Difference between revisions of "LoadEntryInTheDiskMenu"

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'''''Adds a 'load game' option to the in-game disk menu.'''''
 
   
 
=Load Entry in the Disk Menu=
 
=Load Entry in the Disk Menu=
   
Adds a "load game" option to the in-game disk menu.
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Adds a "load game" option to the in-game disk menu.
   
-=Switch=-
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==Switch==
   
 
Configuration file: diskmenu
 
Configuration file: diskmenu
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Command line: -Xm
 
Command line: -Xm
   
-=Description=-
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==Description==
   
This switch will change the gray bar in TTD's disk menu to show a "load game" entry.  This way, you don't have to quit the current game to be able to load a new game.
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This switch will change the gray bar in TTD's disk menu to show a "load game" entry. This way, you don't have to quit the current game to be able to load a new game.
   
It also changes the scenario editor to show a &quot;load game&quot; option in the disk menu as well. &nbsp;In addition, this entry will change to &quot;save game&quot; when you hold down the Ctrl key. &nbsp;This way, you can load a savegame in the editor, make some changes, and save it back as a savegame. &nbsp;Note that there are some minor problems that can occur if you do this, such as towns taking over ownership of all road-railroad level crossings. &nbsp;To correct this afterwards, you have to use the &quot;<nowiki><nowiki>OwnCrossings</nowiki></nowiki>&quot; sign cheat.
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It also changes the scenario editor to show a "load game" option in the disk menu as well. In addition, this entry will change to "save game" when you hold down the Ctrl key. This way, you can load a savegame in the editor, make some changes, and save it back as a savegame. Note that there are some minor problems that can occur if you do this, such as towns taking over ownership of all road-railroad level crossings. To correct this afterwards, you have to use the "OwnCrossings" sign cheat.
   
Note that it is not possible to save a scenario as a savegame unless it has been played as a savegame before. &nbsp;The reason for this is that otherwise, no companies have been founded, and effectively you are not a player in the game. &nbsp;Even your mouse is disabled! &nbsp;So, only save a game as a savegame that you actually loaded as a savegame too!
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Note that it is not possible to save a scenario as a savegame unless it has been played as a savegame before. The reason for this is that otherwise, no companies have been founded, and effectively you are not a player in the game. Even your mouse is disabled! So, only save a game as a savegame that you actually loaded as a savegame too!
   
 
src=http://www.ttdpatch.net/Manual/diskmenu.png
 
src=http://www.ttdpatch.net/Manual/diskmenu.png

Revision as of 11:16, 15 June 2011


Load Entry in the Disk Menu

Adds a "load game" option to the in-game disk menu.

Switch

Configuration file: diskmenu

Command line: -Xm

Description

This switch will change the gray bar in TTD's disk menu to show a "load game" entry. This way, you don't have to quit the current game to be able to load a new game.

It also changes the scenario editor to show a "load game" option in the disk menu as well. In addition, this entry will change to "save game" when you hold down the Ctrl key. This way, you can load a savegame in the editor, make some changes, and save it back as a savegame. Note that there are some minor problems that can occur if you do this, such as towns taking over ownership of all road-railroad level crossings. To correct this afterwards, you have to use the "OwnCrossings" sign cheat.

Note that it is not possible to save a scenario as a savegame unless it has been played as a savegame before. The reason for this is that otherwise, no companies have been founded, and effectively you are not a player in the game. Even your mouse is disabled! So, only save a game as a savegame that you actually loaded as a savegame too!

src=http://www.ttdpatch.net/Manual/diskmenu.png