Difference between revisions of "ECS Town Vector. Tourists centre. Japan Castle"
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CC transformation by George |
CC transformation by George |
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==General data== |
==General data== |
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Usage|95% |
Usage|95% |
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− | Growth Factor|75%|| |
+ | Growth Factor|75%||Supports snow and company colours. |
− | |||
− | Supports snow and company colours. |
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When built by player, the Japanese Castle will be the light CC version. When generated by the game or built in the scenario editor, the Japanese Castle will be a dark CC. |
When built by player, the Japanese Castle will be the light CC version. When generated by the game or built in the scenario editor, the Japanese Castle will be a dark CC. |
Revision as of 11:23, 28 October 2007
Japan Castle
Japanese Castle
Drawn by Japan set Developers
CC transformation by George
General data
||Tiles|4
Usage|95%
Growth Factor|75%||Supports snow and company colours.
When built by player, the Japanese Castle will be the light CC version. When generated by the game or built in the scenario editor, the Japanese Castle will be a dark CC.
Stockpile size
||Level|Tourists
4|90
8|120
16|160
32|214
64|285
128|380||
Location/Positioning Conditions
Step|Condition
|Build > FF FF FF FFh tiles from a specific industry (specified ID) with the same layout (N=FF FF FF FFh forces only one industry of that type on the map)
|Build > 31 tiles from same industry (same ID)
|disallow in townzones 1-4
|Build > 3 tiles from desert tile
|Build on terraformed land (certain tiles must be sloped) see image||