Difference between revisions of "ECSTVTCNeuSchwansteinCastle"
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=Neu Schwanstein Castle= |
=Neu Schwanstein Castle= |
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− | Drawn by George, help by Oz, Zimmlock (entrance, shadows) |
+ | Drawn by George, help by Oz, Zimmlock (road to entrance, shadows) |
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− | </center> |
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==General data== |
==General data== |
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When built by the player during a game, the roofs will be in Company Colours of the builder. When generated by the game or built while in the scenario editor, the roofs will be Black or Brown. |
When built by the player during a game, the roofs will be in Company Colours of the builder. When generated by the game or built while in the scenario editor, the roofs will be Black or Brown. |
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+ | |||
+ | Supports industry animation. |
Revision as of 09:31, 26 December 2010
Neu Schwanstein Castle
Neu Schwanstein Castle
Drawn by George, help by Oz, Zimmlock (road to entrance, shadows)
General data
||Tiles|31
Usage|81%
Growth Factor|70%||
Stockpile size
||Level|Tourists
Very low|422
Low|603
Normal|862
High|1231
Very high|1759
Ultimate|2513||
Location/Positioning Conditions
- Build outside towns !Tz1, !Tz2, !Tz3, !Tz4 (Town zone 0 allowed)
- Build > 3 tiles from desert tile
- Build on terraformed land (certain tiles must be sloped) see image
- Build > FF FF FF FFh tiles from Tourists centre with the same layout (only one layout instance per map)
- Build > 31 tiles away from other layout of Tourists centre
of Location/Positioning Conditions
Features
Supports snow, different trees for different landscapes, company colours.
When built by the player during a game, the roofs will be in Company Colours of the builder. When generated by the game or built while in the scenario editor, the roofs will be Black or Brown.
Supports industry animation.