Difference between revisions of "ECS Town Vector. Tourists centre. NeuSchwanstein Castle"
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==General data== |
==General data== |
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[[File:Ecs_touristindusrties_castlewithanimation.png]] |
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Revision as of 09:10, 21 June 2011
<< ECS Town Vector. Tourists centre | ECS Town Vector. Tourists centre | ECS Town Vector. Tourists centre. Goodrich Castle >> |
General data
Drawn by George, help by Oz, Zimmlock (road to entrance, shadows)
Based on Schloß Neuschwanstein, Schwangau, Germany
Tiles | 31 |
Usage | 81% |
Growth Factor | 70% |
Stockpile size
Level | Tourists |
---|---|
Very low | 422 |
Low | 603 |
Normal | 862 |
High | 1231 |
Very high | 1759 |
Ultimate | 2513 |
Location/Positioning Conditions
- Build outside towns !Tz1, !Tz2, !Tz3, !Tz4 (Town zone 0 allowed)
- Build > 3 tiles away from desert tile
- Build on terraformed land (certain tiles must be sloped) see image
- Build > FF FF FF FFh tiles from Tourists centre with the same layout (only one layout instance per map)
- Build > 31 tiles away from other layout of Tourists centre
Description of Location/Positioning Conditions
Features
Supports snow, different trees for different landscapes, company colours.
When built by the player during a game, the roofs will be in Company Colours of the builder. When generated by the game or built while in the scenario editor, the roofs will be Black or Brown.
Supports industry animation.