Difference between revisions of "ECS Town Vector. Tourists centre. Watch Tower"
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Jump to navigationJump to searchm (moved Watch Tower to ECS Town Vector. Tourists centre. Watch Tower: Added ECS Vectors prefix) |
(headers, tables and links fixed, added category and images) |
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− | =Watch Tower= |
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Drawn by Oz, small fixes by George |
Drawn by Oz, small fixes by George |
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+ | [[File:Ecs_touristindusrties_tower.png]] [[File:Ecs_touristindusrties_tower-snowed.png]] [[File:Ecs_touristindusrties_tower-cc.png]] |
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− | + | |Tiles||1 |
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|Usage||90% |
|Usage||90% |
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|Growth Factor||95% |
|Growth Factor||95% |
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− | + | =Stockpile size= |
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!Level!!Tourists |
!Level!!Tourists |
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|Very low||70 |
|Very low||70 |
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|Low||73 |
|Low||73 |
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|Normal||77 |
|Normal||77 |
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|High||81 |
|High||81 |
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|Very high||86 |
|Very high||86 |
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|Ultimate||90 |
|Ultimate||90 |
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− | + | =Location/Positioning Conditions= |
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* Build outside towns !Tz1, !Tz2, !Tz3, !Tz4 (Town zone 0 allowed) |
* Build outside towns !Tz1, !Tz2, !Tz3, !Tz4 (Town zone 0 allowed) |
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* Build > 3 tiles from desert tile |
* Build > 3 tiles from desert tile |
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* Build > 31 tiles away from other layout of Tourists centre |
* Build > 31 tiles away from other layout of Tourists centre |
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+ | [[ECS Vectors. Location/Positioning Conditions| Description of Location/Positioning Conditions]] |
+ | [[File:Ecs_touristindusrties_tower-place.png]] |
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Supports snow, company colours. |
Supports snow, company colours. |
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When built by the player during a game, it will be the CC version. When generated by the game or built while in the scenario editor, the Brown or Grey version will appear. |
When built by the player during a game, it will be the CC version. When generated by the game or built while in the scenario editor, the Brown or Grey version will appear. |
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+ | [[Category:ECS]] |
Revision as of 17:36, 17 June 2011
General data
Drawn by Oz, small fixes by George
Tiles | 1 |
Usage | 90% |
Growth Factor | 95% |
Stockpile size
Level | Tourists |
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Very low | 70 |
Low | 73 |
Normal | 77 |
High | 81 |
Very high | 86 |
Ultimate | 90 |
Location/Positioning Conditions
- Build outside towns !Tz1, !Tz2, !Tz3, !Tz4 (Town zone 0 allowed)
- Build > 3 tiles from desert tile
- Build on terraformed land (certain tiles must be sloped) see image
- Build > FF FF FF FFh tiles from Tourists centre with the same layout (only one layout instance per map)
- Build > 31 tiles away from other layout of Tourists centre
Description of Location/Positioning Conditions
Features
Supports snow, company colours.
When built by the player during a game, it will be the CC version. When generated by the game or built while in the scenario editor, the Brown or Grey version will appear.