Difference between revisions of "NFOTutorial"

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(Re-add description)
(Move unfinished tutorials to other category)
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* [[Preliminaries]] - What you need to know and do when making new graphics
 
* [[Preliminaries]] - What you need to know and do when making new graphics
 
* [[DrawingSprites]] - How to draw new sprites
 
* [[DrawingSprites]] - How to draw new sprites
* [[PalettesAndCoordinates]] - How to work with palettes, and the 2D and 3D coordinates
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* [[grfspecs:PalettesAndCoordinates|Palettes and Coordinates]] - How to work with palettes, and the 2D and 3D coordinates
 
* [[NFOFoundations]] - How to get started on .nfo editing
 
* [[NFOFoundations]] - How to get started on .nfo editing
 
* [[TheFirstVehicle]] - Getting your first vehicle into the game
 
* [[TheFirstVehicle]] - Getting your first vehicle into the game
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* [[SampleNfoFile]] - A simple NFO file
 
* [[SampleNfoFile]] - A simple NFO file
 
* [[UsingGRFMaker]] - Information about how to use GRFMaker
 
* [[UsingGRFMaker]] - Information about how to use GRFMaker
  +
* [[UnfinishedTutorials]] - List of tutorials that still need to be written
 
  +
== Unfinished Tutorials ==
** [[TestingChanges]] - How to test changes you make to your graphics files
 
** [[SettingSpeedEtc]] - How to set speed and other properties of your vehicle
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* [[TestingChanges]] - How to test changes you make to your graphics files
** [[NamingYourVehicle]] - How to give your new vehicle a name
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* [[SettingSpeedEtc]] - How to set speed and other properties of your vehicle
** [[EnsuringCompatibility]] - How to make your file compatible with others
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* [[NamingYourVehicle]] - How to give your new vehicle a name
** [[ShowingLoadingStates]] - How to show gradual loading effects
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* [[EnsuringCompatibility]] - How to make your file compatible with others
** [[DifferentCargoTypes]] - How to have your wagon show different cargo types
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* [[ShowingLoadingStates]] - How to show gradual loading effects
** [[WagonOverride]] - How to make train sets with matching wagons
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* [[DifferentCargoTypes]] - How to have your wagon show different cargo types
** [[LiveryChanges]] - How to have your vehicle's graphics change with time or other factors
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* [[WagonOverride]] - How to make train sets with matching wagons
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* [[LiveryChanges]] - How to have your vehicle's graphics change with time or other factors
** [[RandomLivery]] - How to get random livery
 
** [[PoweredWagons]] - How to make trains which have powered wagons
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* [[RandomLivery]] - How to get random livery
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* [[PoweredWagons]] - How to make trains which have powered wagons
** [[SpecialEffects]] - Various special effects you can use for new graphics
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* [[SpecialEffects]] - Various special effects you can use for new graphics
   
 
== Other tutorials ==
 
== Other tutorials ==

Revision as of 17:26, 30 July 2011

Introduction

This section collects tutorials targeting at creating NewGRFs for TTDPatch and OpenTTD.

For authors: please write these in order and always explain changes from one step/page to the next. Also ideally each topic would have a downloadable demo file that shows these steps "in action")

GRF tutorial

This will be a step-by-step guide that teaches how to make new graphics sets, from the first simple train engine to the most sophisticated train sets with liveries that change in time and special effects such as wagon backlights.

While the tutorial will be mostly covering train vehicles, all the steps apply to other vehicle types as well, although with slight (but obvious) changes.

Some pages may have sections labelled "advanced concepts", in which the more advanced uses of certain features are explained. You should perhaps not try to understand these at the first reading, but keep them in mind and come back later if you're ready for a little more sophisticated graphics.

Unfinished Tutorials

Other tutorials

NML

How to make new .grf files for TTDPatch and OpenTTD with Newgrf Meta Language (NML) (under construction)

Drawing sprites

How to draw new graphics

Lakie's tutorials

These are tutorials that Lakie from TT-Forums wrote, these are on his website for the moment.

Please note these are being worked on, and are not fully complete.

This will be a step-by-step guide that teaches how to make new graphics sets, from the first simple train engine to the most sophisticated train sets with liveries that change in time and special effects such as wagon backlights.

While the tutorial will be mostly covering train vehicles, all the steps apply to other vehicle types as well, although with slight (but obvious) changes.

Some pages may have sections labelled "advanced concepts", in which the more advanced uses of certain features are explained. You should perhaps not try to understand these at the first reading, but keep them in mind and come back later if you're ready for a little more sophisticated graphics.

Train Refitting