ECS Town Vector. Tourists centre. Goodrich Castle
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Revision as of 18:27, 16 June 2011 by Kraks (talk | contribs) (moved Goodrich Castle to ECS Town Vector. Tourists centre. Goodrich Castle: Added ECS Vectors prefix)
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|=Castle, Herefordshire, England=
Drawn by OZ, small fixes and CC transformation by George
Based on
General data
Tiles | 25 |
---|---|
Usage | 66% |
Growth Factor | 80% |
Stockpile size
Level | Tourists |
---|---|
Very low | 541 |
Low | 676 |
Normal | 845 |
High | 1056 |
Very high | 1320 |
Ultimate | 1650 |
Location/Positioning Conditions
- Build outside towns !Tz1, !Tz2, !Tz3, !Tz4 (Town zone 0 allowed)
- Build > 2 tiles away from water
- Build > 3 tiles away from desert tile
- Build on terraformed land (certain tiles must be sloped) see image
- Build > FF FF FF FFh tiles from Tourists centre with the same layout (only one layout instance per map)
- Build > 31 tiles away from other layout of Tourists centre
Description of Location/Positioning Conditions
Features
Supports snow, different trees for different landscapes, company colours.
When built by the player during a game, Goodrich Castle will be the CC version. When generated by the game or built while in the scenario editor, the Grey and Brown version will appear.