Difference between revisions of "NFOTutorial"
(Move unfinished tutorials to other category) |
m (moved GRFTutorial to NFOTutorial: This is about coding NewGRFs in NFO, not about making GRFs in general.) |
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Revision as of 20:31, 28 August 2011
Introduction
This section collects tutorials targeting at creating NewGRFs for TTDPatch and OpenTTD.
For authors: please write these in order and always explain changes from one step/page to the next. Also ideally each topic would have a downloadable demo file that shows these steps "in action")
GRF tutorial
This will be a step-by-step guide that teaches how to make new graphics sets, from the first simple train engine to the most sophisticated train sets with liveries that change in time and special effects such as wagon backlights.
While the tutorial will be mostly covering train vehicles, all the steps apply to other vehicle types as well, although with slight (but obvious) changes.
Some pages may have sections labelled "advanced concepts", in which the more advanced uses of certain features are explained. You should perhaps not try to understand these at the first reading, but keep them in mind and come back later if you're ready for a little more sophisticated graphics.
- Preliminaries - What you need to know and do when making new graphics
- DrawingSprites - How to draw new sprites
- Palettes and Coordinates - How to work with palettes, and the 2D and 3D coordinates
- NFOFoundations - How to get started on .nfo editing
- TheFirstVehicle - Getting your first vehicle into the game
- SelectiveGrfLoading - Selectively loading GRF files
- VariableVehicleID - How to implement grfs with variable vehicle IDs
- StationDrawingTutorial - How to draw new stations for TTDPatch
- CallbacksTut - Tutorial on using callbacks
- GeneralNfoStrategy - General strategy for writing NFO files
- SampleNfoFile - A simple NFO file
- UsingGRFMaker - Information about how to use GRFMaker
Unfinished Tutorials
- TestingChanges - How to test changes you make to your graphics files
- SettingSpeedEtc - How to set speed and other properties of your vehicle
- NamingYourVehicle - How to give your new vehicle a name
- EnsuringCompatibility - How to make your file compatible with others
- ShowingLoadingStates - How to show gradual loading effects
- DifferentCargoTypes - How to have your wagon show different cargo types
- WagonOverride - How to make train sets with matching wagons
- LiveryChanges - How to have your vehicle's graphics change with time or other factors
- RandomLivery - How to get random livery
- PoweredWagons - How to make trains which have powered wagons
- SpecialEffects - Various special effects you can use for new graphics
Other tutorials
NML
How to make new .grf files for TTDPatch and OpenTTD with Newgrf Meta Language (NML) (under construction)
Drawing sprites
How to draw new graphics
Lakie's tutorials
These are tutorials that Lakie from TT-Forums wrote, these are on his website for the moment.
Please note these are being worked on, and are not fully complete.
This will be a step-by-step guide that teaches how to make new graphics sets, from the first simple train engine to the most sophisticated train sets with liveries that change in time and special effects such as wagon backlights.
While the tutorial will be mostly covering train vehicles, all the steps apply to other vehicle types as well, although with slight (but obvious) changes.
Some pages may have sections labelled "advanced concepts", in which the more advanced uses of certain features are explained. You should perhaps not try to understand these at the first reading, but keep them in mind and come back later if you're ready for a little more sophisticated graphics.