Difference between revisions of "MiscellaneousModifications"
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Revision as of 19:09, 12 June 2011
Modify some aspects of the generalfixes and other switches
Miscellaneous Modifications
Modify some aspects of the generalfixes and other switches
-=Switch=-
Configuration file: miscmods
Command line: -Yo
-=Description=-
For a description of this feature in the 2.5 beta series, please see page 2. For a description of this feature in the 2.6 alpha series, please see MiscellaneousModifications:Alpha.
This switch doesn't introduce any new feature, but rather changes some aspects of other features.
It is a bit switch. To find out how that works, see Bit Switches, or simply add up the values of the options you want:
||Bit|Value|Meaning
0|1|Towns don't build on coasts/riverbanks
1|2|(reserved, do not use, should be 0)
2|4|(reserved, do not use, should be 0)
3|8|Gradual loading goes wagon by wagon instead of the whole train
4|16|Don't change litres display such that a ton is equivalent to 1000 litres, instead of 100
5|32|Don't prevent temperate-climate banks in other climates
6|64|Don't try to fix the bug with shops and offices displayed as churches
7|128|Don't make raising/lowering terrain for town expansion be affected by inflation
8|256|Prevent zeppelins from crashing on large airports
9|512|Don't remember the railroad track system you've used previously
10|1024|Show denser smoke plumes from steam engines
11|2048|Don't rescale company graph windows when a company is deselected||
Bit 3 modifies Gradual Loading, other bits modify General Fixes except for bit 10, which works on its own.
Note that bit 10 causes the generation of quite a bit more steam. Each steam plume however counts as a special effect object, and those are normally limited to 160 objects. This means that if you have many steam engines, the amount of steam you see may not actually be more because of this limitation. You can increase this limit using the morevehicles switch.
This switch was originally contributed by Marcin Grzegorczyk; some features have been added by Josef Drexler and Csaba Varga.
For the description of this feature in the latest alpha versions, please go to page 2.
...page...
Miscellaneous Modifications
Modify some aspects of the generalfixes and other switches
2.5 beta 1 or later
-=Switch=-
Configuration file: miscmods <setting>
Command line: -Yo
-=Description=-
For a description of this feature in the 2.6 alpha series, please see MiscellaneousModifications:Alpha.
This switch controls various minor changes to how the patch works.
It is a bit switch, with the following bits:
||Bit|Text name|Meaning
0|nobuildonbanks|Towns don't build on coasts/riverbanks
1|servintonlyhuman|servint setting does not apply to AI
2|noroadtakeover|prevents cities from taking over roads when importing a savegame into the editor
3|gradualloadbywagon|Gradual loading goes wagon by wagon instead of the whole train
4|dontfixlitres|Don't change litres display such that a ton is equivalent to 1000 litres, instead of 100
5|dontfixtropicbanks|Don't prevent temperate-climate banks in other climates
6|dontfixhousesprites|Don't try to fix the bug with shops and offices displayed as churches
7|oldtownterrmodlimit|Don't make raising/lowering terrain for town expansion be affected by inflation
8|nozeppelinonlargeap|Prevent zeppelins from crashing on large airports
9|nodefaultoldtracktype|Don't remember the railroad track system you've used previously
10|usevehnnumbernotname|Vehicle messages (getting old, lost, etc.) use vehicle number instead of name
11|norescalecompanygraph|Don't rescale company graph windows when a company is deselected
12|noyearlyfinances|Don't show company finances window on Jan 1st
13|notimegiveaway|Do not release CPU time slices when idle
14|nodesynchwarning|Do not warn when multiplayer games get desynched
15|noworldedgeflooding|Water at the edge of the map will not flood with generalfixes on
16|doshowintro|Don't skip the game intro
17|nonewspritesorter|Don't use new sprite sorting algorithm
18|nodiagonalflooding|Turns off flooding of tiles diagonally
19|noenhancedcomp|Don't enhance savegame compression algorithm
20|breakdownatsignal|Don't fix trains breaking down while waiting on red signals
21|smallspritelimit|Don't increase the sprite limit
22|displaytownsize|Display town size in the name
23|noextendstationrange|Don't increase the maximum allowed distance between station sign and industry for cargo to be delivered
24|nooldvehiclenews|Don't generate news messages when vehicles get old
25|dontfixpaymentgraph|Don't fix the X axis of the cargo payment rate window
27|dontshowaltitude|Don't show altitude in tile info window
28|nogrfidsinscreenshots|Don't show active grfids in screenshots
29|dontchangesnow|Don't change how sloped tiles determine whether they are above or below the snowline||
Bit 3 modifies Gradual Loading, most of the other bits modify General Fixes.
Bit 28
Normally the active grfids are encoded in pixels at the toolbar, you can find a tool called grfidextractor on [1] under projects TTDPatch, if you don't want to store the active grfids there, you can disable it with this bit switch.
This switch was originally contributed by Marcin Grzegorczyk; some features have been added by Josef Drexler, Csaba Varga, Oskar Eisemuth, Marijn Kruisselbrink, and Steven Hoefel.