Difference between revisions of "Camera Angles"
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You'll know you have it right because the grid in 3dsm will resemble the isometric terrain layout in Locomotion. |
You'll know you have it right because the grid in 3dsm will resemble the isometric terrain layout in Locomotion. |
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Latest revision as of 00:31, 13 October 2011
The camera should be set up in Orthographic Projection. It should be aimed at the origin, from 45 degrees to the left, 45 degrees to the front, and 30 degrees up.
You'll know you have it right because the grid in 3dsm will resemble the isometric terrain layout in Locomotion.