Difference between revisions of "ECS Town Vector. Tourists centre. Goodrich Castle"

From TTWiki
Jump to navigationJump to search
m (changed category)
m (Added category - ECS Town Vector)
Line 54: Line 54:
 
When built by the player during a game, Goodrich Castle will be the CC version. When generated by the game or built while in the scenario editor, the Grey and Brown version will appear.
 
When built by the player during a game, Goodrich Castle will be the CC version. When generated by the game or built while in the scenario editor, the Grey and Brown version will appear.
   
[[Category:ECS Vectors Tourist Industries]]
+
[[Category:ECS Vectors Tourist Industries]][[Category:ECS Town Vector]]

Revision as of 14:45, 19 June 2011

General data

Drawn by OZ, small fixes and CC transformation by George

Ecs touristindusrties goodrichariel-grey.png Ecs touristindusrties goodrichariel-brownsnowed.png Ecs touristindusrties goodrichariel.png

Based on Goodrich Castle, Herefordshire, England

Ecs touristindusrties Goodrich Castle 01.jpg

Tiles 25
Usage 66%
Growth Factor 80%

Stockpile size

Level Tourists
Very low 541
Low 676
Normal 845
High 1056
Very high 1320
Ultimate 1650

Location/Positioning Conditions

  • Build outside towns !Tz1, !Tz2, !Tz3, !Tz4 (Town zone 0 allowed)
  • Build > 2 tiles away from water
  • Build > 3 tiles away from desert tile
  • Build on terraformed land (certain tiles must be sloped) see image
  • Build > FF FF FF FFh tiles from Tourists centre with the same layout (only one layout instance per map)
  • Build > 31 tiles away from other layout of Tourists centre

Description of Location/Positioning Conditions

Ecs touristindusrties goodrichariel-place.png

Features

Supports snow, different trees for different landscapes, company colours.

When built by the player during a game, Goodrich Castle will be the CC version. When generated by the game or built while in the scenario editor, the Grey and Brown version will appear.