Difference between revisions of "ECS Machinery Vector. Bauxite mine"

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The Bauxite mine has one layout.
 
The Bauxite mine has one layout.
   
The Bauxite mine has Normal probability (6) to be built by map generator and low probability (3) to be built during game play.
+
The Bauxite mine has Normal probability (5) to be built by map generator and low probability (4) to be built during game play.
   
 
The Bauxite mine can not be built by a player in a game. It should be prospected instead. It has 78% probability to be prospected near other Bauxite mine (at most 64 tiles away) and 25% probability far from it. Prospecting cost factor is 255. Construction conditions for SE and map generator are represented in the table.
 
The Bauxite mine can not be built by a player in a game. It should be prospected instead. It has 78% probability to be prospected near other Bauxite mine (at most 64 tiles away) and 25% probability far from it. Prospecting cost factor is 255. Construction conditions for SE and map generator are represented in the table.

Revision as of 18:43, 19 September 2011

<< ECS Machinery Vector. Steel Mill ECS Machinery Vector ECS Machinery Vector. Aluminium plant >>

Valid for ECS 1.1

General data

Drawn by George, excavator graphics by Oz, trucks graphics by andythenorth, train graphics by Simozzz

ECS Bauxitemine.png ECS Bauxitemine-snowed.png

The Bauxite mine is the part of the ECS Machinery Vector.

Cargoes

Accepting

The Bauxite mine accepts Vehicles if defined.

The Bauxite mine does not accept any cargo during first 93 days of life if built in game.

Cargo acceptance is limited by storage capacity. If the stockpile is in overflow, the industry stops accepting cargo until the stockpile is down to 50% of capacity, at which point the industry will start accepting cargo again.

Level Machinery Machinery (50%)
Very low 171 85
Low 245 122
Normal 350 175
High 501 250
Very high 716 358
Ultimate 1023 511

Acceptance limit can be disabled with parameter of ECS Machinery Vector

Production

The Bauxite mine produces Bauxite.

The Bauxite mine does not produce any cargo during first 93 days of life if built in game.

The Bauxite mine uses 124 production levels, represented in % from 3% to 100%.

To calculate a month production values should be summarized for all the cycles of the month (usually 8 or 9). The following calculations are given for one production cycle.

When vehicles are not defined, Bauxite mine uses formula (2) to calculate production). When vehicles are defined, Bauxite mine uses formula (1) if there vehicles are waiting, and (3) if not.

150 * level% / 100%
(1)
100 * level% / 100%
(2)
50 * level% / 100%
(3)

At the highest production level, 1 unit of vehicles (machinery) is processed per cycle. With every level below this, the amount of processed machinery units is halved (down to the lowest production level of 1 machinery unit during 4 months).

Production change

Production change happens on the 1-st day of every month.

The Bauxite mine does not change production level during first 93 days of life if built in game.

On the lowest production level (Very low or 3%) advanced closure mechanism is applied with the following protection conditions:

  • last one on the map
  • younger than 10 years
  • transportation level > 75%

Protection can be changed with parameter of ECS Machinery Vector to the following protection conditions:

  • last one on the map
  • younger than 10 years
  • transportation level > 1%
  • Bauxite mine is built by the player during game play

Bauxite mine can have closure protections unless exhausted with parameter of ECS Machinery Vector

Production change happens according on amount of cargo transported.

Transportation
Level
Production change
< 25%
< 6% decrease production level by 1
> 6% divide production level by 2
25% – 50%
any decrease production level by 1
50% – 75%
< 13% increase production level by 1
> 13% decrease production level by 1
75% – 87%
< 13% increase production level by 1 with 75% probability

multiply production level by 2 with 25% probability

> 13% increase production level by 1
> 87%
< 50% increase production level by 1 with 75% probability

multiply production level by 2 with 25% probability

> 50% increase production level by 1

When all of the known Bauxite body has been extracted, the Bauxite mine closes immediately.

Construction

The Bauxite mine has one layout.

The Bauxite mine has Normal probability (5) to be built by map generator and low probability (4) to be built during game play.

The Bauxite mine can not be built by a player in a game. It should be prospected instead. It has 78% probability to be prospected near other Bauxite mine (at most 64 tiles away) and 25% probability far from it. Prospecting cost factor is 255. Construction conditions for SE and map generator are represented in the table.

SE Condition
+
Build on dry land
+
Build on flat land
Build > 1 tiles away from desert tile
Build at least 8 tiles away from Tz0
Build > 16 tiles from a Steel mill
Build > 8 tiles from a Bauxite mine

Description of Location/Positioning Conditions

Features

The Bauxite mine is covered with snow when located above snow line.

Bauxite body and reserves

Every Bauxite mine has a fixed Bauxite body randomly predetermined during the construction phase at between 100Kt and 1100Kt. The size of the Bauxite body is unknown to the player. At the beginning, the mine sees a reserve of 10 to 30% of the Bauxite body. When the amount of Bauxite transported is above 60% a month, new reserves of Bauxite may be found, increasing the known reserves by +10% to +30%, but reserves may never exceed the predetermined Bauxite body. Bauxite mine has 50% probability to find new resources when all known resources are exhausted if amount of resources known is smaller than defined in predetermined body.

When the mine plans to exhaust all the reserves within 24 or 12 months, it generates a warning.

Body limit can be disabled with parameter of ECS Machinery Vector