Difference between revisions of "ECS Vectors"
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[http://george.zernebok.net/newgrf/downloads.html George's ECS Vectors download page] |
[http://george.zernebok.net/newgrf/downloads.html George's ECS Vectors download page] |
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[http://bananas.openttd.org/en/newgrf BaNaNaS] |
[http://bananas.openttd.org/en/newgrf BaNaNaS] |
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Revision as of 09:31, 17 June 2011
ECS Vectors (by George) define 31 cargoes and 36 industries. Running all of them in one game makes the game rather complicated. To give the player control over the number of cargoes and industries, cargoes and industries are grouped into 6 blocks (Vectors).
One of them is the base one, that defines the minimal amount of cargo and industries, and has two additional functions (adding variable snow lines and removing default industries), which are optional.
Special houses of the ECS Town Vector are represented in a separate GRF ECS Houses.
5 of them are additional ones. They can be used in any combination, with the ECS Town Vector or independently. Every vector disables the default industries, which are similar to the industries, represented in the vector.
- ECS Basic Vector II
- ECS Chemical Vector II
- ECS Machinery Vector
- ECS Wood Vector
- ECS Agricultural Vector
Outdated vectors
- ECS Basic Vector for Tropic
- ECS Basic Vector for Arctic
- ECS Machinery Vector for Tropic
- ECS Construction Vector, ECS Construction Vector by Pikkabird
- Basic Vector I
- Chemical Vector I
The cargo movement between vectors is represented on the schema Media:Cargovectors19.png