Difference between revisions of "NewGraphicsInstallation"
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=Enable New Graphics= |
=Enable New Graphics= |
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− | TTDPatch enables the player to load new vehicle graphics. Please read [[NewVehicleGraphics|New Vehicle Graphics]] on how to enable the necessairy TTDPatch switches. The new graphics come in two types: an <u>executable</u> or a <u>grf-file</u>. |
+ | TTDPatch enables the player to load new vehicle graphics. Please read [[NewVehicleGraphics|New Vehicle Graphics]] on how to '''enable''' the necessairy TTDPatch switches. The new graphics come in two types: an <u>executable</u> or a <u>grf-file</u>. |
-=Finding new graphics=- |
-=Finding new graphics=- |
Revision as of 17:48, 18 January 2004
Enable New Graphics
Enable New Graphics
TTDPatch enables the player to load new vehicle graphics. Please read New Vehicle Graphics on how to enable the necessairy TTDPatch switches. The new graphics come in two types: an executable or a grf-file.
-=Finding new graphics=-
Try your luck on one of the following links:
-=New graphics in executable-files=-
First thing you have to do is make sure to backup the following files:
||Filename|Contains||-+trg1r.grf+-|temperate terrain tiles, all vehicles and buildings||-+trgcr.grf+-|sub-arctic terrain tiles||-+trghr.grf+-|sub-tropical terrain tiles||-+trgir.grf+-|start screens||-+trgtr.grf+-|toyland map||
Note: DOS version has grf-filenames without an r.
The reason for this backup is quite simple. The executable modifies one or more of these files by replacing original sprites with new sprites that are inside the executable. You can only undo the modification with an UNDO-executable. Unfortunately not all graphics artists supplied UNDO-executables. If you regret having your original grf-files modified this means restoring the original graphics.
Let's assume you want to download Mr. Hunt's small airport modification. Always make sure you download the correct version. Windows executables won't work with TTD for DOS and the opposite won't work too! Here are the installation:
1. Download the ZIP-file and unpack it in your TTD directory
2. Locate the executable and double-click it
3. Run TTDPatch and enjoy the new graphics
If you didn't enjoy the new graphics follow these steps:
1. Copy the original grf-file(s) over the modified one(s)
OR locate the UNDO-executable and double-click it
2. Run TTDPatch and enjoy the original graphics
For a guide to new graphics in grf-files, please go to page 2.
...page...
Enable New Graphics
-=New graphics in grf-files=-
Michael Blunck was the first to release a new grf-file that could be used within TTD. The grf-files are very easy to install since you only load them into the game. None of the original grf-files are modified, they are just neglected for the sprites that are in the new grf-file(s).
For instance, making the DBset for the Windows version of TTD work requires the following steps:
1. Create a sub-directory called Newgrf in your TTD directory
2. Download the ZIP-file and unpack in your Newgrf directory
3. Create a new file called -+newgrfw.cfg+- in your TTD directory
4. Type the following line in -+newgrfw.cfg+-: -+newgrf/DBsetw.grf+-
5. Run TTDpatch and enjoy Michael's DBset
If you don't like the DBset, simply open -+newgrfw.cfg+- and remowe -+newgrf/DBsetw.grf+-.
Note: for the DOS version of TTD you should create -+newgrf.cfg+-, so without the w!
-=Managing new grf-files=-
You can temporarily disable a grf-file by putting a hash mark, "#" in front of it in the configuration file. Also, some graphics files allow you to modify some of their options by putting numbers behind the graphics file.
For example, the DBset normally replaces all railway crossings with versions that have gates instead of lights. If you don't want that, you can use the line: -+newgrf/dbsetw.grf 2+-
For more information, refer to the readme file that should have come with the specific graphics file.