Difference between revisions of "ECS Vectors"
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− | =ECS vectors by [[George]]= |
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[[File:Cargovectorsgeneral19.png|570px||right|ECS Cargoes schema (small) v19]] |
[[File:Cargovectorsgeneral19.png|570px||right|ECS Cargoes schema (small) v19]] |
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− | ECS Vectors define 31 cargoes and 36 industries. Running all of them in one game makes the game rather complicated. To give the player control over the number of cargoes and industries, cargoes and industries are grouped into 6 blocks (''Vectors''). |
+ | ECS Vectors (by [[George]]) define 31 cargoes and 36 industries. Running all of them in one game makes the game rather complicated. To give the player control over the number of cargoes and industries, cargoes and industries are grouped into 6 blocks (''Vectors''). |
One of them is the base one, that defines the minimal amount of cargo and industries, and has two additional functions (adding variable snow lines and removing default industries), which are optional. |
One of them is the base one, that defines the minimal amount of cargo and industries, and has two additional functions (adding variable snow lines and removing default industries), which are optional. |
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The cargo movement between vectors is represented on the schema [[Media:Cargovectors19.png]] |
The cargo movement between vectors is represented on the schema [[Media:Cargovectors19.png]] |
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− | + | =Downloads= |
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[http://george.zernebok.net/newgrf/downloads.html George's ECS Vectors download page] |
[http://george.zernebok.net/newgrf/downloads.html George's ECS Vectors download page] |
Revision as of 10:09, 15 June 2011
ECS Vectors (by George) define 31 cargoes and 36 industries. Running all of them in one game makes the game rather complicated. To give the player control over the number of cargoes and industries, cargoes and industries are grouped into 6 blocks (Vectors).
One of them is the base one, that defines the minimal amount of cargo and industries, and has two additional functions (adding variable snow lines and removing default industries), which are optional.
Special houses of the Town vector are represented in a separate GRF ECS Houses.
5 of them are additional ones. They can be used in any combination, with the ECS Town vector or independently. Every vector disables the default industries, which are similar to the industries, represented in the vector.
Outdated vectors
- Basic vector for Tropic
- Basic vector for Arctic
- Machinery vector for Tropic
- Construction vector, Construction vector by Pikkabird
- Basic vector I
- Chemical vector I
The cargo movement between vectors is represented on the schema Media:Cargovectors19.png