Difference between revisions of "ECS Wood Vector. Forest"
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==Stockpile size== |
==Stockpile size== |
||
− | Cargo acceptance is limited by storage capacity. If the stockpile is in overflow, the industry stops accepting cargo until the stockpile is down to |
+ | Cargo acceptance is limited by storage capacity. If the stockpile is in overflow, the industry stops accepting cargo until the stockpile is down to 50% of capacity, at which point the industry will start accepting cargo again. |
− | ||Level|Storage for machinery|Storage for machinery |
+ | ||Level|Storage for machinery|Storage for machinery (50%) |
Very low|171|85 |
Very low|171|85 |
Revision as of 02:50, 21 November 2007
Forest
Forest
Drawn by George
General data
Forests produce wood. Production is equal to 16 tons of wood on the lowest production level and doubles on each next production level. If the forest has at least 1 machinery unit waiting, production is quadrupled. If machinery is not defined, the production is doubled. 8 units of machinery are processed during a month on the highest production level. With every level below, the amount of processed machinery units is halved (up to 1 machinery during 4 months on the lowest production level). Forests can't be built by the player.
Production change
Changing production level depends on the amount of cargo transported. If less than 50% of produced cargo is transported, production goes down, while if more than 75% is transported, it goes up. The "change production level" event is affected by random factors:
For low and normal levels, in case of production going down there is a 5% chance of increase, 15% to remain unchanged, 75% to decrease. In case of production going up there is a 80% chance of increase, 15% to remain unchanged, 5% to decrease.
For high level and above, in case of production going down there is a 5% chance of increase, 27% to remain unchanged, 68% to decrease. In case of production going up there is a 56% chance for increase, 34% to remain unchanged, 10% to decrease.
For all the levels except very low, if production should not change, there is a 10% chance of increase, 80% to remain unchanged, 10% to decrease.
When the industry has a very low production level, it tests close down conditions. For industries in service, the chances of closing down are reduced by 50%. Newly built industries can be closed only if they are at least 4 years old. Industries built by the random map generator or in the scenario editor, can be closed only if they are at least 10 years old. There is a 2% chance of closing down and a 25% chance to increase production.
Attention! If the industry is inside a city, it always generates a "decrease production" event.
Stockpile size
Cargo acceptance is limited by storage capacity. If the stockpile is in overflow, the industry stops accepting cargo until the stockpile is down to 50% of capacity, at which point the industry will start accepting cargo again.
||Level|Storage for machinery|Storage for machinery (50%)
Very low|171|85
Low|245|122
Normal|350|175
High|501|250
Very high|716|358
Ultimate|1023|511||
Possible locations
Forests can be built on sloped land. They can't be built near other forests, sawmills and towns (Rz0 < Ed). In tropics the forests can be built only in the rain forest. Forests have 2 possible layouts. Forests can be built only at the end of spring. Forests can't be built on shores.