Difference between revisions of "ECS Town Vector. Tourists centre. Japan Castle"
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==Location/Positioning Conditions== |
==Location/Positioning Conditions== |
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− | + | Step|Condition |
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− | |05|Build > 3 tiles from desert tile |
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+ | <center>2</center>|Build > 31 tiles from same industry (same ID) |
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− | + | <center>3</center>|disallow in townzones 1-4 |
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− | + | <center>4</center>|Build > 3 tiles from desert tile |
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[http://wiki.ttdpatch.net/tiki-index.php?page=LocationConditions|Description of Location/Positioning Conditions] |
[http://wiki.ttdpatch.net/tiki-index.php?page=LocationConditions|Description of Location/Positioning Conditions] |
Revision as of 22:42, 27 October 2007
Japan Castle
Japanese Castle
Drawn by Japan set Developers
CC transformation by George
General data
||Tiles|4
Usage|95%
Growth Factor|75%||
Supports snow, different trees for different landscapes, company colours.
When built by player, the Japanese Castle will be the light CC version. When generated by the game or built in the scenario editor, the Japanese Castle will be a dark CC.
Stockpile size
||Level|Tourists
4|90
8|120
16|160
32|214
64|285
128|380||
Location/Positioning Conditions
Step|Condition
|Build > FF FF FF FFh tiles from a specific industry (specified ID) with the same layout (N=FF FF FF FFh forces only one industry of that type on the map)
|Build > 31 tiles from same industry (same ID)
|disallow in townzones 1-4
|Build > 3 tiles from desert tile
|Build on terraformed land (certain tiles must be sloped) see image||