MiscellaneousModifications:Alpha
Modify some aspects of the generalfixes and other switches
2.6 alpha 0 or later
Switch
Configuration file: miscmods <setting>
Command line: -Yo
Configuration file: miscmods2 <setting>
Command line: -Zm
Description
These switches control various minor changes to how the patch works.
Both are bit switches. The bits for each switch are as follows:
miscmods
Bit | Text name | Meaning |
---|---|---|
0 | nobuildonbanks | Towns don't build on coasts/riverbanks |
1 | servintonlyhuman | servint setting does not apply to AI |
2 | noroadtakeover | prevents cities from taking over roads when importing a savegame into the editor |
3 | gradualloadbywagon | Gradual loading goes wagon by wagon instead of the whole train |
4 | dontfixlitres | Don't change litres display such that a ton is equivalent to 1000 litres, instead of 100 |
5 | dontfixtropicbanks | Don't prevent temperate-climate banks in other climates |
6 | dontfixhousesprites | Don't try to fix the bug with shops and offices displayed as churches |
7 | oldtownterrmodlimit | Don't make raising/lowering terrain for town expansion be affected by inflation |
8 | nozeppelinonlargeap | Prevent zeppelins from crashing on large airports |
9 | nodefaultoldtracktype | Don't remember the railroad track system you've used previously |
10 | usevehnnumbernotname | Vehicle messages (getting old, lost, etc.) use vehicle number instead of name |
11 | norescalecompanygraph | Don't rescale company graph windows when a company is deselected |
12 | noyearlyfinances | Don't show company finances window on Jan 1st |
13 | notimegiveaway | Do not release CPU time slices when idle |
14 | nodesynchwarning | Do not warn when multiplayer games get desynched |
15 | noworldedgeflooding | Water at the edge of the map will not flood with generalfixes on |
16 | doshowintro | Don't skip the game intro |
17 | nonewspritesorter | Don't use new sprite sorting algorithm |
18 | nodiagonalflooding | Turns off flooding of tiles diagonally |
19 | noenhancedcomp | Don't enhance savegame compression algorithm |
20 | breakdownatsignal | Don't fix trains breaking down while waiting on red signals |
21 | smallspritelimit | Don't increase the sprite limit |
22 | displaytownsize | Display town size in the name |
23 | noextendstationrange | Don't increase the maximum allowed distance between station sign and industry for cargo to be delivered |
24 | nooldvehiclenews | Don't generate news messages when vehicles get old |
25 | dontfixpaymentgraph | Don't fix the X axis of the cargo payment rate window |
27 | dontshowaltitude | Don't show altitude in tile info window |
28 | nogrfidsinscreenshots | Don't show active grfids in screenshots |
29 | dontchangesnow | Don't change how sloped tiles determine whether they are above or below the snowline |
31 | nodepotnumbers | Don't display depot numbers in the orders window |
Bit 3 modifies Gradual Loading, most of the other bits modify General Fixes.
Bit 28: Normally the active grfids are encoded in pixels at the toolbar, you can find a tool called grfidextractor on bytetransfer under projects TTDPatch, if you don't want to store the active grfids there, you can disable it with this bit switch.
miscmods2
Bit | Text name | Meaning |
---|---|---|
0 | noenhancetrees | Force grass under trees on bare land or in desert |
1 | ignoretaskbar | Ignore the size of the Windows taskbar when positioning the game window |
2 | nonewsignalsiggui | Do not use newsignals in the signals GUI -- mostly useful for newsignal sets that provide poor support for some signal types, such as semaphores. |
3 | notalwaysthreestatetrans | Display non-obscured buttons in the transparency GUI when normal drawing is selected for that item. |
This switch was originally contributed by Marcin Grzegorczyk; some features have been added by Josef Drexler, Csaba Varga, Oskar Eisemuth, Marijn Kruisselbrink, Steven Hoefel, and Dale McCoy.