference between revisions of "ECS Town Vector. Tourists centre. Goodrich Castle"

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Small fixes by George
 
Small fixes by George
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</center>
   
 
==General data==
 
==General data==
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Usage|66%
 
Usage|66%
   
Growth Factor|80%||
+
Growth Factor|80%||Supports snow, different trees for different landscapes, company colours.
 
Supports snow, different trees for different landscapes, company colours.
 
   
 
When built by the player during a game, Goodrich Castle will be the CC version. When generated by the game or built while in the scenario editor, the Grey and Brown version will appear.
 
When built by the player during a game, Goodrich Castle will be the CC version. When generated by the game or built while in the scenario editor, the Grey and Brown version will appear.

Revision as of 11:25, 28 October 2007

Goodrich Castle

Goodrich Castle

Drawn by OZ

Small fixes by George

General data

||Tiles|25

Usage|66%

Growth Factor|80%||Supports snow, different trees for different landscapes, company colours.

When built by the player during a game, Goodrich Castle will be the CC version. When generated by the game or built while in the scenario editor, the Grey and Brown version will appear.

Stockpile size

||Level|Tourists

4|541

8|676

16|845

32|1056

64|1320

128|1650||

Location/Positioning Conditions

step|Condition

1

|Build > FF FF FF FFh tiles from a specific industry (specified ID) with the same layout (N=FF FF FF FFh forces only one industry of that type on the map)

2

|Build > 31 tiles from same industry (same ID)

3

|disallow in townzones 1-4

4

|Build > 2 tiles from water

5

|Build > 3 tiles from desert tile

6

|Build on terraformed land (certain tiles must be sloped) see image||

of Location/Positioning Conditions